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Everything posted by 50p
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Do not multi-post! I have used the editor couple of times but never tried element definition. You can try to change type of the data to coord3d and you may be able to change the colour then.
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I'm on Windows 7 and it works fine for me. Anyway, I started working on the new "old" editor. I started from scratch but I'm still using some of the code which hasn't crashed before. I'll be releasing it to public soon. Stay tuned.
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You can't because there is no newer version released yet. If you had read my last few posts you'd know that I'm writing new MTA:SE from scratch of course some of the old code is still being used. It will be stripped down from many not so important features and I'll be adding new stuff once all the bugs from older version will be fixed. The problem with 0.2.9.6 and earlier versions was that I kept adding new things and barely fixed crashes/bugs. This time I want to focus on bugs and then add new things. Code is now even cleaner now. Thanks for your patience, I'll be getting new release soon. Stay tuned.
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Have you tried this:
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Try this: img = guiCreateImage(....); --your image variable addEventHandler( "onClientGUIClick", img, function() guiMoveToBack( source ) end, false );
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https://wiki.multitheftauto.com/wiki/GuiMoveToBack ?
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Or local text = "abcde" print ( text:sub(1,-2) ) -- "abcd"
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To get world model information use https://wiki.multitheftauto.com/wiki/ProcessLineOfSight It will also give you its accurate position.
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I'm glad it works. Enjoy scripting
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Remember if it's an image file then raw attribute has to be "true". <html src="image.png" raw="true" />
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Use 1 for the column id instead of 0 (the last parameter in scoreboardAddColumn call).
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Customized in what way?
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You can't stream everything from server console to your screen. What kind of messages don't show up in the debug window that show in the console? These are only 2 events I can think of: https://wiki.multitheftauto.com/wiki/OnDebugMessage https://wiki.multitheftauto.com/wiki/OnC ... bugMessage
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I don't really know what you mean but maybe this https://wiki.multitheftauto.com/wiki/OnC ... bugMessage ?
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I don't have the resource nor know the file format but I'm guessing it's just regular XML or INI file so you can open it with Notepad.
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No problem. Good luck with your scripts.
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How old is this? I might use it. I made my own basic wiki fetcher to get all functions from wiki but wiki needs the same format for all functions. Anyway, thanks man.
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If I remember correctly, vehicles start burning when their health reaches 250 and it gets to 0 as it burns. Once their health reaches 0 they explode. So you want to use 750 health instead. Try this: local actualHealth = getElementHealth(vehicle)-250; actualHealth = actualHealth > 0 and actualHealth or 0; -- if it's burning it will be 0 math.floor(100*(actualHealth/750))
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Added: loading zip resources (the image preview box will support custom fonts .ttf too)
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I'd use "change_camera" instead of "v".
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Hello boys and girls, it's been a while since I last posted anything about MTA:SE progress. Since there were so many features that weren't working and people reporting bugs and crashes I decided to start from scratch. Well, not exactly from scratch but I started as a new project. The UI will be almost the same and I'll be releasing new versions more often so that I can keep adding new features along fixing bugs. Since the bug reports were sent to me via the application crash report window, this one will not have such feature but instead users will be asked to post the bugs on the forum or the bug tracker shared with MTA. Also, because of crash report window being removed I will also consider making it open source, this means it will not be "unofficial" any more! But before that happens, I need to have properly working base application. So far, I've created completely new resource explorer which looks just like VS 2010 solution explorer. The code is much cleaner because I think about open source. Here is a screenshot: As you can see there is also a new icon for .dff, .txd and .col files (RW which stands for RenderWare). Next step is to support Zip resources. Thanks to everyone who has supported me and people who still use MTA:SE!
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You can use this shader resource to get texture names of streamed models and some UI textures: https://wiki.multitheftauto.com/wiki/Sha ... ture_names
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This? Read video description for more info.
