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Showing content with the highest reputation on 12/01/21 in Posts
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Presented By (Previously J Series) With more than 3 years of work I decided to publicly release my map conversions, I had dropped my previous listings due to some "Issues" however, they're back. ---------------------------------------------------------------------------------------------- Download Streaming Quality - 8/10 Get's the job done, awesome all around, but some places are better than others ---------------------------------------------------------------------------------------------- Download Streaming Quality 7/10 Beats VC in other places, very poor in others; as well as a huge FPS drop in the first island (Issues are rockstars fault) ---------------------------------------------------------------------------------------------- Download Streaming Quality 9/10 Beats both VC and LC ---------------------------------------------------------------------------------------------- Vehicle testing gridmap Download Streaming Quality 10/10 Perfecto ---------------------------------------------------------------------------------------------- Download Streaming Quality 7/10 Decent all around Might be a tad laggy due to the high poly and Russian nature of this map Extremely detailed for a user created map ------------------------------------------------- Download (Coming soon) streaming quality 10/10 Very light weight ------------------------------------------------- MTA-Stream MTA-Stream a new lightweight streamer promising near instant load times and better streaming Post any bugs here Or here Questions or discussions can be either posted in this topic or here --- If you would like to support my work, please donate encourages me to make good updates. https://www.paypal.me/BlueJayL1 point
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Hi. With the most recent update we are now able to hijack vehicles and take npc peds out of vehicles. I took the opportunity to edit MTA's traffic resource and add a working traffic system to MTA! I'm planning on using it in my own server once it launches. What can we do with it? * How many traffic vehicles will spawn depends on the online player count. * Each player will add a few vehicles to global vehicle limit. * You can set a hard cap so that even if we have too many players, we won't exceed a certain vehicle count. * Vehicles will spawn in locations where there are players. * Vehicles will automatically despawn when there is nobody near them, and new ones will spawn. * You can hijack vehicles from driver peds. * You can enter the passenger seat, they will take you around San Andreas. * They work wonderfully with my NPC ped script and they'll be careful not to run over any peds, and my peds will get out of the way when there is a vehicle coming towards them. * Driver peds can be killed, there will be chaos though. * It can be a bit draining on the client side at times, but it won't cause server-side lag in any way. * More stuff that I'm too lazy to list The resource itself is quite impressive and those edits make it suitable for big and small servers alike. Also check out my NPC ped script which is quite detailed and even introduces civilians, gangs, mafia, cops and the swat: Here is a video which also shows my npc peds for a little bit: Cheers!1 point
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Hi MTA community recently I was browsing the useful functions list and I saw a new and interesting function available from version 1.5.8 r20704 onwards: attachElementToBone() and using the "onClientPedsProcessed" event. After seeing that this function gives better accuracy and better performance than 'bone_attach' resource I told myself why not making a new bonne attach resource, so this is what I did basically just using the function and the event I just created a synchronization between client and server with tables. Thank you to Einheit-101 and Saml1er for they’r hard work. Also thank you majqq for pointing me they’re credits! I called it attachToBones you can download it here: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18372 GitHub (If you want to help): https://github.com/mihayy5/attachToBones It contains 2 server-side exported functions: attachElementToBone(theElement, thePed, boneID, offsetX, offsetY, offsetZ, rotationOffsetX, rotationOffsetY, rotationOffsetZ) theElement: The element which should be attached to the ped/player bone. Should work with any element that is supported by matrix functions. thePed: The ped or player which the element should be attached to. boneID: The target bone where the element should be attached to. offsetX: The X position offset from the bone. offsetY: The Y position offset from the bone. offsetZ: The Z position offset from the bone. rotationOffsetX: The rotation X-axis offset from the bone, in degree. rotationOffsetY: The rotation Y-axis offset from the bone, in degree. rotationOffsetZ: The rotation Z-axis offset from the bone, in degree. NOTE: rotationOffsetX, rotationOffsetY and rotationOffsetZ are automatically converted to radians! For a list of bone ID you can check the wiki page : attachElementToBone detachElementFromBone(element) element: The element which should be detached from the ped/player. VERY IMPORTANT ! THE OFFSETS ARE NOT COMPATIBLE WITH THE ONES FROM 'bone_attach' so you may have to rework all the positions. You can quickly test using those 2 test functions Code: /atest - to attach a sniper to player hand and a parachute to his back. /dtest - to detach them! Hope you find it useful! Cheers. P.S. PLEASE take note that I did not tested it with more than one player online so I will appreciate ALL feedback you can give!1 point
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Hi, I'll showcase in this post the custom maps & 3D models that are available on the San Andreas Roleplay server (you can find the link for + info in my signature). 1. New roads near Angel Pine Remodelled the mountain terrain near the Angel Pine junkyard adding a paved road and a dirt road next to it. Seamless textures. Fits the game's atmosphere. Perfect collisions. BEFORE: AFTER: 2. New Palomino wooden bridge Remodelled the Palomino terrain that includes: - a wooden bridge that has flawless collisions and perfect textures - fixed the famous collision bug on the red bridge next to it BEFORE: AFTER: More creative 3D models and other interesting maps will be added to this post in the future.1 point
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Thread locked. We do not support leaked resources nor offer assistance with debugging them. Please find another place for this. @SpecT while we highly appreciate you wanting to help, we've had to remove your posts as well. Thanks!1 point
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I back to work on BP! I Successfully added support for multithreading, so simulation will work smooth until you get crazy. Also set of function get changed, old function has changed and new get added. Here's current progress:1 point
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Your name is "MagicznyBudyn", and you are no longer welcome on MTA for reasons that you probably already know about. What happened is that a member of MTA team permabanned you as a result of exploiting / glitching and then showing that thing to all of your followers on YouTube. After this ban, someone else (me) stepped in and already knowing about your overall activities, adding that we really don't want you to be unbanned, because of the following reasons: - You are a badfluencer, which means that your aim on YouTube is to spread methods to abuse MTA (e.g exploits and glitches) and other negative, harmful activity that basically constitutes trashtalking MTA & constantly bragging with your methods of abuse that you share with all of your followers, so they can toxify gameplay. - You were jealous of the other polish badfluencer known as "TheVarus", and even directly provoked MTA staff to do something about you in the past. Well, here we are, telling you that you're no longer welcome. You're not a normal player, and never will be. Ban appeal denied1 point
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Reason: SERIAL CHANGING + BOT TESTING Serial: 0F51EF5D01C9C9ACAD6B3592A5E62233 Some time ago I coopareted with you @Dutchman101 about my server project "Twoj Serwer MTA" and with duhack we helped u with some problems, and now when I wanted to join to my server I saw this reason. I have no idea what is the reason, maybe thats why cause of using a VPN. But I have never using any type of bot because my mission is to invite new people to play MTA on my YouTube channel: https://www.youtube.com/channel/UCU-21oVPvbBwNSicUcVfItw I hope to get unban asap to create next video Cheers1 point
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Hi, You are a dedicated tester of the 4Life / PyLife bot that is being described at these 2 topics: 1) https://forum.multitheftauto.com/topic/125549-banned-by-mta/ (you work for him, as a tester) 2) https://forum.multitheftauto.com/topic/125545-banned-by-mta/ (read my post there) We initially banned you for 1 month (due to higher involvement with the bot, as a tester, not just an user) on serial 4995B3E3EADBA4BE8EA58259A54B0602 (where you ran the bot), but later found out that you are a massive serial changer, who knows how to change their MTA serial solidly and as a result has generated over 20 serials during a certain period. The serial changing practises have facilitated various types of abuse that are detrimental to the polish community, such as the case of testing a bot for its developer and easily bypassing any potential bans that would come from it. The combination of these made your ban turn permanent. In addition, we will soon deploy measures to prevent your particular changing method, after which any further serials will also get swiftly banned. I doubt that is you, but I won't even begin trying to confirm it, because it wouldn't matter who you are, or how many subscribers you have. MTA knows what you did, including on all of your other serials, and that if you really are that Youtuber, you'd have a double agenda of cheat testing (and who knows even promotion), abuse, besides it. For us, you are simply a player that did bad things. Ban appeal denied, @[email protected] Update: we believe that you are involved in a massive scheme that aims to hurt 4Life / PyLife reputation in favor of a server that you're starting up yourself, this is achieved through significant involvement in things (such as the mining bot industry) that are deceptive and manipulative, and leveraging your influence in the Polish community to exacerbate the damaging effects (on the reputation of 4Life / PyLife) of your scheme. The details of which are found in your PM, but won't be posted publicly due to your privacy and its severity.1 point
