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Dark Dragon

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Everything posted by Dark Dragon

  1. please keep this on topic. if the problem has been solved there's no need to continue posting
  2. you can use this tool to check if your ports are forwarded correctly: http://portforward.com/help/portcheck.htm if the ports are not forwarded correctly waiting will not help
  3. oh didn't even see that
  4. yes this should work, but at the moment you give 100 to the 3rd place as well
  5. talidan did, he just posted the links
  6. try to start the "defaultstats" resource or restart it if it's already running.
  7. it works perfectly, do you use it in a client side file? if so you need to put it serverside.
  8. function roll(player,command) -- a comma between parameters not a decimal point local rand = math.random(1,6) -- math.random (with a decimal point and also a comma to separate the parameters of math.random) if rand == 1 then -- == instead of = when comparing -- do something elseif rand == 2 then -- do something else elseif rand == 3 then -- do something else elseif rand == 4 then -- do something else elseif rand == 5 then -- do something else else -- do something else end -- end for the if in line 4 end -- end of the function addCommandHandler("roll",roll) -- add the command handler
  9. as those logos are unofficial anyways no one will care anyways. if however we'd choose one of them to become official it should of course not be used.
  10. i'm much more interested in the wipeout kit thingy how does it work?
  11. the ones who complain aout too much fps probably didn't install the core optimizer (or had the framelimiter turned on which limits the fps to 25). in general mta should have less fps, because it simply does much more + servers often run many resources (and maybe not even optimized ones) at once
  12. but with a ® ™ or © it looks more professional
  13. you are setting the element data of "thePlayer" then you try to get an element data value of the root element. if you change the serverside line to setElementData( getRootElement(), "someValue", 100 ) it should work but if you want to have different players with different element data values you need to get the player element you want to set the element data for. it depends much on what you try to do but let me give you an example server for i,aPlayerElement in ipairs(getElementsByType("player")) do setElementData(aPlayerElement,"bulletsfired",0) end client function addtobulletcount() setElementData(getLocalPlayer(),"bulletsfired",tonumber(getElementData(getLocalPlayer(),"bulletsfired"))+1) end addEventHandler("onClientPlayerWeaponFire",getLocalPlayer(),addtobulletcount)
  14. some use exports.resName:functionName(args) others use call(resource,functionName,[...args...]), that doesn't matter much but you don't ever need to put the function you want to call in your meta.xml
  15. https://community.multitheftauto.com/index.html?p ... ils&id=343
  16. Dark Dragon

    Help

    where did you put them?
  17. you don't need to export functions you use. exporting is needed if you want other resources to be able to access your functions.
  18. https://community.multitheftauto.com/data.zip place the files you find in this archive here: \Rockstar Games\Grand Theft Auto San Andreas\data\ and it should work
  19. really cool, because your maps look like a lot of fun. there are only very few people who are able to successfully put mapping and scripting skills into one awesome piece of work
  20. --move along, nothing of importance to see here.
  21. yeah i requested that once, even though i have no clue where you got those names from. there are much more views as far as i know, 3 third person ones with different distances, then the cinematic one and the hood view. plus mta race was used to offer one of those cinematic views as a bonus one, the one which is on the left side of the vehicle. however there is no first person view, but it has been scripted already. http://bugs.mtasa.com/view.php?id=5239 EDIT: Oh now i get it, i guess the cinematic view is what you called "dynamic"
  22. interesting, but again you only offer us a video, that's a real shame.
  23. Dark Dragon

    Replays

    you might have a look at the roadmap at mantis, i believe it was listed somewhere
  24. Dark Dragon

    Replays

    not possible at the moment
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