Draw distance v1.0.2
This resource improves the draw distance of all your resources that make use of map files. It makes your maps 10x more beautiful in my opinion!
Greatly improves the draw distance of map objects
Maxed out the draw-distance for peds and vehicles. (See MTA settings > video: Render vehicles always in high detail + Render peds always in high detail )
Multi-resources support (this effect is applied on every mapRoot element)
Parallel loading method is used, but the loading speed is in that case reduced to improve performance.
The effect is not only applied on resources that are starting, but also resources that are already running.
Download here
This resource is uncompiled!
Repository: https://gitlab.com/IIYAMA12/draw-distance
Video - Created by @Anx1ty
Comparison
Starting at 200 units distance
400 units distance (this is the distance where a lot of objects will be unloaded, but in this case switched with lowLOD objects)
And even on 600 units distance, it is technically visible -> (while the fog is slowly eating it up... )
Download here
Can all hardware run this? --> I have no idea... most likely ?. Just give it a try.