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robhol

Retired Staff
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Everything posted by robhol

  1. First of all, MTA does NOT need another freeroam-running psuedo-deathmatch server. If you're gonna make a deathmatch server, make a deathmatch mode, or at least be honest enough to call it freeroam. Anyways, the problem here is that no gamemode is running. To begin with you can start a mode vote with votemanager. This is done with the /votemode command. To make a server run a mode as soon as it starts, open mtaserver.conf and add the appropriate tag to the bottom of the document. There are already plenty of examples there. http://robhol.net/guide/basics/?p=2 You might wanna read this too.
  2. If it's on Linux, .dlls are useless. You need a .so file for the appropriate module. The same goes for Windows, of course, in which you can't use .so files.
  3. I don't get what the problem is. Make a command instead of binding a key...
  4. I made a new digg since the old one was.. well, old. http://digg.com/playable_web_games/Mult ... _announced
  5. as far as i know CLEO doesn't work on mta That's still not a valid reason for literally forcing it on all players of the mod. This is not something you truly need, (ie. "must have", not "would be nice") and even if it were, you could do something at least similar with existing functions. You might have some trouble getting it "as nice" as the example in the vid, but still.
  6. Including an actual mod in a multiplayer game so everybody has to use it whether they want to or not is a bad idea. If clients want this, I guess they can install it themselves?
  7. robhol

    4 scripts

    I'm sure that translation will prove very useful to him 3 months after posting the question. *runs*
  8. It's in mtaserver.conf. Look at the tag names. Shouldn't take you too long to find.
  9. http://www.game-monitor.com/search.php? ... 5&game=mta Looks pretty dead, though.
  10. The vote window has numbers for each choice - press the according number...
  11. Then it's the ACL. Restart the server and try again. If it still doesn't work, open acl.xml and make sure there's an entry in the Admin group with user.[yourname] in it. <group name="Admin"> ... <object name="user.robhol" /> ... </group>
  12. Then you either screwed up when changing the ACL, forgot to reload it (restart the server or do aclReload(),) or just forgot to log in. The syntax for the login command is: /login Name Password OR /login Password. In the latter case, your player name (options or /nick) will be used as the name.
  13. There is no map editor for DP2.3. To use the map editor, you need a "nightly" build of 1.0. http://code.google.com/p/multitheftauto ... htlyBuilds
  14. No u. If he's that rude to people trying to answer his thread, he deserves no better. I didn't say anything that wasn't true, either.
  15. Maybe I should make a thread called "Why won't you shut the fuck up about Race and Vista?", because this kind of topic pops up kind of often, the answer has not changed and probably won't. Maybe you should make your own multiplayer mod, or just swallow your pride and play 1.0 which is supported in Vista (shit though it may be,) and Win 7. Seriously, the Race mode in 1.0 supports pretty much everything MTA:Race does, to my knowledge, but it's newer, not hopelessly outdated, and is actually still supported. You can also modify it rather freely since the gamemode itself is open-source and supports plugins. Either way, I suggest you stop nagging about it, it doesn't solve anything, does it? Regarding SA-MP, there are only a few reasons why it's managed to become and, for the moment, stay, more popular. First things first: SA-MP did come out before MTA:SA:DM - its creator also gave it a name that just happens to coincide with what around 95% of people would type into a search engine. What's kept it active is a combination of the fact that the difference between MTA DP2 and SA-MP 0.2.(whatever) isn't all that great for normal players, that MTA isn't really well known, and that people lie about it. A disturbing amount of SA-MP players/fanboys will either refuse to try MTA, or at most log into a server, spawn, get pwned because we actually have a little sync now and then, and claim "MTA sucxxslol!!!!2111" and then go back to some random mindless SA-MP RP server. In addition, a lot of people apparently still think MTA is just about racing and that you can't walk. You also get banned from any SA-MP forum for saying pretty much anything about MTA that isn't flaming it, or about "leeching" the use of the map editor... Once 1.0 comes out (which should be rather soon,) I should think a lot more people will at least give it a try, like it, and come to stay.
  16. You can use interiors, I guess. Or just map above or below the existing world.
  17. robhol

    99% Cant wait ?

    *stabs SATAN to death with a plastic spoon*
  18. I think(!) you can unbind the chat "function" from the T or Y key, whichever you want to "override", and then create another key bind for that key. If it were me, though, I'd use the event onPlayerChat, cancelEvent to prevent the original message showing, and outputBox to show it for players based on some condition or expression.
  19. robhol

    99% Cant wait ?

    It gets out when it gets out. To be more detailed, this forum and the IRC will probably be flooded with assorted newbcakes asking "OMG ZOMFG LOL 100% WAI NOT RELXSD!?!??!!??111 ", to the irritation of a lot of people.
  20. robhol

    99% Cant wait ?

    Tecnically, he didn't, but he has a point. Even with recent bandwidth optimizations, syncing that many players is likely to be hell.
  21. That was an April Fools prank anyways... and I don't get how you can possibly get it to be anything else... https://mtasa.com/118.html
  22. No. Lua isn't too hard to learn, though. This might be helpful.
  23. If it's not in the settings and not in a file, it looks like you're gonna have to readjust your thinking rather than a setting... But hey, it's not hard. It's only a matter of changing a key, after all.
  24. The first thought that hit me is.. why the fuck would you wanna do that? I can't really imagine so, though.. they're completely different.
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