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qaisjp
Retired Staff-
Posts
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Joined
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10
Everything posted by qaisjp
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That what made newbies with no skills win the game, if so what's the point of playing ? without a goal ? i used to play daily to learn new skills that what makes people play the game for hours, plus since everyone can run faster by pressing space too much times why disabling ? it isn't even a unfair feature, honestly updates used to promote the game but you guys are demoting it, with respect i suggest re-adding it, Kind regards Rounder. If it's fun and the server owner likes it by all means they can enable it if the server owner thinks it gives you an unfair advantage, it makes "you players" cheaters
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Have to admit it looks pretty sleek.
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Don't forget error handling
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nice script HUD is private srzdika
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"My current Released Resources https://community.multitheftauto.com/index.php?p= ... &id=333665" we dont want adfly
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github.com
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You think wrong, young one.
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sorry for deleting the video lol
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good luck and use github.com
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Great stuff! Can't wait to oop this.
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Discontinued.
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myonlake i think my code is "better" bonsai you can metatable _G to livewrap any function that begins with "create". unknown issues with that may occur though.
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Hey guys, I'm rewriting the handling editor. It's going to be the "third" version of hedit and it's going to have all the features listed on the roadmap and all some extra ones as well. I'm going to be coding this on my own until I have completed it to a useable stage so there's no point forking my code and adding extra things for now. Follow my development on http://github.com/hedit/hedit
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Try using table.copy (env=table.copy(_G)), no need for a recursive copy. table.copy
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You're welcome
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That's only if you're using multiple buttons that do small simple things. One medium sized function for lots of small things for different buttons is a better idea than using lots of different functions for each button.
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AliAssAssIn, this is a suggestion forum but the MTA developers don't take these suggestions into account. Don't ask questions like "will MTA make this or not?". Use the bug tracker and the link Castillo posted clearly shows that the feature has been acknowledged.
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Please don't put "(Best Suggestion)" in your topic name or anywhere in the content - that's not for you to decide.
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addEventHandler("onResourceStart", resourceRoot, function() -- Populate this function with all the element creation functions local elementCreationFunctions = {"createObject", "createVehicle","createElement"} addEvent("onElementCreated") for i,v in ipairs(elementCreationFunctions) do _G["_"..v], _G[v] = _G[v], function(...) local obj, err = pcall(_G[v], ...) if not obj then return error(err, 2) end triggerEvent("onElementCreated", obj) return obj end end )
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If you're making objects, you can always wrap createObject, as ixjf said, like this: objects = {} _createObject = createObject function createObject(...) local ele = _createObject(...) table.insert(objects, ele) return ele end That clones the existing createObject function and overwrites the old createObject function with a "wrapper" which utilises the old object creation function.
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No. Bonsai, no matter what happens MTA will not provide you this feature. And to load it into a specific dimension you can just set the parent dimension.
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I dont see any appropriate reason for a chatbox character limit and I doubt that setting the limit to a server variable would introduce any unforseen issues so I +1 this. I don't see why there shouldn't be a client function for this, but perhaps setPlayerChatBoxCharacterLimit?
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Okay so I took a look at the bind list and (when you're in map editor). Open up the MTA settings window -> Binds and scroll down to the header named "editor_main" You will find two entries- one called "EDF Next resource" and "EDF Prev resource". Just change those binds... I changed it those to the numbers 1 and 2 and they work perfectly fine
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for the sake of grammar, it's "An FTP server" since the phonetic spelling of "FTP" starts with a vowelly letter.