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  1. ((TOPIC NOT OFFICIAL! WORK IN PROGRESS(WIP))) Test Server: PROJECT IS DEAD FOR SALE IN THE CURRENT STATE Good day everyone! As a survival games lover, I've played Rust and other survival games and a few days I decided with a friend (an4rei) who loves Rust (literally, he has 2.000+ hours on Rust) to make a MTA version of the game! We never seen a survival server with no zombies, just pure survival with some PvP. For those of you who played Rust before, might already know what Rust is and what it has to offer but were is a brief introduction of the game! What is Rust? Well Rust is a normal survival game with all the basics needed for suvival. Rust is not like the normal survival games nowadays, a post apocalyptic game where you have to fight off zombies and sometimes player. You spawn as a naked guy and the only thing you have is a rock... You gather wood and other resources to make yourself a little house and and other things you require for survival. From that moment, you can decide what you want to be, either a raider with a big base, lots of friends that goes out at night and raids houses and people, or a friendly guy that just wants to have a little house and just relax by collecting wood. Crafting, scavenging and even fighting are stuff you will do during your time playing, just something normal for this game. There will be friendly and unfriendly players, but it's always better to just play with your friends, just to be safe you don't get kidnapped and get raped... What are we trying to do? We are trying to copy Rust in a way, recreating the Rust feeling in MTA. At the moment we are trying to make some objects such as guns and furnitures from Rust and include them in the server. Also, we are looking into adding as many Rust features as possible, such as the Tool Cupboard and Sleepers. We are trying to mimic the interface used by Rust but might take a while as an4rei is still learning and I am the only main scripter but still learning myself, so some scripts might seem out of place or messy, but we will get there What have we done so far? Guns: Objects: Interface: Features: Current Version: v0.3 Pre-Alpha Changelog: Leave your thoughts and feedback on what you think and on what we should add! Also, feel free to ask any questions! This is not the official topic for the server but the topic will be updated on what we are adding/changing to the server! This is just a small presentation of what we are trying to do, to see how you guys react to it and also to get some feedback. There is no fixed date on when the server will be done. Development Time: ~40hrs Progress: 55%
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  2. No you can't don't unless use exports or triggers.
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  3. As what @quindo said also Why are you using 'onMarkerHit' , In client side for sure it will not work and you should use 'onClientMarkerHit' + check the hit is a local player and if he was in vehicle or not.
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  4. Double posting is against rules.
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  5. Nice work man, have you thought about adding 2nd UV channel to the models and using some prebaked lighting in it?
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  6. Still, thePlayer is not defined. Given that it is a client-sided script, try to replace thePlayer with localPlayer. Is that function server-sided?
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  7. I haven't used that on gui elements yet (i have same thing as you on all gui things in my server) but it works same as with dxDrawText. Here's example: -if your current resolution is let's say 1920x1080 and you divide it by 1440x900 (that's my own example, same with what @Gravestone said) then the result will be more than 1, meaning the size of the element will get bigger, thus looking fine on FHD screens. -if your current resolution is for example 1280x720 then after dividing it with 1440x900 size of gui element gets smaller as 1280/1440 < 1 (720/900 < 1). -and yes, if you're using same resolution as the one on which you're dividing it to it will be exactly 1, so it will also look good on that resolution as well. *This doesn't work on 100% (does on 98% though) so if you have some things a bit misplaced play around with the number values of the gui position. Sometimes 19 isn't same as 20 (i mean it can make big difference) and even 19.8 can be better than 20.0 PS: sx and sy are just the easier way to use the method. You can divide width and height every time manually as well ... but why do it if you can just divide once above everything ? And then just use the defined variables sx and sy.
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  8. Вы размерами стен текста мериетесь? =)
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  9. اللي يبي لعيبة للروم حقة ماتفرق معه طويل او لا بكتبة بكتبة صح ولالا وغير كذا الانترو 300 سطر طويل على صور وموسيقى وطريقتك نوعاً ما أفضلها لانة ممكن الاعب يطفش وهو ينتظر في هالصور تخلص ويطلع فالافضل سوي صورتين سريعتين بحركات مختلفة وتكون جميلة موفقين جميع @Developer Ahmed
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  10. This service is no longer available.
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  11. I would recommend setting collisions to 'false' and then using a gate or a fence and hiding it inside the object to create a make-shift collision box. (=
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