zerb
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Everything posted by zerb
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The add-ons section of the forum is specific for all scripting queries. There are many different threads regarding other purposes also that might help you with problems and installation difficulties.
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http://forum.mtavc.com/viewtopic.php?t=11098 - Known Issues Thread Try some of these solutions. - Make sure you have v1.1 patch installed. - You have played in single player mode before installation. (example, play for a minute). - Reset game path - Your mta version has the cilent patch set at 1.1 - No other modifications have been installed in single player
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If they have that enough money in the first place to spend on such an item, i'd certainly respect the guy for having that kind of cash in the first place.
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I've had similar problems on previous disc's in the past, clearly my own fault for not looking after the disc carefully. I managed to used one specific program within past that would fully copy the CD to the computer, though with the hassel of getting errors and the program crashing isn't worth the try. So I saved the bother and managed to get a trade back for another new copy of the game. My problem was with the SA game as well in fact.
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Just by summing the whole message up, you intend to include a good set of strategies for setting out for this specific mode and I rather like it. The idea of using the player levels and ranking orders can totally intervene the way certain tactics play a role in winning a task. This could possibly be developed with the SDK perhaps, similar to other CTF modes.
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Although for me game modes are pretty similar in their flow (like Deathmatch, Team Deathmatch, Sabotage, CTF, Flagball, ...), even though these might be developed through a standard SDK program, the team themselves might want to create offical modes to include into future releases. RPG is a new type altogether, I remember a thread which was posted a few months ago discussing if there was any interest in such an element being developed sometime. Its all down to the resources of what the developers have to offer.
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How about ridiculous, is that a date? Well, thats this topic down the drain now, done and said.
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The higher proportion of the average amount of players at one time alone intend to play SA instead of VC at this moment. VC is still quite popular to those known players who are still quite active in the scene while other members have dropped out due to the inactivity of the population and no further releases. Altogether most people are just waiting for the deathmatch mode to arrive onto the SA version.
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Either browse for the vehicles under Set Starting Vehicle in the menu or choose by the ID number, then simply place the vehicle to the location you wish to have it.
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You like digging the threads don’t you Paul, a new habit? I couldnt agree more with what paul has mentioned.
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Basic flips and a good turn of adjustment when landing the car is what i see as a positive remark for the video, still it was nice to watch.
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Brulla, never knew you could stunt, seems like you proved me wrong. Good video mate.
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Back to the old drug problems and jazz themes again. The game certainly does look impressive judging from the trailor. Brings the feeling of a stylish type of black-and-white movie.
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Might as well stop by this thread and say your page certainly explains some positive views about the different kinds of tips and hints about the modification. This should give beginners more guidence into developing a new race and even give the more advance creators new advice for example.
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We dont want a repeat of what happened when 0.5 was released. Its vital that these bugs and miscellaneous problems are resolved before any form of release, which they have already stated in one question and thats one significant factor to hear.
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http://potd.mtavc.com/public/3af1820edc ... 52c5ab.png Theres one example.
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I would agree with the third statement that not many people would find the feature useful, though on the other point of view i personally think there are many ways in expanding the RPG side of the community to benefit those who do play that type of gameplay. New players who enter this community might find even these smallest types of suggestions interesting to see included in future upgrades and could become more involved in this specific type of gameplay.
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They were the original versions that were released to the public. San Andreas DM is already in development, thats all im going to say.
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When you are installing, you should see a specific part of the installation where you can decide what game version you want MTA to play on (VC or GTA3, both if you wish). You should see a box saying "MTA error reporter" what has already been ticked, well basically untick the box and then continue with the installation. Unless there are other problems, this solution should help the version run fine. Make sure you have the v1.1 patch installed for either version and that you have played either game in single player first for a few minutes at least.
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Personally i never knew by viewing Jon's link that MTA had so much press coverage over the years gone past.
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I dont see the suggestion as a negative point but not many people would notice them being featured, apart from the races as mentioned before. The dimension of RPG would expand however due to that players might have to drive at a certain speed or any other specific adjustments to improve this style of gameplay and realism.
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You would expect to see the francise expand their console releases onto the PC format due to the popularity of the interest and to upgrade their finance status from their releases, in other words i mean total fund received worldwide. I cannot speak for the truth, i could be totally wrong from my message however.
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Just do what people do nowadays, shoot the person and ride along, seems much easier. No, though on a serious note it would certainly be expanding the new features that the RPG side of MTA will have if such abilities were introduced and it would create more of that "captured" feeling inside of the cell. I have no knowledge in knowing what objects are solid and can be used, though if something like this could possibly be developed, it would change the scene of RPG into something more better with the use of objects being more involved in gameplay.
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Documentation solutions - http://www.mtavc.com/docu/index.php/MTA ... leshooting You wont be as stupid now with thse further solutions for other encountered problems.
