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Showing content with the highest reputation on 25/01/22 in all areas

  1. Version 1.4.1(BETA VERSION) - Added coronas and lighting for the objects located in Missionary Hills - Added lighting for a few building objects in Los Santos - Added 2 new settings for settings.lua file * activationMessage (is set to false as default) * activateOnlyAtNight (is set to true as default) More info about the new settings are in settings.lua file Download the new version from here: https://community.multitheftauto.com/?p=resources&s=details&id=18637 Things that will be added in the next version: - Sun lighting - More lighting for buildings that do not have it
    2 points
  2. Summary: Off the end of my hiatus, I returned to MTA after 6 years to pick up LUA once again and make something cool of the game that I(and many others), love the most. I was originally going to develop the gamemode to a playable point and then open source it for others to contribute and play, but after talks with a few people I have decided to keep the project private and host it when completed. So at the moment, this project is a Work In Progress, and I'm working on it on my own. But in such a short space of time, it has came a long way. The script is written the script from scratch, beginning on the 22/12/2022. I wanted the script tailored to be exactly what we need from it, no other garbage. I know these are advertisements for "Servers to Play On", but I'd like to see how much interest I can drum up to see if there's a potential playerbase, thus not wasting my time. The Lore: The background story to the lore of the server scenario is that it's 6 months into the zombie apocalypse. If you've made it this far, you must have some kind of clue so please roleplay as though you do. People are scarce, energy and fuel is scarce, items are scarce. Zombies move around in large herds. You must do what you have to do to survive. The source of the virus is unknown, but you're welcome to conspire your own theories. Roleplay: This is a roleplaying server, however you are only asked to roleplay when it affects another players experience. For instance, when encountering new players, trading with players, firefights, stealing another players vehicles/items etc. If you're playing solo and there's no-one around, play as you wish. If a bear :~s in the woods, and nobody is around... Staff: I'd like to keep staff interaction with roleplay minimal, so you can play without the need to report for an admin, and have them come to complete a task. I believe staff should only require involvement with player to player, or game-breaking bugs. Showcase: I will include a few links to screenshots, videos etc here to stuff I've been working on or made, but I can't promise I'll stay completely up to date with it. Fishing: https://youtu.be/-vuAC-4Iouo Vehicle Dashboard: https://youtu.be/ePV3rRbt7j0 Abseiling & NVG's: https://youtu.be/T-o8_IqDhaY Prone Animation: https://youtu.be/tAr61LadAdg Vehicle Refueling: https://youtu.be/92BPKAVXy2E Character Descriptions: https://youtu.be/XpcJlCVtFao Weapon Raising/Lowering & Sprinting: https://youtu.be/aQQj9thAXZA Vehicle Crashes: https://youtu.be/HzD6e8x_GW4 Realistic Vehicle Handling: https://youtu.be/sqG4hut3J_M Reload & Dry Firing Sounds: https://youtu.be/AC22-DD3_p4 Weapons, Magazines & Ammunition: https://youtu.be/WWitr8Q9QuA Player, Vehicle & Container Inventories, Character Customization & Clothing States: https://youtu.be/TGP4IjYeiEw Base Building W.I.P Demo: https://youtu.be/qunJQDzSIzU Scuba Diving W.I.P Demo: https://youtu.be/38NPWMAjicA Custom Text Signposts: https://www.youtube.com/watch?v=yzJFJ3FvPT0 Weapon Attachments: https://youtu.be/Dmll7y9r_i0 Switching Pistol Animations: https://www.youtube.com/watch?v=KAa1rAHDuwk Website: http://6monthzin.com/ Discord: https://discord.gg/FSUYd3mK
    1 point
  3. Model encrypter BETA Protect your models easily. https://mtaclub.eu/pcrypt When it's done, don't forget to read HOW_TO_USE.txt! Please let me know if you find a bug!
    1 point
  4. @The_GTA is was not about keep it secret, but in all exemples i saw on the mtasa forums what i have shared seemed to be all it was needed. Thanks anyway for your support, i appreciate it. @FernandoMTA The MTA SDK itself it's good, as i said the error was on my side because i configurated it wrong.
    1 point
  5. Today we've hit 20 members in the discord, that's awesome because for the first 3 weeks of this project I was talking to myself in my own discord channel, setting myself reminders and stuff I had to finish, wondering if anybody would even be remotely interested. I'm happy with the response I've got so far, and I'm glad you've all took interest in this project! To those of you who have jumped on as contributors I appreciate you massively, because your skills will be the icing on the cake for this project, and to those of you planning to play here, I can't wait to see you all in-game when the BETA comes around! I will be sure to keep the videos coming, later on I'll upload some better quality videos and images. Thank you
    1 point
  6. Это не работает таким образом. Если есть готовый ресурс, придётся его изучать и редактировать код, который отвечает за перемещение/спавн транспорта. Вы хотите свою логику (маркеры, к ним добавить события и прочее), из-за которой возникнет множество трудностей, если даже сейчас проблемы с поиском нужных строк в коде.
    1 point
  7. Great job Hydra! Love seeing the progress you've been making as a scripter and your overall dedication.
    1 point
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