Hello, I'v made ASE patch for MTA:SA
- MTA:SA:Race ver 1.1 and MTA:SA:DM ver 1.0dp2 folders added
Installation:
-Download .zip file
-Extract "filters.txt"
-Copy and paste "filters.txt" to The All-Seeing Eye folder. "C:\Program Files\The All-Seeing Eye\"
-Run All-Seeing Eye
Download links:
http://pcpgang.net/ASE_MTASA_Patch_0.1.zip
Hello, I'v made ASE patch for MTA:SA
- MTA:SA:Race ver 1.1 and MTA:SA:DM ver 1.0dp2 folders added
Installation:
-Download .zip file
-Extract "filters.txt"
-Copy and paste "filters.txt" to The All-Seeing Eye folder. "C:\Program Files\The All-Seeing Eye\"
-Run All-Seeing Eye
Download links:
http://pcpgang.net/ASE_MTASA_Patch_0.1.zip
This works good if cars are in the .map file:
function onVehicleExplode ()
setTimer(respawnVehicle, 5000, 1, source)
end
addEventHandler ( "onVehicleExplode", getRootElement(), onVehicleExplode )
Update:
We have public server with custom awesome stealth maps,
=PCP= Playground | Polish Connection Patriots|50ms|82.177.194.65:22004
Regards for all headshooters