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qaisjp

Retired Staff
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Everything posted by qaisjp

  1. Then use a "ready" variable check.
  2. The 1.1 beta indeed had multiple gamemodes running for the test, however I disliked the 1.2 test as it was small. -- Noddy
  3. We don't really want to copy DKR as this may cause a dispute, however pressing the logo is to scroll a window about NPG, and history is a really good idea!
  4. I'm not going to give an exact release date, but hopefully a christmas release OR new years release. If not releasing on xmas, then open beta on xmas. thanks for the info Well, make sure you tell your friends about the server! The more people, the faster the server will release!
  5. Well, I used Fraps with the CamRec codec (an open source codec) opened in default and publish dimensions in HD.
  6. I'm not going to give an exact release date, but hopefully a christmas release OR new years release. If not releasing on xmas, then open beta on xmas.
  7. Any feedback on the video besides Hrvatski?
  8. Check on Google Translator. Croatian language
  9. Oh that skin is Lighter Black by Aiboforcen
  10. Yes it should support that language
  11. Neo Playgrounds - WIP video 1 Demonstrating the login style and gamemode selection style of Neo Playgrounds workground (where we work on the server)
  12. Once we feel the gamemodes are getting to a good start, we will have a closed beta where we will handpick specific people who would like to be in the beta. If the closed beta is good, we will have an open beta. Good idea John_Michael and thank you. A new video is coming out today, showing the login and gamemode selection. The problem is getting the scene to load everytime you put your mouse over the icons (it wont load fast )
  13. Here we have a little screenshot, with the version 0.1 of the Gamemode selector, so people can stop saying we are copycats. We are still working on it; this image will be updated once we solve some problems.
  14. Looks nice so far, keep the work up W!
  15. No screenshots ingame for the moment, wait some weeks. Before we release we will publish a new video with all the footage and features.
  16. Unfortunately, the software we used to make the teaser trailer didn't support an alpha gradient/value in the logo. At least this is just a teaser trailer. More media related to Neo Playgrounds coming soon! We appreciate you not revealing the developers of the project. Neo Playgrounds also make sense in the terms of Neo being "New stuff everyday" and Playgrounds as in "a place to play every day", also "The Matrix" sounds nerdy, old and is already used for another server
  17. Teaser Trailer - More videos coming soon Before our server releases, we are going to upload new videos with screenshots and ingame footage.
  18. It's good to hear that you're excited about the project. I have however already chosen two beta-testers who have replied and accepted their beta-testing status. These two are: Xeno and CapY. I will however be having a closed-beta test with a group of +- 20 people and an open-beta. But the code is not even near good enough to be having these kind of large-scale tests. I can however put you on a list for the closed-beta. Also, once i receive my new GPU i'll be able to fully test the mode again, as i am currently running with an old 9400GT that does not like GTA:SA. May I be on the closed beta test list of people?
  19. cool resource, imma fart on you now.
  20. -- No, it's not another joke.
  21. function gateOpen(hitElement) local hitPlayer = (getElementType(hitElement) == "player" and hitElement ) or (getElementType(hitElement) == "vehicle" and getVehicleController(hitElement)) local playerTeam = getPlayerTeam(hitPlayer) if (not playerTeam) then return end local teamName = getTeamName(playerTeam) if (teamName == "Subway Clan(2)" or teamName == "Beginners(1)") then moveObject ( gate, 1000, 808, -1342, 7 ) setTimer( moveObject, 3000, 1, gate, 1000, 808, -1342, 15) end end addEventHandler("onMarkerHit", marker1, gateOpen) addEventHandler("onMarkerHit", marker2, gateOpen) Optimised code, it should work. Not tested.
  22. So, forget about the old stuff, and learn lua
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