No se puede usar un 'else' sin un 'if', y tu 'if' ya lo habias cerrado.
warehouse_door2b = createObject ( 3037, 834.19921875, -2067.8994140625, 14.10000038147, 0, 0, 90 )
warehouse_door2b2 = createObject ( 3037, 839, -2067.8994140625, 14.10000038147, 0, 0, 90 )
MarkerOpen = createMarker ( 836.90002441406, -2064.6999511719, 12.89999961853, "corona",10, 127, 127, 127, 0 )
MarkerClose = createMarker ( 835.70001220703, -2070.6000976563, 12.89999961853,"corona",10, 127, 127, 127, 0 )
function abrir ( hitElement )
if ( getTeamName ( getPlayerTeam ( hitElement ) ) == "Elite" ) then
moveObject ( warehouse_door2b, 3037, 834.20001220703, -2067.8999023438, 9.6000003814697 )
moveObject ( warehouse_door2b2, 3037, 839, -2067.8999023438, 9.6000003814697 )
outputChatBox ( "Bienvenido " .. getPlayerName ( hitElement ).." a la base Elite", hitElement )
else
outputChatBox ( "Acceso Denegado. Usted no es una fuerza Elite. Contacta a GhostRiden", hitElement )
end
end
addEventHandler ( "onMarkerHit", MarkerOpen, abrir )
function cerrar ( hitElement )
if ( getTeamName ( getPlayerTeam ( hitElement ) ) == "Elite" ) then
moveObject ( warehouse_door2b, 3037, 834.19921875, -2067.8994140625, 14.10000038147 )
moveObject ( warehouse_door2b2, 3037, 839, -2067.8994140625, 14.10000038147 )
end
end
addEventHandler ( "onMarkerHit", MarkerClose, cerrar )