Tokio Posted June 22, 2017 Share Posted June 22, 2017 local image = dxCreateTexture( "tesztkep.jpg" ) local white = tocolor(255,255,255,255) addEventHandler("onClientRender", root,function() dxDrawMaterialLine3D( 2463.71143, -1658.97595, 15.31024,2463.55469, -1651.24609, 15.47028,image,7,white ) end) this is my code, and this is the problem: how to fix this rotation problem? Link to comment
MIKI785 Posted June 23, 2017 Share Posted June 23, 2017 I don't get it, you do have it fixed in the second picture, what do you want it to look like? Link to comment
WorthlessCynomys Posted June 23, 2017 Share Posted June 23, 2017 @50cent you should read the function carefully... the last 3 arguments of that function is face toward xyz, which makes your material's facing fix, and NOT relative to the player. Link to comment
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