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Hi. We hope that all of you are safe and healthy. The year of 2020 is finally coming to an end, so here is our traditional "A year in Recap" post for you. Below you can find the summary of what has happened during this year and a handful of other things that might be interesting to you. ?️ 2020 in Recap Surely, it is hard to mention this year without mentioning the COVID-19 pandemic. Many lives were lost and millions of people had to deal (and still cope) with the consequences of the disease. The pandemic had locked many of us down in our homes and forced us to change our lifestyles. These were the times when MTA:SA had seen the biggest number of players ever recorded. The achieved popularity growth still seems to be present even today, when you compare this year's numbers to the ones from a year before. April has marked the third anniversary of the opening of our Discord and a lot of things have changed since then. We have introduced more regional channels and made it easier to contact our team if you had an important matter to discuss. We have also made it easier for new users to check and accept our Discord Rules in their language. Our server has over 15.000 members nowadays (even after a little miss-click on the Purge users button during the year ?) and we are still working towards getting even more members. Some work has been done on reviving the AMX Compatibility Layer module. It can be used for running the existing PAWN gamemodes, filterscripts and plugins in MTA:SA. There is a public beta build for the Windows server if you would like to try it out. The module is open source - so you are more than welcome to contribute to it too. We have released Multi Theft Auto: San Andreas 1.5.8 in October. The changes in this release were mostly community contributions, improvements and bugfixes. It took us more time than usual to publish it, as nearly 407 days have passed since the last release. We hope that it was a polished enough build to be worthy of the wait. Aside of that, we have been experimenting with doing some MTA:SA related streaming on our Twitch channel for a while. Woovie has done an excellent job on these streams and covered a bunch of topics, such as the community servers and gamemodes reviews, Lua scripting and doing code reviews and QA. If you have not seen them, we have put some of them on our YouTube channel. Our Forums were overhauled this year. In addition to that, one of our community members has recently made a brief post about how the Forums have changed over the years. It is nice to see that there are people out there who are interested in the historical side of things too. ?️ A bunch of interesting MTA:SA-related YouTube videos from this year [DM] Disaster ft. BriaN - ABZU by Gerc & others Bullet physics in mta, progress by CrosRoad95 MASSACRE | NON-STOP MTA DAYZ by supraaa & others MTA Racing Tutorials || PART 3 || Useful ways for San Andreas racing. by Vilgefortz & others MTA: SAAW Star Wars - Kamino map pre-Alpha rare leaked footage by Einheit-101 MTA: Lumiverse: Atlas - Server - Dashboard (In-Depth Analysis) by lumiverse Rabbit hunt script for MTASA with extra map & skin mod by "Press start to begin" / True_Killuminati ! Epilepsy warning ! [DM] NeiT Vol.9 - Image Distortion by RRecords & others ? Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 38 696 players 2020.12.19 (at 18.00 GMT) Highest recorded number of concurrent unique players 52 098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 153 033 players 2020.12.20 (Sunday) Highest recorded number of daily unique players 185 818 players 2018.02.03 (Saturday) Recent number of monthly unique players 647 317 players November, 2020 Highest recorded number of monthly unique players 805 903 players January, 2018 The numbers are slightly bigger than in the last year. Some of the records were not beaten, but were a really close call. For example, nearly 800 000 unique players had played this year in April! And our recent concurrent unique players peaks are bigger than our last year's records for that. How does this compare to modern games, you may ask? You can check it yourself by visiting the Steam Stats page. Powerhouses like GTA V, CS:GO, PUBG and Cyberpunk 2077 have much higher peak players numbers, but we are surely close to some of the other well-known games - for instance Civilization VI, Terraria, Euro Truck Simulator 2 or Garry's Mod. We are even surpassing the recent player counts of games, such as Left 4 Dead 2, Europa Universalis IV or Borderlands 3 (at least on Steam). MTA:SA version or series Percentage of players using that version or series as of 23rd of December, 2020 1.6.0 (alpha; custom) 0.1% 1.5.8 98% 1.5.7 1.7% 1.5.6 (and older) 0.1% 1.4.x + 1.3.x 0.1% The latest versions are the most popular ones so the version fragmentation is not much of a problem. ? Status updates In terms of the mod development, we have been mostly monitoring the situation after the recent release for now. We have also received some nice contributions from the community developers, like the work done by fastman92 to improve MTA:SA's compatibility with fastman92 limit adjuster. Patrik has been putting a lot of effort into designing the new Community site - we would love to see those designs replace the old site one day. Team-wise, we are in process of doing major inner changes in order to improve the transparency and the quality of our work. These changes will be hard to notice at first, as they are strictly related to our Team's organization and policies (they will especially affect the Moderators Team). After a while though, you might be able to see their effects for yourself as well. That's it for now. ? ? Happy Holidays and best wishes to all of you! Let's hope that 2021 will be better than 2020. ?️ ? -- MTA Team2 points
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Não sei se é bug de visualização do fórum, mas você não colocou a função de verificar dentro do loop de criação dos markers não né? Você precisa fazer um loop em todos os markers da tabela, e se o elemento declarado no parâmetro estiver nesse marker, vai retornar true e parar o loop, se não estiver, ele vai para o próximo marker até acabar, e se acabar sem achar nenhum ele vai retornar false. function estaNoMarkerGF(element) for i, v in pairs(marker) do if isElementWithinMarker(element, v) then return true end end return false end1 point
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Ah , a client sided blip, that explains why my code didn't work for you. Nice to hear you got it working though. topic can be locked now then1 point
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السلام عليكم ورحمة الله وبركاته.. شخباركم؟ عساكم بخير يارب اليوم جايب لكم لبس دوريات الأمن مسويه من سنتين تقريبا ولا احتاجه صورة لـ اللبس Download - التحميل1 point
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Honored to be featured, it makes me feel nice to know the stuff I do might make an impact on some people. Happy holidays :)1 point
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Hey. I'm a race player since 2014. So often people asking me how I colored my nickname or clan tag. It's easy and I'll show you below how to do it step by step. 1. You should get a HEX value of your color. If you still doesn't have it, you can use a list with hex color codes 2. With your HEX, you go to settings on default MTA screen (you should see it after turning MTA on). 3. In settings you should have a "Nick" input, here you'll put your nickname with checked color. 4. The hex value should be before your nick phrase in default format (with hash). 5. That's it, your colored nickname should works! You can have more than one color, but it depends on your nickname length. Some examples to understand it easier: Red hex color - nickname - #ffff00nickname Two mixed colors - [tag]nick - #ff00ff[tag]#66ffffnick1 point
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