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Puma's MTA Maps


Puma

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>>All maps are downloadable from GTAGarage.com.<<

http://www.gtagarage.com/mods/show.php?id=11149

More info about all maps can be found on that page!

This is the topic where I'm going to show my maps (work in progress or finished). You can expect updates almost daily.

Cave Racing (finished)

http://img5.imageshack.us/img5/1112/cave1v.jpg

http://img16.imageshack.us/img16/4418/cave2w.jpg

Broomstick Racing (finished)

http://img3.imageshack.us/img3/9184/piccie.jpg

Kart 1 (finished)

http://img4.imageshack.us/img4/5353/mta ... 224107.png

http://img24.imageshack.us/img24/596/mt ... 224121.png

http://img4.imageshack.us/img4/3135/mta ... 224138.png

http://img24.imageshack.us/img24/9090/m ... 224222.png

http://img27.imageshack.us/img27/3047/m ... 224225.png

Retarded Rotation Racing (work in progress)

http://pumastudios.nl/vs/modpics/speederbike.jpg

http://img30.imageshack.us/img30/1817/wip1h.jpg

http://img30.imageshack.us/img30/2482/wip2llu.jpg

http://img113.imageshack.us/img113/5565/wip3.jpg

Rubber Duck Racing (finished)

http://img42.imageshack.us/img42/8275/m ... 211345.png

http://img252.imageshack.us/img252/6570 ... 211402.png

http://img42.imageshack.us/img42/6312/m ... 211631.png

Platform Racing, Rubber Duck Racing, Kart 1 and Broomstick Racing

Balloon Battle (work in progress)

http://img27.imageshack.us/img27/5567/balloonsc.jpg

The Moon (work in progress)

http://img17.imageshack.us/img17/2345/moon1o.jpg

http://img7.imageshack.us/img7/1786/moon2g.jpg

All maps and vehicles are by me, just to be clear. :D

>>All maps are downloadable from GTAGarage.com.<<

http://www.gtagarage.com/mods/show.php?id=11149

Edited by Guest
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Sure. Powerboat, spent half an hour on modeling and texturing, but it shouldn't be that detailed in my opinion so I think this is good enough:

http://img190.imageshack.us/img190/3173/15400197.jpg

http://img7.imageshack.us/img7/1594/46916949.jpg

http://img22.imageshack.us/img22/4637/99846243.jpg

http://img24.imageshack.us/img24/4926/41201826.jpg

[update] Ingame.

45717109.jpg

83416601.jpg

42241317.jpg

[update] With a little bit of imagination, you should be able to figure out where this is going, seeing these pics.

56969547.jpg

61291618.jpg

66189566.jpg

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Looks cool! I got might a idea how to implent this model into a race. The best vehicle to replace with this one is i think a RC vehicle, cause the Segway it self isn't so fast. Also you need to set the player alpha on 0 so you don't see the real player driving, but that you "see" the model driving. :D

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That's exactly what I've done. It's replacing the Caddy. I made the playermodel part of the vehicle. The wheels are defined as the "middle" wheels (as on the DFT30 for example). The other wheels don't have a model. Gotta fix the collision and put some reflections on it, so it looks better. I'll post some ingame pics when that's finished.

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MFCL made a map and a new kart-model and put them ingame. I made a resource of it and added a lot of objects (bushes, plants, trees, lanterns etc.). Result:

mtascreen20090921183011.png

mtascreen20090921183020.png

mtascreen20090921183039.png

mtascreen20090921183049.png

mtascreen20090921183052.png

mtascreen20090921183113.png

mtascreen20090921183117.png

mtascreen20090921183127.png

mtascreen20090921183135.png

mtascreen20090921183137.png

mtascreen20090921183333.png

mtascreen20090921183343.png

Furthermore, I've been working on a pooltable-map today. The idea was to make a gian pooltable map, with moving balls. The moving balls are working perfectly and you are slammed in your ass all the time, if you don't look out for the balls.

mtascreen20090921213422.png

mtascreen20090921213428.png

mtascreen20090921213435.png

mtascreen20090921213437.png

Hope you like'em.

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http://img16.imageshack.us/img16/841/bg1cw.jpg

http://img8.imageshack.us/img8/5008/bg2qy.jpg

http://img15.imageshack.us/img15/1497/bg3sj.jpg

http://img132.imageshack.us/img132/2124/bg4m.jpg

Yup, original Halo Blood Gulch map. Converted it from the original game, so I can't do anything with it except showing off that I got it ingame (Halo > open in programme > export to .obj > import in 3dsMax > export to SketchUp (couldn't get the textures on it in 3dsMax) > get textures from the game and put them on the model > 3dsMax > ingame). I can do it with every Halo map, but because it's Microsoft's model, I can't use it for a mta map.

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Me and some other guys are cooperating on a server right now. The server is online, but has a password on it. When we've finished an amount of maps that we think is quite alright (20 - 30), the server will be open one evening, so people can check it out and preview the whole thing.

The name is "Maximum Ketchup". Mark (one of the other guys) works with 3dsMax and 3dsMax is a general programme in gta modding. SketchUp is a programme that I work with. 3dsMax > Maximum, SketchUp > Ketchup. I made some thingies according to the name already. I changed the logo that is displayed when you enter the server, made a new model for the nitro-pickups and more. To do is changing the nitro bottles that appear on the cars for example. Few screens (click for enlargement):

mtascreen20090930204436.th.png

mtascreen20090930204640.th.png

mtascreen20090930204916.th.png

mtascreen20090930205312.th.png

mtascreen20090930212704.th.png

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  • 4 weeks later...

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