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qaisjp

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Everything posted by qaisjp

  1. Maybe the immigrant will be injured, and if no one picks him up after XX seconds, then he dies. Or, a car containing an injured imigrant will be going slow and blood seeping out of it, this will attract more attention and result in a PK (permanent kill). A permanent kill could be a CQC (Close Quarters Combat / Melee/ Nearby/ headshot) kill or a "bomb" kill; an injury kill is only when being shot from far (excluding head). So depending on the distance between he will be killed or not. Different types of polizia, some police have bullet proof vests, so if hit in that area, it has no effect; some police have greater weapons. Money - when I was saying an insider, i was thinking of Evil in the Good (immigrant in the police), but what about Good in the Evil, like an undercover agent? Money, if surrounded by multiple police, the person has more chance of getting caught. If police surrounded by multiple immigrants, the police will have to try to run away, they cannot attack, if they attack some NPC or player will automatically slice the polices head off (exagerating here ). $$ will not go to the entire team, it goes to alll players of the team, sharing money can only be shared between same team and nearby people. I have an idea about bribing but i dont know how that would work cos ...well how does bribing work in war? Weather, dynamic weather- Daylight: Sand Stormy. Night: Misty/Rainstorm
  2. Wow, this is brilliant! I also looked at your other video ( ), carmageddon - beautiful!
  3. I am aware that this is the incorrect location to say this but it is useless to make a topic. Please may some Moderator/Admin remove the account "qaisjp" from the community (I forgot password ) and rename "[AFS]Qais" (accidentally kept tag ) to "qaisjp", thanks in advance :3
  4. Take a look at freecam, edit out the WASD controls, edit a small line so it used getPedBonePosition, and give credits to freecam owner. :3
  5. So it eez a possiblity, furthermore this would be great in Gore-mod :3
  6. Hm, maybe rich imiggrants get drugs. Yes, Immigrants and insidename is good I can't wait.
  7. Drugs, Mexicans can take drugs for extra stuff (invincibilty, faster etc.) Bad Cops- Bad cops are cops who take drugs and kill other cops. a,k,a INSIDER *Every round has an insider, you cops should catch the insider, the insider can use mexicanChat and tell the tactics*
  8. /fail - You are wrong. -- Learning MTA's script system -code- change the x y z to the position you like :)[/quote] You Are Wrong [code=lua]-- Learning MTA's script system function playerSpawnAt(player, x, y, z) outputChatBox("Calling: playerSpawnAt("..getPlayerName(player)..", "..x..", "..y..", "..z..")", player) spawnPlayer(player, x, y, z) fadeCamera(player, true) setCameraTarget(player, player) end function doOnJoin() outputChatBox("Calling: doOnJoin()", source) playerSpawnAt(source, 2031, -1405, 17.4) end function doOnDeath() outputChatBox("Calling: doOnDeath()", source) setTimer(playerSpawnAt, 2000, 1, source, 2031, -1405, 17.4) end addEventHandler("onPlayerJoin", getRootElement(), doOnJoin) addEventHandler("onPlayerWasted", getRootElement(), doOnDeath) That is SDK's code. Which is correct.
  9. Woah, what did I do O_O, brilliant idea! I can't wait!
  10. I know, the marker is server sided, if you tell me where you trigger the client event you could add the marker as a parameter there triggerClientEvent("...", getRootElement(), maker1) etc.
  11. --server side g_Root = getRootElement() function visible (thePlayer) acc = getPlayerAccount (thePlayer) if (getAccountData(acc,"drive")==1) then triggerClientEvent ( "onDriving", g_Root ) else triggerClientEvent ( "onElse", g_Root ) end end --client side g_Root = getRootElement() function setMarkerAlpha(marker,a) local r,g,b,_ = getMarkerColor(marker) setMarkerColor(marker, r,g,b, tonumber(a)) end function setVisible() local player = getLocalPlayer() setMarkerAlpha(marker1, 255) end addEvent("onDriving",true) addEventHandler("onDriving",g_Root,setVisible) function elsev() local player = getLocalPlayer() setMarkerAlpha(marker1, 0) end addEvent("onElse",true) addEventHandler("onElse",g_Root,elsev)
  12. https://community.multitheftauto.com/ind ... ls&id=2447 he has other res too.
  13. Allows you to set the alpha of a specific body part, for example making a hand... invisible. setPedBodyPartAlpha(element myped,int myID, int Alpha=255) I like it, what do you think? Most of all, is it possible?
  14. qaisjp

    Update CEGUI

    Awefully interesting
  15. If you are lazy then I have to estimate that no one will ever to work for you, "ExtremeCoder", more like "Extreme:~". Edit, June 2020: sorry for this post!
  16. qaisjp

    FR Gui...

    LMFAO, my mistake. Honest mistake Misloookeed a post!
  17. Jeezus Chocolate (), who the hell announces that he is a copycat to the world? If someone would script a great script originally made by CIT they would give it to a friend or use it themselves. If not, they would expect more $$$$! No offense, but why do you call yourself "ExtremeCoder", when you 'sell' community scripts and admit that you are copying a great server. Sorry for the above, but most experienced scripters don't give a [ ] about people who try and copy other servers whilst cheating. I don't like you :\, what I think doesn't matter. Don't think of something clever to hit back at me cause I don't really ... ... Why do you think nobody replies with a decent answer? KThnxBai. epicness.. bitch about a guy and then apologise.
  18. But I saw DoomedSpaceMarine doing this somehow on objects in his snow script Yes that is true, the last time I checked setElementAlpha worked on objects..
  19. this is solidsnakes code, editied to make cleaner. local x, y = guiGetPosition(myProgressBar, false) guiProgressBarSetProgress(myProgressBar, 1) addEventHandler("onClientGUIClick", myProgressBar, function (button, state, posX, posY) local cX = guiGetScreenSize() * getCursorPosition1() local pX, pY = guiGetPosition(myProgressBar, false) local progress = ( (cX / pX) - 8 ) * 28 if progress <= 1 then progress = 1 elseif progress >= 100 then progress = 100 end guiProgressBarSetProgress(myProgressBar, math.floor(progress)) end , false) P.S: Rename getCursorPosition1() to getCursorPosition(). <!-- s:roll: --><img src=\"{SMILIES_PATH}/icon_rolleyes.gif\" alt=\":roll:\" title=\"Rolling Eyes\" /><!-- s:roll: --> , just by typing
  20. r,g,b,_ = getMarkerColor(marker) setMarkerColor(marker,r,g,b, 0) sets alpha 0.
  21. qaisjp

    Fix it

    Also, who do you expect we are? Are we your servants? "Fix it": "Sure I'm your servant and if it's your order so I will fix it". Say PLEASE atleast -.-
  22. Idea: Name: "QuickJump" or something Feature: Jumps from one edit to another Bind: "tab" Information: Whilst editing an edit, pressing tab will go to the next edit and so on.
  23. Weird, probably something messed up in the commit. No problems here, and I didn't made any changes since then. (I'mah lazy D:) Possible to do now. Some maths calculating the label position absolute to the screen to enable it to move around, and copy the menu's children to a new menu. Wouldn't even require template modifications. First going to fix import though, tried to make this, but a dead fly can do more than this function can at the moment.. Sorry for the late reply, that will be great! I can't wait
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