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The maximum health of the vehicle is 1000, not 100, so: -- CLIENT SIDE function fix() local CarHP = getElementHealth(source) -- use as local variable, because you want to use this variable inside this function only if (getElementModel(source) == 451) then if (CarHP < 900) then setElementHealth(source, 1000) end end end addEventHandler("onClientVehicleDamage", root, fix)1 point
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It is possible because the event triggered on button press and release. Trigger event only on button release. addEventHandler("onClientClick", root, function(button, state) if button == "left" then -- if clicked with left button if state == "up" then -- if button released -- trigger end end end)1 point
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Hello. 2019 is nearing to an end, so here is our traditional "A year in Recap" post for you. Below you can find the summary of what has happened this year - along with the current status of an entry (where applicable) and other things that might be interesting to you. ? 2019 in Recap Late January, we have refreshed our Forum Rules - we gave them a new look and rephrased a bunch of paragraphs to make them more clear and easier to follow. In May, we have decided to drop support for Windows XP and Vista in our future releases. These operating systems are no longer supported by Microsoft and only a handful of our players still use them. We have advised our players to upgrade their PCs to newer Windows versions. While Windows 7 support will be soon ended by Microsoft as well, we still intend to support it in MTA:SA for a while. In July, we have opened an User Guides section on our forums, which aims to provide our users with quality guides and tutorials for various MTA-related topics. We are still looking into improving this concept. On 31st of August, we have released Multi Theft Auto: San Andreas 1.5.7. This release was focused on performance improvements, minor scripting additions and bugfixes. It is still the current release and, as mentioned above, is the last main release for Windows XP and Vista. On the same day, we have asked you guys to help us re-design our community website. The work on the new community is currently on hold however. Later in September, Rockstar Games has released GTA: San Andreas for free on their launcher app (for a limited time). We have added support for it in MTA:SA shortly after. 26th of October marked the 15th anniversary of Grand Theft Auto: San Andreas original release on PS2. While it was not the game we started with, it was the game that allowed us to make MTA the successful mod it is today. ? A bunch of interesting MTA:SA-related YouTube videos from this year MTA SA: SAPDFR Online Gameplay 171 (Flaming in the Cold) - server SAPDFR.org, video by Armor23OnPatrol [DM] NeiT ft. Gteatero ft. nX_ - Demons Skills 3 - video by GercszTV FBX replace per element feature - concept and video by CrosRoad95 [MTA SA] Let's play S.T.A.L.K.E.R. - server ex-zone.ru, video by TEDERIs MTA:SA - Legend Mercy Tactics - video by TheGam3r23 MTA:SA Hydra Stunts 2019 [SW]Supa Innovation - video by SupaHotFire ? Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 31808 players 2019.12.15 (at 17.30 GMT) Highest recorded number of concurrent unique players 34653 players 2018.02.03 (at 17.30 GMT) Recent number of daily unique players 132450 players 2019.12.21 (Saturday) Highest recorded number of daily unique players 185818 players 2018.02.03 (Saturday) Recent number of monthly unique players 531728 players November, 2019 Highest recorded number of monthly unique players 805903 players January, 2018 Player counts were lower than the ones from last year, but they're still large. Again, it's great to see that so many players are still interested in GTA:SA even though it's over 15 years old now! MTA:SA Version or series Percentage of players using that version or series as of 22nd of December, 2019 1.6.0 (old-alpha) 0.1% 1.5.7 97.80% 1.5.6 1.20% 1.5.5 (and older) 0.70% 1.4.x 0.1% 1.3.x 0.1% The latest stable version is the most popular one - and that's good. ? Status updates Not much to say at the moment. Things have slowed down a bit, but we are working towards the next release. That's it for now. Happy Holidays and best wishes to all of you in 2020! ?? -- MTA Team1 point
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Есть два варианта решения проблемы. 1. Можно сделать свою загрузку файлов через triggerLatentClientEvent https://wiki.multitheftauto.com/wiki/TriggerLatentClientEvent Статус загрузки получать через https://wiki.multitheftauto.com/wiki/GetLatentEventStatus 2. Загрузка файлов через https://wiki.multitheftauto.com/wiki/DownloadFile Получение статуса загрузки https://wiki.multitheftauto.com/wiki/OnClientFileDownloadComplete Оба способа решают вашу проблему, но они все имеют недостатки и на мой взгляд существенные. 1. Способ предусматривает то что вам нужно хранить все эти файлы в виде кэша ради быстрого доступа, т.к модели занимают большое кол-во байтов, то вам понадобится много оперативной памяти + вы должны решить сколько вы готовы передавать данных, мта это делает куда лучше чем если вы это сделаете сами. 2. Способ лучше и проще, но тоже не идеален, я писал когда-то давно загрузку, но у меня на сервере падал LogicFPS при скачивании файлов, не знаю решена ли сейчас данная проблема или нет, если у вас при загрузке файлов таким способом все нормально, то пробуйте, но лучше проверьте. Я считаю что вам лучше смериться и просто поработать над анимацией загрузочного окна, сделать так чтобы этот прогресс бар, который вы хотите скрыть был частью вашего нового загрузочного окна. Сам фон вы можно круто анимировать, добавить звуковые эффекты и т.д UPD: Примеры кода, возможно вам это поможет разобраться быстрее. https://community.multitheftauto.com/index.php?p=resources&s=details&id=112651 point
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ONLINE AND RUNNING GOOD TO JOIN 2/10/2019 JOIN MY DISCORD SERVER TO ADVERTISE YOUR MTA SERVER https://discord.gg/cugGVgR JOIN MY DISCORD SERVER TO ADVERTISE YOUR MTA SERVER https://discord.gg/cugGVgR Implicit gaming community - https://discord.gg/khx93Hj MTASERVER Welcome to the Implicit Introduction. We are a server that started in the begin of 2016 and is coming back in 04/19 Now we are almost alive for one year with ups and downs we came back in the game. - We want to bring back the roleplay as it was - Legal roleplay is very important in a roleplay server - ILLEGAL roleplay is important to but we are not a RPG server - We want to give everyone something to roleplay - We have an very nice administration team as they are ready to help everyone! - We allow everyone to come ingame as you speak english What do we offer you? We give you the experience to roleplay a good administration team working community and very friendly we offer everyone a faction wich need to have 3 faction members We want to give everyone something to roleplay with out faction or with a faction We have teamspeak almost up where you can communicate ------------------------------------------------------------------------------------------------------------------------------------------ We have new nice mappings we have an discord channel that you are free to join! [ Links below ] ⦁ 21-03-2019 ⦁ Roleplay ⦁ English ⦁ IP: mtasa://46.4.197.67:22003 ⦁ Discord: https://discord.gg/MC8jW7G ⦁ Find us on youtube YOUTUBE CHANNEL DJ set has been added to the script updated forums are up Forum and discord links ⦁ Discord: https://discord.gg/khx93Hj Forum is online: not online yet ⦁ Find us on youtube YOUTUBE CHANNEL JOIN MY DISCORD SERVER TO ADVERTISE YOUR MTA SERVER https://discord.gg/cugGVgR Greetingz from us all. Take a look ingame, any futher comments that will give us an bad reputation is being reported. JOIN MY DISCORD SERVER TO ADVERTISE YOUR MTA SERVER https://discord.gg/cugGVgR1 point
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Unfortunately, I've to confirm that this is true. We originally wanted to create a post with all details and background information within the next few days, but since there seems to be so much irritation, I'll anticipate a part of the whole background. Expect another post in a few days though. The problem is that contribution to MTA by open source contributors got stuck lately and the rest of the team isn't able to handle the remaining work alone. Also, we've recently run into financial troubles. Therefore, we - together with the SA:MP team - came to the conclusion that merging both mods makes more sense. Unfortunate for us, MTA is - measured against the player stats - the smaller mod so the merge has to be in favour of the SA:MP community. In addition, the SA:MP team kindly decided to help us out with some money to fix our financial problems (for legal reasons, we have to say they bought us). Hence, the new mod will start with SA:MP's feature set, but we're hoping to integrate most of MTA's features within the next 2 years. However the good news is that MTA's master servers will definitely not be switched off before July this year.1 point
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Hello, the administration team wont ban anyone with out reason. I want to ask you to create an account on our forum and request an unban. @Donald - Community Manager.1 point
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Hey thanks for the reaction as I said not to talk bad about the damn server you just did thanks man! I very very appriciate it! - Have a good day Implicit Administration team.1 point
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for now project is frozen until first set of rendering functions will released0 points