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Showing content with the highest reputation on 25/05/21 in all areas

  1. https://community.multitheftauto.com/index.php?p=resources&s=details&id=14568 Decided to go for a zombies script from scratch instead of relying on old and outdated ''zday'' zombies or slothboth. These zombies will follow you and try to kill you, once they get too close you'll be dead before you know it so make a good defense line. Location is open field near SF airport, zombies will only spawn and work inside that colshape. When player enters it (atleast one player must be there for any zombies to spawn and exist) he will see a stats window counting and saving his zombiekills, deaths and headshots on zombies. These stats will get saved to account if player is logged in. I will add a video demonstration soon. Zombie skins total size (34 gore skins): 250kb only (heavily optimized) and zombie moan/groan sound files about 77kbit each, no strain on client performance nor server (by the way, you can edit the amount of zombies and other variables in the beginning of zombies_s.lua;
    1 point
  2. Try it with a little delay. local object = createObject(1265, 0,0,3) setTimer(setElementVelocity, 100, 1, object, 0,0,0)
    1 point
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