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Gamesnert

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Everything posted by Gamesnert

  1. Shouldn't it be your question where you would learn scripting, instead of if we'd make the code for you? Simply said, we're not here to waste our time creating scripts for people who are too lazy to learn how to script. This script section is made for helping people who have problems during the making of their scripts, not for requests. Here are some tutorials to get you started: - General Lua tutorial - Scripting introduction - Introduction to scripting the GUI - Robhol's scripting guide
  2. Shouldn't it be your question where you would learn scripting, instead of if we'd make the code for you? Simply said, we're not here to waste our time creating scripts for people who are too lazy to learn how to script. This script section is made for helping people who have problems during the making of their scripts, not for requests. Here are some tutorials to get you started: - General Lua tutorial - Scripting introduction - Introduction to scripting the GUI - Robhol's scripting guide
  3. Does it say anything interesting in the lower-left corner of the server browser window? Something like: "Master server list could not be retrieved" "Master server list could not be parsed" Or is it just showing "Found 0 / xxx"?
  4. Does it say anything interesting in the lower-left corner of the server browser window? Something like: "Master server list could not be retrieved" "Master server list could not be parsed" Or is it just showing "Found 0 / xxx"?
  5. Let's see... 1. A hosting PC (can be your home PC, although quality of home PCs is usually low or very low) 2. MTA server application 3. Race gamemode (although provided with the server app) 4. Your maps Look through the MTA Server Manual for more information.
  6. Let's see... 1. A hosting PC (can be your home PC, although quality of home PCs is usually low or very low) 2. MTA server application 3. Race gamemode (although provided with the server app) 4. Your maps Look through the MTA Server Manual for more information.
  7. Gamesnert

    3bugs

    Blame the creator of the resource then.
  8. Gamesnert

    3bugs

    Blame the creator of the resource then.
  9. It's not like every computer is the same, or that MTA crashes for the same reason for everyone. You might be underestimating how hard troubleshooting someone can be, especially if you don't specify all the data we need, or not clearly enough in the case of the fact that it once DID work. Do note that if you don't appreciate people helping you, you're all alone anyway. No matter how useless or useful you think it is, or how mad you are, do please appreciate the fact we're actually spending time TRYING to help. There are several things you can try: - Update your DirectX runtimes. The requirements for these has gone up a little since DP2. - Update your Visual C++ redistributable files. Worth a try, really. - Check for dumps in the dumps folder at: "%MTA INSTALL DIRECTORY%/MTA/dumps". If there are any, zip them up and attach them to your post. This will make it possible for devs to have the slightest idea what is going wrong. - Provide us with any information you can miss. If you try to reinstall DP2 (or whatever version WAS working), will it work? - Trying not to piss anyone off or threaten to leave. Really, we're just as a service for you. What you do with it is none of our business, and nothing we really care about.
  10. It's not like every computer is the same, or that MTA crashes for the same reason for everyone. You might be underestimating how hard troubleshooting someone can be, especially if you don't specify all the data we need, or not clearly enough in the case of the fact that it once DID work. Do note that if you don't appreciate people helping you, you're all alone anyway. No matter how useless or useful you think it is, or how mad you are, do please appreciate the fact we're actually spending time TRYING to help. There are several things you can try: - Update your DirectX runtimes. The requirements for these has gone up a little since DP2. - Update your Visual C++ redistributable files. Worth a try, really. - Check for dumps in the dumps folder at: "%MTA INSTALL DIRECTORY%/MTA/dumps". If there are any, zip them up and attach them to your post. This will make it possible for devs to have the slightest idea what is going wrong. - Provide us with any information you can miss. If you try to reinstall DP2 (or whatever version WAS working), will it work? - Trying not to piss anyone off or threaten to leave. Really, we're just as a service for you. What you do with it is none of our business, and nothing we really care about.
  11. Replacing forcePlayerMap with setPlayerMapVisible + toggleControl would be about just as difficult as replacing forcePlayerMap with setPlayerMapVisible + extra argument, so I guess that 2nd argument would not be required.
  12. Replacing forcePlayerMap with setPlayerMapVisible + toggleControl would be about just as difficult as replacing forcePlayerMap with setPlayerMapVisible + extra argument, so I guess that 2nd argument would not be required.
  13. Valhalla is indeed a lot more unstable, because it's a large-scale server. But I'd be more interested in the race server crashes. How often is "occasional" to you? Once a day? Once a week? Also, could you describe a bit about the conditions at that time you froze or crashes? For instance, were there custom models loaded? Were there a lot of players close to eachother, some other details? (You probably won't remember details from most crashes in the past, but might be useful for MTA staff for fixing them in the future) Finally, I suggest you to upload a zip file containing all of your "crash dumps". (if any) You can compare those with Black Boxes you can find on airplanes. With this devs can see more accurately how the crash happened, making it a bit easier for the devs to track down and fix the problem. The dumps are located at: %MTA Installation Folder%/MTA/dumps
  14. Valhalla is indeed a lot more unstable, because it's a large-scale server. But I'd be more interested in the race server crashes. How often is "occasional" to you? Once a day? Once a week? Also, could you describe a bit about the conditions at that time you froze or crashes? For instance, were there custom models loaded? Were there a lot of players close to eachother, some other details? (You probably won't remember details from most crashes in the past, but might be useful for MTA staff for fixing them in the future) Finally, I suggest you to upload a zip file containing all of your "crash dumps". (if any) You can compare those with Black Boxes you can find on airplanes. With this devs can see more accurately how the crash happened, making it a bit easier for the devs to track down and fix the problem. The dumps are located at: %MTA Installation Folder%/MTA/dumps
  15. For that, you should either edit the "Play" resource, or make a new resource instead. You can slightly modify the example here to make what you want to make.
  16. For that, you should either edit the "Play" resource, or make a new resource instead. You can slightly modify the example here to make what you want to make.
  17. What do you mean? The time you've spared by making such a short post will solving your problem take at least 5x longer.
  18. What do you mean? The time you've spared by making such a short post will solving your problem take at least 5x longer.
  19. How about scrapping forcePlayerMap and just make it setPlayerMapShowing? Perhaps some compatibility issues but sounds a lot more logical.
  20. How about scrapping forcePlayerMap and just make it setPlayerMapShowing? Perhaps some compatibility issues but sounds a lot more logical.
  21. Not being forced on isn't the same as being forced off. There should just be a 3rd parameter of sorts (nil?) to hide it. Or, replace the entire map. (example resource)
  22. Not being forced on isn't the same as being forced off. There should just be a 3rd parameter of sorts (nil?) to hide it. Or, replace the entire map. (example resource)
  23. Eh... I'm not sure if anyone follows you... You mean you want to know at what position a colshape is which is already created? If that's the case, getElementPosition?
  24. Eh... I'm not sure if anyone follows you... You mean you want to know at what position a colshape is which is already created? If that's the case, getElementPosition?
  25. local logedIn = logIn ( source, getPlayerName(source), password ) What is "password" here? It doesn't appear to be defined at all. function loggingIn ( source ) NEVER specify source yourself! MTA will use this in the case of events, however doing as you did in the above line likely overrides it. Therefore, it should be: function loggingIn ( )
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