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Showing content with the highest reputation on 13/11/19 in all areas

  1. Probably out of the screen. dxDrawText doesn't require width and height. It needs a start-point(x1,y1) and end-point(x2,y2). Between those points is the box where your text is placed. local startX, startY = 0, sY - (sY*0.5) local endX, endY = sX, sY dxDrawText("Alpha 1.0.2 still work on Developer",startX, startY, endX, endY, tocolor(255,255,255,230),tables.fontSize,tables.font,"center","center",false) (I can't figure out the text position based on your code)
    1 point
  2. pega essa função e bote embaixo da função do score ja tentou ? pq o que fica em baixo na hora no resources fica por cima entendeu? tipo camadas, eu acho que é isso
    1 point
  3. Errou nos parâmetros do pickup. Depois do 0, não é 1240 e sim 100. E aquele 5 seria oq? Tá errado também.
    1 point
  4. First of all, this is the wrong section to ask in Portuguese. About your question. I recommend you to deal with setElementData() getElementData() Why ? You will have to deal with vehicle streammed Might vehicle chainging model. Is a good way that avoid you to work with several triggers, tables ...etc Regards.
    1 point
  5. Caso você use um marker , pode usar o seguinte: function markerPanel(hitPlayer, matchingdimension) if (hitPlayer == localPlayer) then addEventHandler("onClientRender", root, renderPanel) --coloque aqui sua função do DX end end addEventHandler ("onClientMarkerHit", theMarker, markerPanel) --coloque aqui o nome do seu marker.
    1 point
  6. I think i will push that new little update tonight but without reflective water, because that water reflection stuff refuses to work as intended.
    1 point
  7. 1 point
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