Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 25/11/21 in Posts

  1. السلام عليكم اليوم حبيت اعرض عليكم اخر اعمالي بالـثري دي ماكس وبليندر باللعبة واخذ ارائكم وهو مقتبس من مسلسل Squid game واول شي سويته هو اللفل 1 وهذي بعض الصور : وقريب بسوي بقية مابات الالعاب وبحط صورها هنا بالموضوع وبرفعها هنا بنفس الموضوع ومنتظر رأيكم هل اكمل ولالا ؟ Discord : MO7O#4039
    1 point
  2. Hi, MTA does not support UV Animations inside DFF files. Something you can do instead is using this UV scroll shader. https://wiki.multitheftauto.com/wiki/Shader_examples#UV_scroll I've used the shader for this waterfall in the past:
    1 point
  3. Dear MTA wiki support team, recently I have been trying to perform changes to the MTA wiki content but have been denied due to a strange error message. A different message is being shown when trying to log out and log in. By assessing the whole set of error messages I am assuming that the MTA wiki is hit by a web service outage and cannot be maintained. Please note that the error messages do wrongfully put the blame on the user or the hijacking of his data but I doubt it is true because I have also tried to login with invalid login data through a Tor node and the same errors happened. Error message when trying to edit content Error message when trying to log out Error message when trying to log in I am sorry if I have missed any official statement about this issue. But it has started pretty recently and I would like to know when it is going to be repaired. Content meant to be added to "Where to buy GTASA"
    1 point
  4. This has been fixed by @myonlake, thanks for reporting!
    1 point
  5. Thanks - I've flagged this for our web team to look into.
    1 point
  6. @SCi مرحباً بك في المنتدى تم نقل موضوعك لقسم البرمجة، قسم دروس البرمجة خاص بالمواضيع التعليمية التي تخص البرمجة فقط
    1 point
  7. Maybe not in nickname, but unicode emojis in the chatbox it would be a good idea.
    1 point
  8. Hello MTA community, I have decided to share my internal RenderWare texture chunk documentation for some of the platforms that I have been researching. The documentation that I share is very complete and can be taken as reference for implementing your own parser. Algorithms for the contained data structures are not explained. Now that there is a new engine for the original 3D GTA Trilogy I see that the RenderWare research might not be as valuable anymore. But this information might help in getting back support for the old formats into the new engine, if MTA would ever be ported to it. The documentation is shared as .PDF documents, some of them having to be viewed as double-page. I appologize for the awkward format but I could not export it in a better way. https://magic-txd.osdn.jp/uploads/renderware/texnative/rwd3d8.pdf https://magic-txd.osdn.jp/uploads/renderware/texnative/rwd3d9.pdf (double-page) https://magic-txd.osdn.jp/uploads/renderware/texnative/rwgc.pdf https://magic-txd.osdn.jp/uploads/renderware/texnative/rwps2.pdf https://magic-txd.osdn.jp/uploads/renderware/texnative/rwpsp.pdf https://magic-txd.osdn.jp/uploads/renderware/texnative/rwxbox.pdf Based on my own stance, I don't mind whatever you want to do with that information. The described data structures themselves are containers and thus do not essentially portray valuable intellectual property. Some of the data structures or algorithms are further explained in confidentially-shared documents of the vendor companies. You might have to consult these if you want further information. Have fun!
    1 point
  9. You made a mistake in applying the code that I gave you. If you read carefully then you should see that after root there is a comma (",") and not a curly-brackets (")"). Fix the script how I instructed you to and the error will disappear. draw_img is a function and you should call the function inside of the onClientRender event handler. Calling a function is done by using the function name and putting a curly-brackets after it with parameters inside into the code, for example... func(p1, p2, p3)
    1 point
×
×
  • Create New...