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Everything posted by Dark Dragon
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you have no control about the clients chatbox. the only thing you can do is hide the default one and script your own one using dx functions.
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I think it's a common bug in the current version of RCG, you will probably not be able to edit it until gabor decides to start working on it again and releases a new version. however the work you've already done is not lost, you can make it visible again by deleting the elements in the .map file (and just leaving child elements), but i do only recommend this if you know what you're doing. also keep in mind that this will make it impossible to work on it again if a new rcg version is being released
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What about your ping in other games? is it normal? if not it's probably a problem related to your internet service provider.
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ohhh. i see what you did there!
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your meta.xml is the problem. setWaterColor is a client-side function, but your meta.xml tries to load your script server-side (default type is "server") <meta> <info author="." description="."/> <script src="script.lua" type="client"/> </meta>
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setWaterColor(255,56,192,192) should result in a fine pink. if you want a different one you can just get the values from most painting programs, which usually come with a color picker you can use for convenience
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it is indeed blue, that's the color you have chosen D: its R G B A (red green blue alpha), keep that in mind
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resourceRoot is unexisting, you don't define it anywhere, you can do one of the following: local resourceRoot = getResourceRootElement(getThisResource()) addEventHandler('onClientResourceStart', resourceRoot, function() setWaterColor ( 0, 185, 255, 255 ) end ) or addEventHandler('onClientResourceStart', getResourceRootElement(getThisResource()), function() setWaterColor ( 0, 185, 255, 255 ) end )
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Voting on signatures.
Dark Dragon replied to robhol's topic in Site/Forum/Discord/Mantis/Wiki related
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it is a round colshape which ignores the height (z axis) just like drawing a circle on the san andreas map.
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that doesn't matter, it's basically the same. show us the first 10 lines of your .map file, it seems like something has been mixed up.
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Ban Serial Evade 10 times infront of me just 15 sec per bans
Dark Dragon replied to solidsnake's question in Server
that's my point at least the not so smart cheaters are kept away. -
Ban Serial Evade 10 times infront of me just 15 sec per bans
Dark Dragon replied to solidsnake's question in Server
well if you lock a door and leave the key next to it you are at least protected from those who don't see it. -
now this is something you can actually work with. unfortunately there is quite a few problems in your script, actually too many to list them here, i fixed it for you, i hope you can learn from it anyways local burnoutTimer = {} function popTheTires(player) setVehicleWheelStates(getPedOccupiedVehicle(player),-1, 1,-1, 1) end function burnoutTheTires(player,key) if (key == "accelerate" and getControlState (player,"brake_reverse") == true) or (key == "brake_reverse" and getControlState (player,"accelerate") == true) then burnoutTimer[player] = setTimer(popTheTires,5000,1,player) else outputChatBox("*You want to do a burnout while walking?",player) -- ? end end function unpressedTheKeys(player) if (isTimer(burnoutTimer[player])) then killTimer(burnoutTimer[player]) end end for i,v in ipairs(getElementsByType("player")) do bindKey(v,"accelerate","down",burnoutTheTires) bindKey(v,"brake_reverse","down",burnoutTheTires) bindKey(v,"accelerate","up",unpressedTheKeys) bindKey(v,"brake_reverse","up",unpressedTheKeys) end function joinBinds() bindKey(source,"accelerate","down",burnoutTheTires) bindKey(v,"brake_reverse","down",burnoutTheTires) bindKey(source,"accelerate","up",unpressedTheKeys) bindKey(source,"brake_reverse","up",unpressedTheKeys) end addEventHandler("onPlayerJoin",getRootElement(),joinBinds)
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I'm unable to reproduce your problem, did you accidentally bind another control to mouse 2? please check settings -> binds, bear in mind that there are quite a few controls which cancel crouching, such as jump and sprint
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1. it could be a script running on the server which prevents you from doing so, if the server is running the race gamemode it could be the creator of the map who prevents you from being able to fire your vehicle weapons using a setting. 2. the devs are constantly trying to improve the stability of the mta, unfortunately there will always be some cases when you just crash. don't worry, mta is not intended to show any information of the crash to the user. earlier crash reports haven't been useful enough so this feature was taken out quite some time ago. if you however make out what could have been causing the issue it would be good if you let us know and also attach the latest crash dumps which you can find in \Program Files\MTA San Andreas\MTA\dumps\ (default) hope this helps
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try onResourceStop
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dynamic way of doing this static, based on a few parameters
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Moved this to Support -> Server (even though it's pretty old already) if you mean the login option in the in game settings, don't worry you don't need to. it is currently disabled but may be picked up again for a future version of mta.
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not a drunk effect, it is simply cj drinking from a bear bottle while driving. nothing spectacular
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maps without checkpoints and without respawn are automatically recognized to be loaded as a destruction derby
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<--- click this icon and choose an interior. then start editing just like before.
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auto aim has been disabled in mta for obvious reasons. please explain the crouch problem a bit further. what exactly do you do?
