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  1. @IIYAMA I think OP was referring to the status of the download. @Whizz You can get the download status with the OnClientTransferBoxProgressChange event See here: https://wiki.multitheftauto.com/wiki/OnClientTransferBoxProgressChange
    2 points
  2. Looking forward to seeing how this turns out, you know I love me some newmodels
    1 point
  3. Working on a complete remake of this project "newmodels_reborn" Check https://github.com/Fernando-A-Rocha/mta-add-models/tree/main !
    1 point
  4. Yes, you can only track the client's resources download progress using that event ^ Downloading resource(s) can happen immediately when the player joins the server (downloaded resources are started progressively as their downloads finish) or during the gameplay if an admin/dev restarts a resource or starts a new resource that needs to be downloaded. To make a Loading/Downloading panel that appears when the player joins you just need to wait & check if the player is downloading, track the progress, and when done, initiate the next step (can be a login panel). Tracking download progress later during gameplay doesn't really matter.
    1 point
  5. Downloads are not always done in a straight line. They are bound to resources. Even if the client finished downloading, a new resource can be started by the server admin. Clientside: Downloads are often busy when the transferbox is visible. https://wiki.multitheftauto.com/wiki/IsTransferBoxVisible According to the wiki, it is possible to forcefully show the transferbox at all times. But I doubt anybody would be willing to create a worse experience for themselves. https://wiki.multitheftauto.com/wiki/IsTransferBoxAlwaysVisible Serverside: Downloads often start at https://wiki.multitheftauto.com/wiki/OnPlayerJoin And end for each resource at: https://wiki.multitheftauto.com/wiki/OnPlayerResourceStart
    1 point
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