
Oz.
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Everything posted by Oz.
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I don't think restrictions on server names should be necessary for server operators to realise that using another server's name to draw attention to their own is a pretty low tactic. Just seems like common courtesy to me, to make your server successful based on its own merits, not by using other server names to improve your search hits. It's nice to see KSA's spam advertisement is not limited to just people coming on our server and spamming their server name, they've even got our server name in their server name too. Kudos to Dev's for intervening on this matter.
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It's because the collisions of those pieces of furniture are contained within the mp_sfpd_big object. I guess since Rockstar never expected SFPD HQ to be disassembled, they didn't go to too much trouble to make sure everything was entirely separate, so there are some shared collisions there. I guess your only options would be to either block off the rooms that are a problem, or to create a new collision file for mp_sfpd_big.
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Ok, reason I ask is there are legal ramifications for taking game content without permission from the creators of that content - unless of course you've already emailed and received permission from the developers of TOCA Race Driver and any other games you took content from. When you say 'it would take forever to model it all', well, someone did spend forever modelling it. So hopefully you've already considered all of that. I guess what I'm saying is that you should be wary about giving people the impression that you created the custom content yourselves, when really it's mostly just converted/edited content from other people. And as I mentioned above, you'd be wise to note the legal implications of converting or editing other people's work without their permission (particularly other game's content), and freely broadcasting it via a game server. It might seem innocuous, but people have run into legal difficulties over much less. But hey, besides all of that, looks like you've put in some genuine time and effort yourselves on the stuff that you guys created, so I hope things go well for you - good luck with the server.
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Were any of the models/textures made by you guys, or is all of it just converted from games like TOCA Race Driver?
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Yeah they need to be attached not grouped, there's a difference. If it turns out that your problem is something else, maybe you could give us some more details or even host the file up somewhere so we can take a look.
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viewtopic.php?f=104&t=30597 You could try some of the suggestions from that thread, same issues it seems.
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You'd need to learn how to use a 3D Modelling program like SketchUp or 3DSMax first. You might have better luck finding a tutorial at the GTA Forums, though.
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You are only able to use GTA's objects in MTA's Map Editor. So if you find a police station interior object, and the object contains desks and chairs or whatever which are not separate, then you're stuck with it. If there is no blank SFPD/LVPD HQ object already existing in GTA, then it can't be made to be blank using Map Editor. The only way forward from there would be to edit those objects in something like 3DSMax and replace them in MTA using LUA - but that can get rather complicated.
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Is there any way at all to remove the default map objects?
Oz. replied to chaosislife's topic in Support
Alternatively you could use MTA's replacement engine to replace the existing objects with a null object. You could write a batch script to read the IPL/IDE lists and produce relevant LUA code. That way you don't need to run the risk of screwing your game files by deleting everything (if you didn't back-up correctly), and you wouldn't need a second install of GTA in order to play MTA. Also if you changed your mind about letting randoms join, the map would be empty for them too. That approach takes a bit of scripting/programming expertise though. -
Indeed, there is no need for him to learn, but if he did, it would afford him far greater flexibility than mapping could ever provide. You can create your own content exactly the way you want it, not having to cobble together bits and pieces of GTA's content to make a rough approximation of what you want. Besides, what he's talking about is a little different to your anti-air battery. He would need to find an empty interior resembling a restaurant, individual table and chair objects etc. He may not be able to get it to look the way he wants.
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I would say 3 groups; scripters, mappers and modellers Drake if you learned how to create your own DFF/COL/TXDs then you could easily reproduce your 'Ratatouille restaurant' in as little or as much detail as you like, without needing to rely on existing GTA objects to do it. But that would really need to be something you do, rather than expecting someone else to do it for you.
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No, it's referring to allowing LODs on regular objects (LOD is low-res version of an object that can be seen from far away). Apparently there are no plans for ped replacement any time soon.
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Ah that's unfortunate then. Sadly the TXD method won't work in 95% of cases so you're probably shot down Kuro. Pity though, custom ped models seems like a pretty obvious addition, given that other related features like custom object LODs have already been identified for MTA1.1. Oh well, maybe for MTA 2.0
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Circus wire object? Do you mean Bunting? (Like this:) ...or do you mean something else?
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You'd think so, since ultimately they're both trying to achieve the same thing. The impression I get however is that SAMP tries really hard to run down the name of MTA, even though MTA is by far the superior program. I've never seen any MTA-related content or MTA-SAMP comparisons last very long on their forums before being deleted. Probably because the outcome of any such discussion or comparison wouldn't favour SAMP. If I were you I'd just make the change to MTA permanently.
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Hopefully in the next major release of MTA (1.1) that will be possible. Not sure if anyone knows an exact release date though, it'll be released when it's done (maybe in a couple of months, if we're lucky?)
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Not sure whether it's possible currently, but if not, it certainly will be in MTA1.1 with custom animations. Could be very easily achieved that way.
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Nice thread Zango Yes yes I know, the original post has been deleted, but it's funnier this way
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That's awesome, nice work Now to see if you can get away with embedding it on the SAMP forums...
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I also think it would be impossible. As far as I'm aware, car door windows are not a separate entity from the rest of the door component, rather just a surface with different material or surface parameters
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That can be done in MTA, actually. But it is subject to the same limitations as SAMP in that regard - the positioning and orientation of peds' bones.
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Remi-X is working on a resource that allows vehicle handling to be modified and controlled. Supposed to be released for MTA1.1+ viewtopic.php?f=108&t=30494&start=0 MTA uses LUA as the coding language - it's a very popular and widely used language, many other games use it. The commands and functions will vary somewhat between games, but the syntax should be largely the same. So presumably once you understand how to write LUA, you can use that understanding to write for any LUA-based game without much difficulty.
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You can increase the amount of smoke by using a particle effects mod - not sure whether that can be distributed as part of an MTA script or not, most likely not. You could always get people to replace their effects.fxp file with your modified one. Just beware that smoke generally kills framerate. Speed/acceleration/handling of a vehicle is determined by the settings in handling.cfg. But most servers do not allow modified handling, so wouldn't be a good idea to force your players to accept a new handling.cfg file because they would not be able to play on most other servers with it. Someone was working on a resource that can modify the handling of vehicles within a server on the fly, but I think it's for MTA 1.1+ Something like this: viewtopic.php?f=108&t=30494&start=0
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Well you could still give it a go, there's plenty of documentation and examples on the MTA Wiki for people learning LUA, and lots of support and expertise in the community for people who are stuck. Always a good idea to start simple and work your way up from there. Most of what you are suggesting is possible, and probably not too difficult; just the custom tuning part might be a bit trickier. If you haven't seen this page before, might be worth having a look: https://wiki.multitheftauto.com/wiki/EngineReplaceModel It's a good place to start. Most of the stuff you suggested (custom vehicles, new paintjobs) can be done with that and related functions.