You simply apply the same .txd to all the wheels. If you know the wheel ID you're replacing then apply .txd to the same ID. Creator of the mod made it this way to save the amount of files needed to be loaded.
PS. Do not double post! You've sent 5 posts, one after another which is unacceptable. Be warned.
Locked.
Topic author's signature is epic.
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If you don't have a clue if data is set or not then how can you help others?
Ideally, it would make sense if MTA removed all the references, info and actions related to that element but from the scripting side of view, it is you who is responsible to deal with such problems. I have recently heard that setTimer has problems when passing player element as argument. When player leaves and another player joins the server (before the timer finishes) that new player will be used when timer calls the specified function. Why that happens? Because MTA reuses the same address in memory for players (userdata).
They do use memory since you've attached it to event but the function won't be called because before the event calls a function it gets "validated". If you're building a gamemode that will be ran 24/7 then I'd advice to remove the handler before destroying element.
1. Make sure the file that contains the functions is shared by both server and client. Meta.xml
2. Fix the arguments when you're calling the exported functions. The parameters are different to the arguments from line 7 (client-side script sample).
Tip: Don't give player money in client-side script because it will not sync with the server. Players will still have the same amount of money when you call getPlayerMoney in a server script.
If you want hex as string:
function RGBtoHEX( r,g,b )
return string.format( "0x%x", tocolor( r,g,b ) );
end
If you want hex as number:
tocolor( r, g, b );