Hi!
I don't now if MTA is secure, and i don't know if the IP addresses could get leaked, and i don't know, if the players are sending packets to each other, or only just they communicate with the server, and the server with the other client. I want to make it secure, and safe. However, all of the logins and events get logged into our database with their IP addresses for our safety and protection, they can't get leaked anywhere. Are the players safe on the server? Are they sending packets to each other? Just because i would not like them to communicate, for our security reasons. How does it work here?
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rusztamas
Hi!
I don't now if MTA is secure, and i don't know if the IP addresses could get leaked, and i don't know, if the players are sending packets to each other, or only just they communicate with the server, and the server with the other client. I want to make it secure, and safe. However, all of the logins and events get logged into our database with their IP addresses for our safety and protection, they can't get leaked anywhere. Are the players safe on the server? Are they sending packets to each other? Just because i would not like them to communicate, for our security reasons. How does it work here?
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