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  1. Yesterday
  2. v.1.0.8 | UPDATE #41 | 1 March 2026 - The number of times you have killed the Spinosaurus is now saved. - A message is now displayed if you have already completed the Bigfoot Jail quest. - When turning in five Bigfoot heads at the Bigfoot Club, you now receive an additional 25 XP × your level on top of the 6,250 XP. - The entire Bigfoot system is now fully logged. - If you rented a diving suit and returned it, it was automatically reactivated after death. // [NEEDS TESTING!] - After dying, you now respawn with 25% health instead of 10%. - The experience bonus gained from Reputation Level is now 2 × your level. - XP gained from zombie headshot streaks is now 0.5 × your level. - Zombie kills were not counted towards the Daily Task. - Killing the Spinosaurus now grants XP even after the first kill (750 + (25 × your level)). - Killing Bigfoot now grants XP even after the first kill (300 + (25 × your level)). - Above the Minigun pickup in the Bigfoot quest, it now displays how many times you have killed Bigfoot. - For each time you have killed Bigfoot, the Minigun now has 5 additional bullets. - A new collectible photo can now be found in the Bigfoot quest cabin. - A new pickup has been added in Bigfoot Jail where you can collect the Minigun. - After killing the Spinosaurus, you can now collect a Spinosaurus bone. When collecting your first Spinosaurus bone, you will receive the coordinates of the new Spinosaurus Club on your radio. There you will find new quests and new ways to earn XP. - Bicycles can no longer toggle their "engine" on and off. They now always move. - You can no longer shoot with lootable tanks. - The compass has been moved slightly downward. - XP rewards (for most repeatable activities) now scale with your level. - The design of several windows has been reworked. - Lab fights can now be started properly. Additionally, text messages now appear during attacks, and the remaining fight time is displayed in the fight UI. - During the mining activity, the pickaxe was not visible in hand. - The Shark quest was obtainable even if you were not a member of the Bigfoot Club. - PvP damage was calculated incorrectly, causing players to die too quickly. - Zombies always dealt damage regardless of whether you had a vest or extra armor. - A new bonus system now generates a random bonus that lasts 30 minutes. After a 5-minute break, a new bonus is generated.
  3. there is no solution or fix for this, you are permanently banned
  4. Hello, I am reaching out regarding a disconnection message I received today. I have just finished a fresh installation of the game and the client, but I am unable to access the servers. I do not use any third-party software or modified game files. Since I am a new user and this is my first time trying the platform, I believe there might be a technical error or a false detection related to my system ID. Could you please investigate my case? Damn bro, it's the first time that I've been banned without even playing it, that really sucks.
  5. Last week
  6. https://yapx.ru/album/dEA4n вот скриншот
  7. hello! to help you properly, we need to know the exact error message or code you receive when you get kicked (for example: SD #something, CD #something, or Global Ban), please post a screenshot of the disconnect message also, you need to understand that installing a clean windows does not remove all spoofers, if you used a permanent hwid spoofer that modified your motherboard's firmware (bios/uefi) or your mac address, wiping Windows will not revert those changes, the mta anti-cheat reads your hardware, not just your windows files, and will still kick you for tampered serials send the exact error code here so we can tell you what is going on
  8. good afternoon, it kicks me off the servers, what should I do? I just installed Windows. It's a completely clean Windows
  9. oldexee

    disable spoofer

    Good afternoon, I've never downloaded anything, but when I tried to download GTA Province, I was kicked out for using a spoofer. After reinstalling Windows, nothing worked.
  10. fyr

    MTA KERNELBASE.dll

    well, that stack trace reveals the true culprit, and it confirms exactly what i suspected in my first reply: your base GTA San Andreas folder is heavily modded and causing conflicts look at the log you just posted: #17 crashcs.asi... #25 samp.dll... you have San Andreas Multiplayer (samp.dll) and third-party ASI plugins (crashcs.asi) installed in your base GTA folder. MTA does not play nicely with other multiplayer mods or random ASI plugins running in the background. The crashcs.asi plugin is hooking into the memory and causing a fatal Stack Buffer Overrun (0xC0000409). to fix this permanently: you need to install a completely clean, unmodified vanilla version of GTA San Andreas in a brand new folder, then, open MTA, go to Settings -> Advanced, and point it to that new clean folder, never mix SA-MP, CLEO, or ASI mods in the same directory you use for MTA
  11. Chircanm

    MTA KERNELBASE.dll

    Version = 1.6-release-23952.0.000 Time = 2026-02-28 12:08:27 Module = KERNELBASE.dll Code = 0xC0000409 (Stack Buffer Overrun) Offset = 0x0013b702 IDA Address = 0x1013B702 EAX=00000000 EBX=00000000 ECX=00000003 EDX=00000000 ESI=00000000 EDI=00000002 EBP=0177E380 ESP=0177E340 EIP=774A379C FLG=00200212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Stack trace: #00 ntdll.dll+0x7379C [0x774A379C] - IDA Address: 0x1007379C #01 ntdll.dll+0xBAB6B [0x774EAB6B] - IDA Address: 0x100BAB6B #02 ntdll.dll+0xBA621 [0x774EA621] - IDA Address: 0x100BA621 #03 ntdll.dll+0xE69F2 [0x775169F2] - IDA Address: 0x100E69F2 #04 ntdll.dll+0xA5B3F [0x774D5B3F] - IDA Address: 0x100A5B3F #05 ntdll.dll+0x75716 [0x774A5716] - IDA Address: 0x10075716 #06 ucrtbase.dll+0x56EA8 [0x76E26EA8] - IDA Address: 0x10056EA8 #07 ColorAdapterClient.dll+0x3113 [0x6F143113] - IDA Address: 0x10003113 #08 ColorAdapterClient.dll+0x336E [0x6F14336E] - IDA Address: 0x1000336E #09 ColorAdapterClient.dll+0x3BE4 [0x6F143BE4] - IDA Address: 0x10003BE4 #10 ColorAdapterClient.dll+0x3B73 [0x6F143B73] - IDA Address: 0x10003B73 #11 ColorAdapterClient.dll+0x3A0C [0x6F143A0C] - IDA Address: 0x10003A0C #12 ColorAdapterClient.dll+0x3C8E [0x6F143C8E] - IDA Address: 0x10003C8E #13 ColorAdapterClient.dll+0x4140 [0x6F144140] - IDA Address: 0x10004140 #14 ColorAdapterClient.dll+0x44FF [0x6F1444FF] - IDA Address: 0x100044FF #15 mscms.dll+0x1A989 [0x6C57A989] - IDA Address: 0x1001A989 #16 gdi32full.dll+0x8C7C4 [0x762FC7C4] - IDA Address: 0x1008C7C4 #17 crashes.asi+0xD381 [0x6F29D381] #18 crashes.asi+0x10060 [0x6F2A0060] #19 crashes.asi+0x1013D [0x6F2A013D] #20 ntdll.dll+0x731A6 [0x774A31A6] - IDA Address: 0x100731A6 #21 ntdll.dll+0x4E012 [0x7747E012] - IDA Address: 0x1004E012 #22 ntdll.dll+0x5DD86 [0x7748DD86] - IDA Address: 0x1005DD86 #23 ntdll.dll+0x5DC05 [0x7748DC05] - IDA Address: 0x1005DC05 #24 kernel32.dll+0x26A33 [0x760F6A33] - IDA Address: 0x10026A33 #25 samp.dll+0xB3A4D [0x03603A4D] - IDA Address: 0x100B3A4D Source: Windows Error Reporting (fail-fast exception) Dump: client_1.6-release-23952.0.000_KERNELBASE_0013b702_409_CPM_00000000_55F3_FFF_1D581_20260228_1208.dmp Security Exception - Stack Buffer Overrun (0xC0000409) detected. Module: KERNELBASE.dll Offset: 0x0013b702 IDA Address: 0x1013B702 (assuming default DLL base 0x10000000) Crash dump: client_1.6-release-23952.0.000_KERNELBASE_0013b702_409_CPM_00000000_55F3_FFF_1D581_20260228_1208.dmp
  12. fyr

    MTA KERNELBASE.dll

    thanks for the screenshot. the good news is: there is nothing wrong with your PC or your MTA installation, the 'out of memory' error happens because gta san andreas is an old 32-bit engine, it has a physical hard limit and can only use a maximum of 3.6gb of ram, regardless of how much ram your computer actually has, the server you are trying to join is forcing your game to load too many unoptimized, heavy mods (like 4k cars, massive map textures, or poorly written scripts) all at once, once the game hits that 3.6gb limit, it instantly crashes. unfortunately, there is no magic fix you can do on your end to bypass this engine limit, you will need to contact the server owners and tell them their server is suffering from memory abuse, or you'll have to find a better-optimized server to play on
  13. Chircanm

    MTA KERNELBASE.dll

    https://imgur.com/a/NPlnzJa
  14. Bump. Will happen tommorow, and you are more than welcome! Hopefully at least 1, or 2 people will show up!
  15. fyr

    MTA KERNELBASE.dll

    i can see exactly what is happening, your game is throwing a C++ Exception (0xE06D7363) originating from netc.dll, since deleting the resources folder didn't fix it, it means something is actively interrupting the file download stream in real-time. Based on your log, here are the two most likely culprits and how to fix them: 1. Windows Defender / anti-virus blocking the download: > your log shows windows defender is active, sometimes the AV scans incoming server scripts (like compiled .luac files) as they download, locking them temporarily, when MTA tries to write to the locked file, the network module crashes. Fix: go to windows security -> virus & threat protection settings -> add or remove exclusions, add your entire MTA folder (C:\Program Files (x86)\MTA San Andreas 1.6) to the exclusion list. 2. Modded Base Game conflict: > your GTA installation path (D:\Desktop\mta) shows that your base game is heavily modified, sometimes custom .img files or base game mods conflict with specific heavy server downloads. Fix: if the AV exclusion above doesn't work, try installing a completely clean, unmodded version of GTA san andreas in a new folder, and point your MTA to it. try the defender exclusion first (it's the most common fix for this specific netc.dll exception) and let me know!
  16. Chircanm

    MTA KERNELBASE.dll

    https://pastebin.mtasa.com/2872121974
  17. joaodelas123

    Crash

    Im crashing every time i enter at a server in mta, can you help me? https://pastebin.mtasa.com/2101793655 https://streamable.com/bk5two here´s the link of crashing
  18. fyr

    MTA KERNELBASE.dll

    If clearing the resources didn't work, then something on your pc or network is actively blocking the game from downloading the server files To find out exactly what is causing this, please download and run MTADiag (the official MTA diagnostic tool), you can download it here: https://mtasa.com/mtadiag run it, let it scan your game, and it will generate a pastebin link at the end, paste that link here so we can see exactly what is failing in the background
  19. Chircanm

    MTA KERNELBASE.dll

    it doesn t work
  20. Hey there! I'd like to share some videos of my crazy and insane RACE map ideas First off, a map with the locked "V" key, that locks you in the "front view" camera of a Hydra. Need to be a total badass to fly through without crashing and with high speed Do you like planes? I kinda do, but this Rustler Tree Slalom (HARD-CORE written purposefully) and if you like trees, or crashing on trees... This map is just for you!
  21. Amazing stuff! Thanks a lot. Will test it out and surely will share it accross racing. I think I know how to implement this.
  22. The 'Connection to the server was lost' message is a generic timeout error. It basically means your game stopped receiving network packets from the host. To fix this, we first need to isolate the issue. Does this happen on EVERY server you try to join, or just one specific server? If it's only one specific server: The issue is on their end. The server might be experiencing network instability, a DDoS attack, or it's just restarting/crashing. > * If it happens on ALL servers, try these steps on your PC: > 1. Firewall / Antivirus: This is the most common cause. Make sure your Windows Defender or Antivirus is not blocking gta_sa.exe or MTA's network traffic. > 2. Run as Administrator: Right-click your MTA shortcut and click 'Run as Administrator'. Sometimes Windows restricts network permissions for standard users. > 3. Connection Stability: MTA is very sensitive to packet loss. If you are using Wi-Fi, a micro-drop in your connection will instantly kick you out. Try plugging in an Ethernet cable or restarting your router.
  23. fyr

    MTA KERNELBASE.dll

    Hello! Your crash log shows a massive chain of errors in netc.dll right before it hits the KernelBase. This means your game is experiencing a networking/downloading crash. Because it happens 10-20 minutes into your session, it's almost certainly failing to stream a specific server asset (like a map object or mod). The best way to fix this is to wipe your server cache: Close the game. Go to C:\Program Files (x86)\MTA San Andreas 1.6\mods\deathmatch. Delete the folder named resources. Run MTA as Administrator and rejoin the server.
  24. fyr

    I need help with MTA

    The U01 Error is a classic issue. It happens when you try to reinstall or launch MTA, but your system still has corrupted leftover files or registry keys from a previous installation. The launcher gets confused because it thinks the game is there, but the core files are missing. Since your installation is basically stuck in a 'limbo' state, you need to do a completely clean wipe before reinstalling. Here is how to fix it: Step 1: Manually delete the MTA folder Go to C:\Program Files (x86) (or wherever you installed it) and completely delete the MTA San Andreas 1.6 folder. Step 2: Clear the Registry (Optional but recommended) Press Win + R, type regedit. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\ and if you see a folder named Multi Theft Auto: San Andreas All, delete it. (If you aren't comfortable with regedit, you can skip this, but Step 1 is mandatory). Step 3: Fresh Install Download the latest installer directly from the official website (mtasa.com). Right-click the installer and select 'Run as Administrator'.
  25. fyr

    MTA KERNELBASE.DLL ERROR

    Looking at the crash log you provided, the exception is being triggered by KERNELBASE.dll, but if you look at the stack trace, the crash actually originates from netc.dll. This is MTA's networking module, which means your game is crashing while trying to download or process server files. Here are the standard fixes for this specific netc.dll crash: 1. Clear your server cache (Most likely the fix): Go to your MTA installation folder -> mods -> deathmatch and delete the resources folder. You probably have a corrupted downloaded file from a server. Deleting this will force the game to download fresh files next time you join. 2. Run as Administrator: Make sure you right-click the MTA shortcut and 'Run as Administrator'. Sometimes netc.dll crashes because Windows denies it permission to write the downloaded network files to your disk. 3. Antivirus/Firewall: Double-check that your Windows Defender or Antivirus isn't blocking gta_sa.exe or MTA's network traffic. Try deleting the resources folder first and let us know if it works!
  26. Regarding your first issue (textures disappearing on spectate), it usually happens because the camera moves faster than the GTA:SA engine can stream the textures into memory. It's a hard engine limitation, but sometimes tweaking engineSetModelLODDistance for specific objects or increasing the server's streaming memory can mitigate it. Now, about the "speedroads" in Las Venturas: you are 100% correct. Those specific colored floors on the LV Strip have a much higher native friction/grip in the game's surface data compared to normal asphalt. When you use Legacy handling, that extra grip turns cars into rockets. The video you watched was right, it is very easy to disable with a simple client-side script. You just need to use engineSetSurfaceProperties to normalize the grip on those surfaces so they behave like a regular road. Here is a quick example of a client-side script that loops through the surfaces and lowers the grip of those overpowered floors: Lua addEventHandler("onClientResourceStart", resourceRoot, function() -- Loop through all GTA surface IDs (0 to 178) for i = 0, 178 do local grip = engineGetSurfaceProperties(i, "tyregrip") -- If the surface has an unnaturally high grip (like the LV strip), normalize it -- Normal asphalt grip is usually around 0.8 to 1.0 if grip and grip > 1.2 then engineSetSurfaceProperties(i, "tyregrip", 1.0) end end end) just add this to a client script, and you will be able to play with Legacy handling anywhere in LV without the speedroad effect bothering you. Let me know if you need help setting it up!
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