MTA Anti-Cheat Team Popular Post Dutchman101 Posted July 3, 2017 MTA Anti-Cheat Team Popular Post Share Posted July 3, 2017 (edited) https://community.multitheftauto.com/index.php?p=resources&s=details&id=14568 Decided to go for a zombies script from scratch instead of relying on old and outdated ''zday'' zombies or slothboth. These zombies will follow you and try to kill you, once they get too close you'll be dead before you know it so make a good defense line. Location is open field near SF airport, zombies will only spawn and work inside that colshape. When player enters it (atleast one player must be there for any zombies to spawn and exist) he will see a stats window counting and saving his zombiekills, deaths and headshots on zombies. These stats will get saved to account if player is logged in. I will add a video demonstration soon. Zombie skins total size (34 gore skins): 250kb only (heavily optimized) and zombie moan/groan sound files about 77kbit each, no strain on client performance nor server (by the way, you can edit the amount of zombies and other variables in the beginning of zombies_s.lua; Edited July 3, 2017 by Dutchman101 7 Link to comment
MTA Anti-Cheat Team Popular Post Dutchman101 Posted July 6, 2017 Author MTA Anti-Cheat Team Popular Post Share Posted July 6, 2017 New update added, changes: - This time actually made the promise of low server/client performance usage, true. More optimizations. (resource eats only about 0.15% server CPU now - Improved sync, added option to select syncer by lowest ping (disabled by default; change in variable .lua, may cause issues with players that have low FPSes..) - Added option to disallow players hurting eachother while in the zombie field (variable in clientside .lua, called 'noPVP') - Added option to respawn back players in the zombie-field when they die while in the area, at the hands of a zombie. (so only for participants) (variable in serverside .lua) - Adjusted position of player zombiekill stats and made its box scrollable if too many players join the area for it to fill up. New admin commands: - /wipefield (removes all players inside the zombiefield, you can use this for various purposes like many AFKers distracting zombies to their positions for no good) - /populate (selects and warps 5 random players to the zombie field; use with care, depending on your gamemode it may disrupt players if they get warped without asking for it; might be useful hosting zombiekill events) Bug fixes: - Fix limitation you could only headshot zombies. Now, you can shoot them anywhere on the body or blow them up. 4 Link to comment
Dziugasc Posted July 7, 2017 Share Posted July 7, 2017 (edited) Nice gonna check it out! Is this script located in other dimension? Edited July 7, 2017 by Dziugasc 2 Link to comment
MTA Anti-Cheat Team Dutchman101 Posted July 7, 2017 Author MTA Anti-Cheat Team Share Posted July 7, 2017 2 hours ago, Dziugasc said: Is this script located in other dimension? Not by default, just go to the location with /zombies, and you must know the farm field its at right? (near SF airport) 1 Link to comment
Dziugasc Posted July 25, 2017 Share Posted July 25, 2017 well i would recommend making zombies hit you for few damage + when they kill me they cut my head so i cant respawn i always die Link to comment
MTA Anti-Cheat Team Dutchman101 Posted July 25, 2017 Author MTA Anti-Cheat Team Share Posted July 25, 2017 43 minutes ago, Dziugasc said: well i would recommend making zombies hit you for few damage + when they kill me they cut my head so i cant respawn i always die It takes a while before they get to you, you have enough time to run after respawn. And the ease they kill you with adds to the difficulty factor, which I personally like. But you can easily change it ofcourse Link to comment
[MTA]Weed Posted August 18, 2017 Share Posted August 18, 2017 im stuck at after respawning with the animation, it dont stop automattly unless you press F1 Freeroam panel then click stop animation..... Link to comment
Z4Zy Posted February 28, 2018 Share Posted February 28, 2018 Can you please tell about how to add new zombie spawn places...... Link to comment
Abo-Al3ZaB Posted May 16, 2020 Share Posted May 16, 2020 hi bro ... i have a question ... i changed the area place of zombie but after change it the zombie don't move and keep frozen ... you can tell me what the problem ? i just change the colshape Link to comment
Agent-47 Posted May 24, 2021 Share Posted May 24, 2021 This script has an issue when i stop this resource the skins of zombies remain there even if i delete the resource. I try to restart server and the zombie skin remains as it is. How to remove zombies skin without reinstalling server??? Link to comment
MTA Anti-Cheat Team Dutchman101 Posted May 26, 2021 Author MTA Anti-Cheat Team Share Posted May 26, 2021 On 24/05/2021 at 10:08, Agent-47 said: This script has an issue when i stop this resource the skins of zombies remain there even if i delete the resource. I try to restart server and the zombie skin remains as it is. How to remove zombies skin without reinstalling server??? That's impossible, you must have something else going on (like another resource using the same skins) Link to comment
Agent-47 Posted May 26, 2021 Share Posted May 26, 2021 38 minutes ago, Dutchman101 said: That's impossible, you must have something else going on (like another resource using the same skins) I have newly installed server via linuxgsm in Linux ubuntu 18.04 64 bit OS, it has no issues. The skins replaced the original one even after area_zombies script is stopped. The skins go away after 3 4 days, idk what happened. I tried to use that script after removing skins files (from meta and all txd) so that zombies are normals peds but still the skin is replaced with the zombies one. Maybe something funny with script is going on! Link to comment
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