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Showing content with the highest reputation on 09/05/19 in all areas
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اللعبة ماصار عليها تفاعل لان GTA : SA كان عليها تفاعل وكان الكل يحب يكتشف اذا لها اون لاين او لا انما الحين ظهرت فورت نايت وغيرها وبأشكال افضل يعني تحديث فورت نايت غداً الكل منتظرة واللعبة ذي التحديث ماحد ينظر له حتي خليك واقعي شوي بالله2 points
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Hello everyone! I've recently tried to make custom client (i changed main menu elements, added c++ related functions) but i keep getting version errors. Is that even possible? Maybe i'm doing something wrong1 point
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function respawn_player_w(source,time) print(1) if isElement(source) and getElementType(source) == "player" then setElementAlpha(source, 100) setElementData(source, "SpawnProtected", true) toggleControl(source, "fire", false) setTimer(function () setElementData(source, "SpawnProtected", false) setElementAlpha(source, 255) toggleControl(source, "fire", true) end, time*1000, 1) return true else return false end end function call_spawn_function(ammo, attacker, weapon, bodypart) respawn_player_w(source,10); end addEventHandler('onPlayerWasted',root,call_spawn_function); حسنا جرب هدا الكود . عندما يموت الاعب انتضر 10 تواني1 point
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مع الاسف مودات 2012 اشوفها احسن بكثير من المودات الحاليه على الرغم من اني مادخلته الا من الصور اشوف اخطاء في مقاييس الشاشه وتصميم ابدا مو كويس بس صراحه م الومك ي ايكو دام فيه واحد مسوي نفسه مبرمج معكم وهو ماعنده سالفه بتوفيق لكم1 point
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Whoaaaaaa !!!! Better than i thought. Thanks Ein ! And I FINALLY HAVE A TURK MOD FRIEND HEHEUHEUHE. It's a huge update. Like i can't point out which one is the best one. Ty again.1 point
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DFF's are usually locked for a reason; model authors don't want you to modify it. So i really hope you got the appropiate rights/permission, or need to fix a major issue with a model. If you mean the tree structure looks like this: ..without any other nodes in the list like usual, then the DFF locker method is probably one that can be unlocked with this tutorial: If it's not, then another DFF locker was used to lock it. Then watch some videos from these results and try different unlocking methods: https://www.youtube.com/results?search_query=dff+unlock Note: selecting and dragging DFF file into Z2G converter's (click for download) executable, z2g_dffconverter.exe, will unlock various types of DFF locking methods @mucuk65471 point
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@Ren712 has finally released his new deferred lighting resources, i updated the server to support that. The major drawback of this new lighting method is the fact that it needs depth buffer access and shader model 3 support and i guess its not as fast as the old dynamic lighting, but it looks better. It is also not compatible with literally any other shader that is applied to an element, that means it looks slightly worse when sun shader is running but i see no negative effect on water shader. I guess its impossible to make this lighting 100% compatible with sun shader, at least impossible for me. I also tried to fix the collisionless players controlling field guns or mortars, it is impossible to fix. There is a MTA bug that messes their collisions up. I could reproduce the bug and filled a bug report. UPDATE: -Latest MTA nightly together with this update fixes the 1-frame delay when something is attached to a player bone -Latest MTA nightly fixes some issues with animations, players can now toggle between crouch/prone perfectly fine -Renamed SAAW-WW2-v3 to SAAW-WW2, the final version -New staff command: /ability PLAYERNAME VALUE (this command sets the ability points of a specified player for his current team) -Mappers can now select a background sound in the editor gamemode settings -Mappers can now set the preferred nation that a player should have when joining a team on specific maps -Added british and italian nations -Updated german officer skin -Added many improvements for animations (players now keep crouching when doing certain things, like placing mines etc.) -Added new crosshair -Implemented a screenshot mode due to many requests by players, enable it by using "/hud", disable it by using F8 console -Implemented a night mode for the zoom view (Ship, tank zoom etc), can be configured in F6 binds menu, default is "N" key -The upper compass of the submarine periscope now shows the periscope rotation relative to the world, not relative to the submarine -Added another compass when using submarine periscope, it shows the direction of the boat -Updated almost all maps with many fixes or complete rebuilds -Changed vKontakte link to https://vk.com/mtasaaw -Players can now cancel reviving a player by pressing SPACE key but you can bind any key to command "cancelRevive" if you want -It is now possible to spectate backwards by using the left arrow key -It is now possible to use freecam mode for spectating, just press W/S/A/D while spectating -Players can no longer switch weapons while entering / exiting a vehicle, this could fix the "Grenade ammo" glitch -Machine gunners can now re-pack their dropped ammo box and carry it away -Added new sounds for Jet cannons and Type 99 MG -Vehicles with multiple simultaneous firing guns do now have only 1 gun that makes sound -Updated dynamic lighting to new deferred rendering lighting -Added dr_blendshad resource -MG emplacements are now a lot more smooth -Fixed first person mode of MG emplacements causing crazy camera rotation issues -Fixed MG model of emplacements facing downwards instead of the direction where the player aims -Slightly improved appearance of anti-tank mines -Mortars can now fire smoke shells -Players get now moved to spectator team when being idle for more than 2 minutes -Fixed a bug where players had no ability set when auto-spawning after joining the server -Grenade throw force can now be maximized by using the right mouse button together with the left mouse button, releasing the button resets the force to 0 -Ordnance training perk now affects reload time of ships -Fixed a glitch that allows players to instantly reload a weapon while jumping -Maximum amount of characters in the username and password fields is now 29 letters -Updated shader_soft_particles to latest version -Submarines do now receive 50% less damage from vehicle MGs -Torpedo boats and landing boats can now get detected by ship crews -Nerfed howitzer reload time by 50% -Removed funny MLG stuff when killing enemies due to complaints about performance -SSAO and palette shaders are no longer enabled by default when a player did not disable it earlier -Players now keep their velocity after exiting a plane in air -Added secondary/coaxial machine gun key bind to key settings -Airborne class now has a parachute equipped that can be used without any limit -Players do no longer collide with other players when climbing ladders -Dead players do no longer collide with other players and vehicles -The mortar no longer has a speedometer -Fixed a bug where some UI Elements were not fading away when clicking other UI elements too quickly -Moderator rights got seriously nerfed due to massive complaints about abusement -Cugu is now moderator ...As usual: Report any new and old issues, i am 99% sure that small issues have found their way into this update, i could not even test all the map updates...1 point
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