Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/01/23 in all areas

  1. Hello, All global bans have been removed, everyone is unbanned * Legend: "global ban" = Manual ban for bad activity or AntiCheat "Banned by MTA" MTA wishes everyone a happy new year. To show our good intentions and willingness to forgive those in which we previously lost faith, everyone that received a global ban in the past 15 years has been given a final chance to be a normal player, and redeem themselves. This is not a joke, we removed all bans (except for a handful of the worst cases, up to 20 users), and will only happen once in MTA's lifetime. Everyone that used paid hacks, or was a cheat developer, can play again. We are extra confident in this because we recently patched (detected, blocked) the major paid hacks on MTA, unbanning paid hack users in this scenario was our traditional approach which we however shifted away from. Everyone that did basic malicious activity against MTA, its users or a server, can play again. Of course, except for the absolute worst of cases, which is unlikely to include you. So for a bit of context, besides giving everyone a chance to redeem themselves (if they had previously insisted they realized their mistakes and wouldn't repeat.. but got rejected as we have different experiences with such users), we realized that the system used was prone to false positive bans that accumulate during periods of lowered AC Team manpower. Even when manpower went up, it was a huge leap to catch up with the growing so-called technical debt to fix up on false positives, leading to, as I must admit, a bunch of unfairly banned people with appeals that wouldn't be attended to. This is the compassionate move. - Those that know what they did to get banned, should know that this is their final chance, and that should you draw AC team's attention again you are done for. You are certainly one of those that fully realize the strength of our anti-ban evade measures to which point you can't do anything to evade bans, as when you get such a manual ban not even spoofers will work to evade.. so, don't make the same mistake again, don't put yourself in the same situation of being defeated, AC team will really come after you if you repeat. You can consider the ban amnesty as a peace offering, as long you are willing to be a normal user from now on. Not a toxic cheat developer, hacker, DDoS attacker or so on, whatever behavior got you banned. Redeem yourself, learn from your past mistakes, and make a fresh start. - Those that know they are innocent and were caught in the crossfire of their appeals not being handled in a timely manner or at all, we extend our deepest apologies to you, and reassure you that 99% of all measures (intended for other banned users) which could lead to such a false positive ban are now removed along with the Ban Amnesty. You are cleared and very much welcome back to play MTA: San Andreas. I am well aware how many dreams of past players were ruined by unfortunate mistakes. Disclaimer: Anyone that notices they are still banned after today, is one of the up to 20 people in the list of exceptions, and shouldn't bother to appeal. It has been double checked that only intended remaining bans still exist, there is no such thing as a 'mistake' to be reconsidered. Community bans (Discord/Forums) are also not included other than on a case by case basis such as through the use of our Discord Ban Appeals board, unless otherwise stated in the near future. At last, if you have any friends that are permanently banned, please inform them about the good news, but caution them to behave this time, because like I wrote at the top, this is an extremely rare event that won't occur in MTA's future, as it has never done so in the past 15 years.
    1 point
  2. حط اذا تم فتح اللوحة يجيب اموال اللاعب
    1 point
  3. Hi people! Same drill as usual. The year is nearing to an end, so here is a freshly baked summary post for you. Read on and learn about all the interesting things that happened in the MTA community in 2021. 2021 in Recap Early this year, we have restructured our Moderation team a bit by adding the Specializations divisions (such as: Management, Tech and Infrastructure, Social Media). The aim of this was to refine extra talents of our Moderators and put them to a better use. As one of the results of that, the Management division has introduced a new way for more-involved-but-not-quite-there-yet MTA supporters to contribute - a Helper role. Curious about what it is? Check out the post by Tut. At the end of July, our developer and designer, Patrik, has revived the live streaming idea a bit and played some MTA:SA on our Twitch channel. He focused on visiting various servers ran by the community. In case you have missed it, you can check the stream capture here: https://www.youtube.com/watch?v=n2KcspT0F0A There were a few recurring requests that you guys have kept asking us about over the years. One of them was to release the mobile version of MTA:SA - apologies, but unfortunately that is still not going to happen ?. But another request was to make it possible to buy some official MTA merchandise. And guess what - we have listened to you on that one! Patrik has prepared some neat designs and we have put them for sale - although please keep in mind, we do not make any profits of these sales. Want to see the goods? Check them out here: https://multitheftauto.myspreadshop.net/all Not that long ago, in early October, we have released Multi Theft Auto: San Andreas 1.5.9. This release was focused on wrapping up the contributions made to the mod so far and put them in a single package for your convenience. Same month, Rockstar Games has announced an upcoming release of "Grand Theft Auto: The Trilogy - The Definitive Edition", a remake/remaster of the original 3D era GTA trilogy (GTA3, GTA:VC and GTA:SA). Not only was it a sudden announcement, but also the release was coming really soon. The remastered games were released, but received mixed reactions from gamers and reviewers. Technical-wise, they are a feat, as games were remade in a different and well-established game engine and are available for multiple platforms. Sadly, the same could not be said about the actual quality of these games as it was inconsistent. Hopefully, the improvements planned by Rockstar will bring them up to the quality they deserve. It is important to note that MTA mods (GTA3:MTA, MTA:VC and MTA:SA) do not work with the remastered games from the GTA: The Trilogy. We currently have no plans of making them compatible, as it would require an insane amount of effort, considering the technical differences between the original games and their remastered equivalents. Lately, our Development and Infrastructure divisions have been working on improving the reliability and performance of our web services. You may have noticed that for instance, our forums have been running faster - it is all a result of CiBeR's hard work. One of our distinguished community members, Haxardous, has prepared a list of interesting MTA:SA servers. If you are looking for a new MTA:SA server to play on, then you might want to check out one of his recommendations. You can find them here. ModDB has recently featured all of the mods that won the "Mod of the Year" award in the last 20 years. We had won this award ten years ago, so naturally we are on the list too! A bunch of interesting MTA:SA-related YouTube videos from this year [DM] NikotiN ft. Lost ft. Driver ft. SKooD - Enormous Cataclysm - video by CHRS / map by Nikotin, Lost, Driver and SKooD MTA-SA: Welcome to San Andreas Trailer (WTSA) #1 by ヌルぽ / Nurupo #MTA:SA: ~ TACTICS / STEALTH by notzz & the_bestteam Grafuroam drift handling update by Unity SHORT ONE | NON-STOP MTA DAYZ by BuczU YouTube in Car - Interactive Dashboard (MTA:SA) by Chemical Creations MTASA Dangerous Experiments by Toliak Purple Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 37 487 players 2021.12.19 (at 19.13 GMT) Highest recorded number of concurrent unique players 52 098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 148 783 players 2021.12.19 (Sunday) Highest recorded number of daily unique players 185 818 players 2018.02.03 (Saturday) Recent number of monthly unique players 626 613 players November, 2021 Highest recorded number of monthly unique players 805 903 players January, 2018 MTA:SA version or series Percentage of players using that version or series as of 25th of December, 2021 1.6.0 (alpha; custom) 0.2% 1.5.9 97.6% 1.5.8 1.9% 1.5.7 (and older) 0.2% 1.4.x + 1.3.x 0.1% Still looking good. On a side note, our community on Discord keeps growing. We went from 20k users last year to nearly 40k this year. Our presence on social media (Twitter, YouTube, Twitch, Facebook and Reddit) is improving too - thanks to work done by Patrik and the Social Media division. --- Enjoy the holidays and hope to see you back in the next year! -- MTA Team
    1 point
  4. Hello Patlik, have you tried asking the resource creator for help? Judging by his legal statement he does want you to contact him in case of such need that you describe. Since I think that he would know best how to support you I have asked him to come here. Have you tried using the MTA marker functions in connection with onMarkerHit to open the GUI? I don't see anything that would indicate that you tried. atm_system | Multi Theft Auto | Community Dazee - Multi Theft Auto: Forums (mtasa.com) I recommend you to use the createMarker function, the getElementType function, the addEventHandler function and the onMarkerHit event. Then inside of your own event handler check for any player element that has hit the marker you created and call the provided openGUI function with the player as first parameter.
    1 point
  5. Hello gubi, you are mixing tabs with spaces. You can fix it by converting tabs to a sequence of 4 spaces or the other way round. The SciTE text editing program can do that for you very easily...
    1 point
  6. You can just check if there are any occupants, and if soo just continue to execute rest of the function (i have no clue why the code spacing is soo weird...) for element,exists in pairs(square.list[trtype]) do local occupants = getVehicleOccupants(element) local occupantsCount = 0 for seat, player in pairs(occupants) do occupantsCount = occupantsCount + 1 end if occupantsCount > 0 then local destroy = false for seat,ped in pairs (occupants) do --THATS THE 408 LINE if not population.peds[ped] then destroy = false end end if destroy then destroyElement(element) for seat,ped in pairs(occupants) do destroyElement(ped) end end end end
    1 point
×
×
  • Create New...