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Dark Dragon

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Everything posted by Dark Dragon

  1. remove all maps you don't want to be played from the server, that would be the easiest way.
  2. dragorange ready to receive instructions is there a mtacommunity group already?
  3. i've never had any problems with editing maps with multiple players. maybe you could enlighten us what bugs you've found
  4. no i don't think so, also why would you want that?
  5. bindKey has 3 arguments. the first is the key as a string, so if you want to bind something to the m key you need to write "m" the second argument is the state of the key. if you want something to happen when the user presses the button down then you use "down", but there are cases when you want something to happen when the user releases a key, that would be "up", that's especially essential for displays that should be shown while the user holds a specific key. and the third argument is a function, it doesn't matter if you point to a previously defined function or define that function right there. in thus case the function has been defined directly in there bindKey( "m", "down", function() showCursor( not isCursorShowing() ) end ) but this would work as well: function thisIsOurFunction() showCursor( not isCursorShowing() ) end bindKey( "m", "down", thisIsOurFunction ) just with the difference that we point to a a function, bindKey will then know what function to find then finally showCursor( not isCursorShowing() ) is doing the magic. depending on if the mouse cursor is currently showing or hidden it sets the mouse cursors showing state to the opposite. shows the cursor when it's not showing and hides it if it is already showing. EDIT: NINJAS!!!
  6. it's correct how he has done it bindKey( "m", "down", --bindKey begins here function() --has a whole function as a parameter which is just defined right here showCursor( not isCursorShowing() ) end --end of the defined function ) -- and finally here ends our bindKey
  7. you might also try to ctrl doubleclick the mta shortcut and select your grad theft auto folder again. in your case satan i have absolutely no idea.
  8. then how about this? your explanation indicates that it should be one of those problems.
  9. did you try these possible solutions? are you sure your gta works correctly?
  10. my server is usually picked up after 1-4 hours, it really differs from case to case.
  11. it's fine, of course it is an advertisement but there is no problem with that.
  12. the streamer is idle as long as you don't move you camera. it doesn't expect elements to simply appear. once you move the steamer notices that this close and on screen object has higher priority than others which are then streamed out in order to display the more relevant objects
  13. the problem here is that you can't have more than 250 objects streamed in at once. and if you read the bug trackers main page you would know why you were unable to post a bug report in the bug tracker: You shouldn't hope for this limit to ever be bypassed, because this will probably never happen(or at least not in the near future, but you might want to check this). avoid placing too many objects in a small area for now
  14. if you mean the player ped: getPedRotation if you mean the camera: getCameraMatrix then the rest is up to the trigonometric functions. but client-side you could also use getElementMatrix and one more thing: outputChatBox ( "DEBUG: Vehicle=" .. getElementModel ( getPedOccupiedVehicle ( source ) ) ) come on, why don't you use outputDebugString instead?
  15. Dark Dragon

    Hacking

    you cannot connect to regular servers with a self compiled version
  16. okay, i think i got what you mean. it is indeed true that the singleplayer behaves slightly different to mtas own bind system. in SP the backwards key has always priority, when both the forwards and backwards key are being pressed the character moves backwards. even if you release and repress forwards now. in mta no matter which is being pressed first, if both are being pressed the character doesn't move at all, unless you release one of those keys. you are probably the first person ever who has a reason to care about this. a script could fix this but wouldn't solve your problem because you're probably not playing on your own server. this would need a mta fix or at least a solution to realize this with the bind system
  17. mtasadm-1.0.4-untested-14-20100219.exe should be the first version including this fix but there should be no problem with using the lates nightly mtasadm-1.0.4-untested-15-20100220.exe and what do you mean by "any waycan i save my work?" do you still have the editor running? you might check the editor_test resource or the editor_dump resource in \MTA San Andreas\server\mods\deathmatch\resources\
  18. yes. if string.find(getPlayerName(thePlayer),"[123]") then setPlayerTeam(thePlayer,getTeamFromName("[123]-Team")) end but you need to find a good time to do this. like onGamemodeMapStart, depending on what you want to do with it.
  19. the problem with not working gui buttons has been resolved by now. you can wait for the next release or use the most recent developer nightly build right now: https://nightly.multitheftauto.com/ if you still encounter problems please let us know!
  20. it's indeed really cool to see the player count raise constantly the hard work is being rewarded. don't let this end! and don't forget, mta is still open source. you can participate and help improving this mod even more!
  21. this may or may not help, but some routers forward ports for only one internal ip address, maybe this internal ip assigned to your pc has changed, if so you only need to change the ip to the new one.
  22. press f8, highlight text, press ctrl + c and to send stuff simply use "say" + the text you want to send there
  23. pretty cool that you decided to release it anyways, it looks good
  24. well if it is in your own script you can simply use an if else statement right there, can't you?
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