njr1489 Posted May 30, 2005 Share Posted May 30, 2005 I was back from playing 0.3r2, and was wondering about these things. Why was the spaz removed? Why was the robber spawn relocated? It decreased the use of the 1st island. Why were the VCN maverick and the Black maverick removed? Why was the mexican given less M60 ammo? Why was the M60 given less damage? Link to comment
Gunny Posted May 30, 2005 Share Posted May 30, 2005 yeh people getting less M60 and decreased the damage is lame people come on!!! and yeh it needs to go back to prawn. GET THE SPAZZZZ Link to comment
Si|ent Posted May 30, 2005 Share Posted May 30, 2005 Why was the spaz removed? It was felt to be drastically overpowered and caused some instability on the side. Why was the robber spawn relocated? It decreased the use of the 1st island. To match the other spawn changes. Why were the VCN maverick and the Black maverick removed? Vehicles are usually changed a little each release, moved, replaced etc. Why was the mexican given less M60 ammo? We felt he had too much. Why was the M60 given less damage? We felt it did too much. Link to comment
Gunny Posted May 30, 2005 Share Posted May 30, 2005 Mr. Bump u can't decrease ammo and power its totally unfair u should of left the ammo the same and decrease the power thats why MExican sucks Ammo, only thing that people spawn mex for is the Chainsaw Link to comment
:OutLaW: Posted May 30, 2005 Share Posted May 30, 2005 (edited) w00t w00t bring back robber spawn at prawn Edited May 30, 2005 by Guest Link to comment
njr1489 Posted May 30, 2005 Author Share Posted May 30, 2005 Mr. Bump u can't decrease ammo and power its totally unfair u should of left the ammo the same and decrease the power thats why MExican sucks Ammo, only thing that people spawn mex for is the Chainsaw Well, I guess it was because of the abuse of the mexican being used so much. It was overdone though. Decreasing ammo and damage makes the spawn weak, and since it was overdone, it is the weakest of all of them IMO. It wouldn't solve anything, it would just get ditched. Link to comment
Si|ent Posted May 30, 2005 Share Posted May 30, 2005 Mr. Bump u can't decrease ammo and power its totally unfair As far as I recall these two things happened seperately, in different releases. Ammo first then later, damage. I don't play the out of date versions any more so I could be mis-remembering. Link to comment
Gunny Posted May 30, 2005 Share Posted May 30, 2005 ok in .5.5 can u plz give the M60 more ammo? Link to comment
njr1489 Posted May 30, 2005 Author Share Posted May 30, 2005 ok in .5.5 can u plz give the M60 more ammo? Along with the damage of course. I think it will be bought in ammunation though. Link to comment
=BDC=Kenny Posted May 30, 2005 Share Posted May 30, 2005 ok in .5.5 can u plz give the M60 more ammo? Along with the damage of course. I think it will be bought in ammunation though. That would bring chaos to the people who carry stubby Link to comment
Si|ent Posted May 30, 2005 Share Posted May 30, 2005 0.5.5 currently uses a significantly altered set of weapons and method of distributing them, so these questions aren't really relevant. Link to comment
Gunny Posted May 30, 2005 Share Posted May 30, 2005 what did u change the weapons .5.5 what did u do to them knowing what u been doing with the previous versions its bound to be bad although on some miracle maybe it will be a good thing /me wants .3r2 weapons Link to comment
njr1489 Posted May 31, 2005 Author Share Posted May 31, 2005 Correct me if i'm wrong, but didn't 0.4.1 disallow the switch glitch? If so, why was it brought back in 0.5? Link to comment
Gunny Posted May 31, 2005 Share Posted May 31, 2005 because if they didn't MTA would already be dead Switch glitch pwns Link to comment
njr1489 Posted May 31, 2005 Author Share Posted May 31, 2005 because if they didn't MTA would already be dead Switch glitch pwns No it doesn't. People can basically run with a stubby which is a heavy weapon. Link to comment
Si|ent Posted May 31, 2005 Share Posted May 31, 2005 Correct me if i'm wrong, but didn't 0.4.1 disallow the switch glitch? If so, why was it brought back in 0.5? Your question could be phrased better, it gives the impression that a glitch was deliberately re-introduced, where it most obviously wasn't. If your question is 'how come some things that were previously fixed were broken again in 0.5?' Then I guess the answer is this particular beta release included some attempts to address additional glitch issues, attempts that didn't work too well in hindsight and caused other problems (as is so often the case). But this is the beauty of beta releases, they are designed to show up problems and assist the development of a final version. (And of course it means you get to play it months, sometimes years early, no matter how incomplete or unfinished it is) I Link to comment
[KFC]KungFu Posted May 31, 2005 Share Posted May 31, 2005 Sync the crouching Oh sorry I thought this was the "make demands" thread... Link to comment
Gunny Posted May 31, 2005 Share Posted May 31, 2005 Mr. Bump no offense or n e thing but is it ur goal ot make all spawn suck? MExican has been ruined it and if u take everything out of robber all the ways to move fast, than all that is left is Cop? Link to comment
Si|ent Posted May 31, 2005 Share Posted May 31, 2005 Frankly Gunny I'm shocked that a large established gang would have a member who was so vocally in favour of one of the worst glitches used by players to get a wholly unfair advantage over most others. The warp you induce when you blatantly exploit the switch glitch is tantamount to cheating in my book and leaves any player who does not wish to resort to dissapearing and appearing at total random and changing combat into some game of chance rather than skill, totally exposed and unable to compete. You of course can sit in a 0.5 server after future MTA's are released, safe in the knowledge that anyone who has not noticed an updated version will be easy pickings for you as you warp around them and convince them you are nothing but a cheat. Link to comment
Gunny Posted May 31, 2005 Share Posted May 31, 2005 Mr. Bump u are so wrong, all good stubby players switch weapons right after shooting or in shooting to take off as fast as possible. All established gangs, established players. So why would they keep me out if everyone does it?? Why don't u try going into UVA server or Smokers or some other server and spawn robber and watch how others play???? Link to comment
Si|ent Posted May 31, 2005 Share Posted May 31, 2005 That pretty much proves my point Gunny, to you a player isnt 'good' unless he uses the horrible glitches. p.s. I play pretty much every day, I watch people playing stubby roulette, I choose not to. Link to comment
Gunny Posted May 31, 2005 Share Posted May 31, 2005 if I didn't use the glitches I would get owned its part of MTA and being in a clan u got to use it. Besides u got to have these glitches some of them mainly fast moving stubby to make the game worth playing, there is nothing wrong with the switch glitch whatsoever it practically saves the game for some stubby lovers. Actually what i said if robber died which will happen if u removed every possible way to move fast with stubby there is sailor and cop left. Link to comment
njr1489 Posted May 31, 2005 Author Share Posted May 31, 2005 if I didn't use the glitches I would get owned its part of MTA and being in a clan u got to use it. Besides u got to have these glitches some of them mainly fast moving stubby to make the game worth playing, there is nothing wrong with the switch glitch whatsoever it practically saves the game for some stubby lovers. Actually what i said if robber died which will happen if u removed every possible way to move fast with stubby there is sailor and cop left. If it was glitchless, why can't you practice using it the right way? Are you saying a stubby with glitches is better than one without glitches? Link to comment
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