AlienX
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Everything posted by AlienX
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To me it sounds like you do have all the files needed to start a server as your starting the MTA:DM Client (the server would error or shut itself down if the files did not exist that it required) You will not be able to see your server in the list if your server is on the same network as the PC thats trying to see it (example would be if your hosting the server on your PC and also playing the game on your PC) - A really easy way to connect to your server is to use the Quick Connect button, your IP and everyone elses (for people hosting their own servers locally) will be 127.0.0.1, the default server port is 22004 (unless you have changed this) You can connect to your server by hitting the Quick Connect button, entering 127.0.0.1 into the first box, and then the servers Port into the 2nd box (top right one) and hit connect.
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once you have logged in, you can start gamemodes with the "gamemode" command Here are some examples on how to do this: "gamemode tdma tdma-damwars" "gamemode race race-farewell" You may or may not have noticed that each one of the parameters are seperate resources - in order to start a gamemode you cant just start tdma, or race. I hope this helps you.
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Hello. You will not be able to see your server in the list if your server is on the same network as the PC thats trying to see it (example would be if your hosting the server on your PC and also playing the game on your PC) - A really easy way to connect to your server is to use the Quick Connect button, your IP and everyone elses (for people hosting their own servers locally) will be 127.0.0.1, the default server port is 22004 (unless you have changed this) You can connect to your server by hitting the Quick Connect button, entering 127.0.0.1 into the first box, and then the servers Port into the 2nd box (top right one) and hit connect.
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All firewalls have a way of allowing certain applications through, weather its a software or hardware firewall, the most common out of software firewalls is to allow a whole application through. - if you have a hardware firewall then you will need to move into Port Fowarding, but one note: I would not bother hosting a server if you dont have a shit hot internet connection, cause quite frankly the servers are bandwidth hungry.
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Well i'm extremely sorry if we have not documentated every inch of MTA weve tried our best to documentate a small yet reliable server manual, client manual, over 800 LUA functions, write a whole MTA Website to work with servers, create gamemodes/modifiers/admin tools and other helpful resources to control servers, and also testing the mod so that you guys can have it. once we have some time on our hands we will contiune the documentation, but for now there are over 50 users in #mta who know how to host servers and will try to help you.
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It's not our highest priority - getting the game stable before we start adding new stuff is our main objective at the moment, adding new features that could potentially cause unstability in the client (such as gamepad support) isnt a great priority.
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Why not try it the other way around: 1) Put your server up 2) get your internet friend to join 3) get him to spawn a vehicle and move it 4) get him to disconnect 5) you join, see if its in the right place Maybe its a problem with missing packets or something, not that i really know about the netcode involved in DM.
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tbh, most of your problems are caused by you running on a really dumb resoloution... choose a resolution higher than 800x600, or get a better PC. Race looks fine here, the GUI looks fine too, and i dont have any problems with the way its layed out.
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the reason this happens, is that when you raise your packer, forklift or whatever's special "tool" only the movement is syncd with other players, and not the colossion... for example you cannot tip over a vehicle with a forklift because the fork moving up isnt solid. But as for the packer the same thing applies, you have your paker all the way up, and your colission is up too, but on remote players the colission of the packer remains the same ( a ramp ), so when they walk on it their player touches the top of the colission on your game thus causing your packer to rise, as the Z coord is syncd up to the remote player, the remote player is taken up with the packer, player touches your packers colission again and makes you rise... (keeps looping like this)
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hey. The reason that you're SetElementHealth isn't working is because all lua commands are case sensitive, so it should be setElementHealth but there is a much better way of doing this using the cancelEvent() func in a client side script on the player damage event... The wiki can help you here
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Alot of people have got an issue with getting server details from ASE. Hold Tight, should be resolved in the near future!
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You wont find SAMP help here, goto their website.
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Created a simple yet very effictive hay and fallout Anti Cheat. Only works with Hay with 50 levels, automatcially bans people using weapons on these two game modes, or going over level 50 on hay Download Links: http://www.alienxsoftware.co.uk/mta/hayanticheat.zip http://www.alienxsoftware.co.uk/mta/fal ... icheat.zip
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viewtopic.php?f=91&t=21072
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bindKey does this for you. Wiki: http://development.mtasa.com/index.php?title=bindKey Code example which says "Hello" to them when they press F5 function playerF5Down ( playerElement, key, state ) outputChatBox ( "Hello", playerElement ) end function onPlayerJoin() bindKey ( source, "F5", "down", playerF5Down ) end addEventHandler ( "onPlayerJoin", getRootElement(), onPlayerJoin ) (This code is untested and might not work, if it does not work then get back to me)
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Im assuming you wish to pay every player on the server every 5 seconds or whatever.. here is a nice and easy way to do it: function allPlayersPayDay() local allPlayers = getElementsByType("player") --Get all the players in the server for index,value in ipairs(allPlayers) do --Loop around all of the players givePlayerMoney ( value, 2000 ) --give this player some moneys outputChatBox ( "Its your payday, you have been given $2000", value ) --Tell them that its been given end end function onResourceStart(thisResource) setTimer ( allPlayersPayDay, 5000, 0 ) --When this resource has started, setup a new timer to give players some cash every 5 seconds end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), onResourceStart ) --Add the event handler for onResourceStart which is automatically executed when this is started Sorry if it has any errors, i wrote it from memory in the forum edit box lol.
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Bear in mind, its better to use tables if the data your holding is only going to be held in the server, as setElementData() is syncd with the client and causes more network traffic.
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I'm currently building a MIRC server echo, i understand that this is something thats wanted by a few people.. It supports Win32, and comes with two packages. A Win32 application which can be ran from anywhere, and a LUA script that communicates between the MIRC server and the game server. This is still in development but i thought i would let people know its happening If you wish to see it in action you can join the channel #mta.hayphatserver in GTANET. I will keep you up to date as the application progresses.
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If you want to be 100% sure about this, type this into your servers console: start hay Hay should start when you join it - if its still a black screen then we will have to look into it.
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Hey Truespin Your ACL and Accounts.xml look fine from here, have u tried going into your server and typing: /login Truhse PASSWORD Once you have done this it should say something about the login attempt you just did, weather it failed or suceeded. to Admin your server, make sure the "Admin" resource is started, u can add this to auto startup in your mtaserver.conf file with the tag.
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Check to see if there were any log files generated in the MTA dirs. There are 2 of these One in program files and One in your GTA:SA folder.
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No there isnt. Im assuming you have tried alot of servers, ones with no players in, ones with players in, ones that are close to you (All the [OFFICIAL] servers are hosted in the UK) Do you have a fast DSL connection, if so try switching between the MTU Sizes which is these commands in console: connectiontype dialup connectiontype dsl connectiontype lan (i think their right, if memory serves me right) Try a few servers, try setting DMZ from your router to your PC's IP address (do not leave this on tho, if it does not work switch it off!!)
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If the "Could not connect to server list" is comming up instantly as u press the refresh button its because its still trying to refresh, if you just wait for about 1 min and try again it should be okay. Im quite sure that the forceware manager has a firewall on it (or thats what it is, i cant quite remember) Have you tried to disable the firewall? *edit* I know that the all seeing eye has been struggling on scanner servers recently, you will be lucky to have 2 scanner servers up at the same time, i guess that its just getting over crowded...
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1. Indeed, all car mods are synced 2. You have to startup single player in order to change your video settings, but frame limiter is allways enabled in MTA:DM to give fair-play 3. No, this is disabled by MTA:DM
