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Bonsai

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Everything posted by Bonsai

  1. Try to enable the input, then disable the whole chatbox by a script. The input will disappear. You won't be able to open Console. Once the chatbox gets enabled again, every key you pressed still got into the input. Got this problem on servers with login panel and big download. Joining a server, waiting for download, pressing T to get the cursor, after download is finished the chatbox gets usually disabled. If I write my password to the login panel now, it will later be shown in the chatbox input.
  2. Bonsai

    Help Image

    Maybe setting Alpha doesn't work for any object, no idea.
  3. Bonsai

    Help Image

    You could create a material line facing the camera. Easiest solution. https://wiki.multitheftauto.com/wiki/Dx ... rialLine3D
  4. What you mean by started? Put that acl file, since you probably screw up giving the needed rights. Also you need that special A+ admin group. Anyway, you have to figure it out yourself.
  5. So.. put some maps. Actually I included some. Just do it the way I did.
  6. Bonsai

    Event

    Well, there are Shooter maps that could really need such an event. But for now the best way to detect seem to be colshapes.
  7. 1.4 Yes. Why not to use the latest MTA version?
  8. Like in the editor? It's not actually drawn afaik. But no idea
  9. Bonsai

    Hex Color

    Use Forum Search.
  10. Hey Peeps, when I try to login to the community site it says "invalid user id". I have no idea what nickname I registered there, or if its somehow connected to the forum. I also can't register a new account. It says my email is already in use. Would be nice if some Admin could take a look at that.
  11. Hey Peeps, There is some minor bug about the chatbox input. If the chatbox input is active when the chatbox gets disabled, everything you write will still go to the (invisible) input. Also, you can't open the console in that situation. I would have reported this on that bug website, but I somehow can't login/register or restore my password.
  12. I remember the wiki says something about this. Rendertargets are cleared if you minimize mta. So you would have to fix that onClientRestore or something, never used that.
  13. Whats the point of having a compiled Multigamemode?
  14. C'mon, this can't be so hard. Did you even include the script in the meta? Did you try some output of the coordinates?
  15. Sorry Bro, but I guess this is just too much work for even the most supportive people around here. Maybe you should study the wiki about gui's a little more first. Also, try do see how the admin panel or freeroam panel works. Most things get pretty clear that way.
  16. When are you using the function? It only checks once. Its not like onClientKey.
  17. I don't know yet There are too many idiots around in this "community" selling other peoples work. So I would have to put more compiled parts. Also some big ass warning telling you something like if you paid for this, you got screwed.
  18. Maybe you shouldn't mess around with other resources if you don't know what you are doing It says: Expected gui-element, got nil. Therefore you should check if g_GUI.clientTime actually is existing.
  19. Try /debugscript 3. Then you would know that "getElementData("vehName")" can't work like this.
  20. Well try, render target start + position inside of the render target.
  21. True, but a render target creation can fail due to memory, so I avoid using them as much as possible. And I also think this is causing your problem. e.g. 0 in rendertarget isn't equal to 0 on screen.
  22. Why are you using a render target?
  23. Everything is stolen there. And the worst thing, you are even selling my crappy gamemode. If you don't delete this right away, you will get into hugh trouble.
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