HeySlickThatsMe Posted January 7, 2017 Share Posted January 7, 2017 (edited) Hello! due to canceling my Vice city project me and my team started working on something new. Since Watch dogs 2 came out we really wanted to make something similiar. And here it is... Behold - Project San Francisco This project will have its own map based on Real San Francisco (Obviously) and will have a bunch of stuff inspired by watch dogs games and rpg's/roleplay's Since there's not that much progress yet ill show a few stuff that were done (And are in Work in progress state) Let me start with some vehicles and guns , later ill show some few models that we are still working on 1.Goblin (Including radar in the picture) 2.SFPD Talos (Including radar in the picture)3.Golden Gate (WIP) Team: Main Dev's: ThatsMe Fusion* Edited February 23, 2017 by ThatsMe Link to comment
Syntrax# Posted January 8, 2017 Share Posted January 8, 2017 12 hours ago, ThatsMe said: Hello! due to canceling my Vice city project me and my team started working on something new. Since Watch dogs 2 came out we really wanted to make something similiar. And here it is... Behold - Project San Francisco This project will have its own map based on Real San Francisco (Obviously) and will have a bunch of stuff inspired by watch dogs games and rpg's/roleplay's Since there's not that much progress yet ill show a few stuff that were done (And are in Work in progress state) Let me start with some vehicles and guns , later ill show some few models that we are still working on 1.Goblin (Including radar in the picture) 2.SFPD Talos (Including radar in the picture) 3.Golden Gate (WIP) Is there anyway to get this map from you since i'm currently developing a new RPG gamemode (From scratch) and this map could really boost up the quality of the server.This map also fits the designs of the scripts due the usage of DX Link to comment
Rudransh Posted January 8, 2017 Share Posted January 8, 2017 Can u tell me which software do you use to make models? And if you know about Cinema 4D can you tell me how can i convert Cinema 4D models to txd dff Link to comment
HeySlickThatsMe Posted January 8, 2017 Author Share Posted January 8, 2017 @Syntrax# Sorry , but nope i didn't even start doing the whole map except some road models and golden gate bridge @Rudransh 3ds max , the model of the golden gate is edited GTA V Dock bridge model (I removed some poly's since its too huge and changed some stuff , textures) and no i don't know cinema 4d Link to comment
Captain Cody Posted January 8, 2017 Share Posted January 8, 2017 3ds max is the best for Sa modeling a whole lot can be done if you know how it works, any ways that's me want me to figure out a way to port watch dogs map? Link to comment
Rudransh Posted January 9, 2017 Share Posted January 9, 2017 11 hours ago, CodyL said: 3ds max is the best for Sa modeling a whole lot can be done if you know how it works, any ways that's me want me to figure out a way to port watch dogs map? 3ds Max is good. Check Cinema 4D it is currently best but unfortunately i am not able to find that how can i convert the models to GTA:SA. Link to comment
HeySlickThatsMe Posted January 9, 2017 Author Share Posted January 9, 2017 16 hours ago, CodyL said: 3ds max is the best for Sa modeling a whole lot can be done if you know how it works, any ways that's me want me to figure out a way to port watch dogs map? you can try but you can't import its models into 3ds max well you can but someone needs to write a plugin (Watch dogs 1 importer will not work afaik) Link to comment
Captain Cody Posted January 9, 2017 Share Posted January 9, 2017 If I can figure out the file format I'd be able to write a plugin Link to comment
fusion. Posted January 11, 2017 Share Posted January 11, 2017 Added notifications: (original version is in polish) 1 Link to comment
HeySlickThatsMe Posted January 11, 2017 Author Share Posted January 11, 2017 Fusion Uploaded alpha showcase video Link to comment
HeySlickThatsMe Posted January 16, 2017 Author Share Posted January 16, 2017 Golden Gate in Game (WIP) Link to comment
Captain Cody Posted January 16, 2017 Share Posted January 16, 2017 Your missing 2 pillars. Link to comment
HeySlickThatsMe Posted January 16, 2017 Author Share Posted January 16, 2017 Yes i know , its still in alpha stage Link to comment
HeySlickThatsMe Posted January 18, 2017 Author Share Posted January 18, 2017 Map Info: Most of the stuff will be done with Simple road models put togeher (There will be some unique areas with special roads which are more "Crazy") Map will be based on san francisco , which means that some stuff will be different and mostly we are doing it in watch dogs 2 style We will use custom , gta 5 and gta 4 models , + we will use textures from both of these games , watch dogs 2 , watch dogs 1 and other textures from Google/websites Weapons Info: There will be more than 38 Weapons Most of them will be a custom edited Guns from Different games *Working on the list* Characters info: We will try to remake Watch dogs 2 characters with using of other assets Interiors info: There will be many interiors which are in the overworld , not dimensions/interiors Vehicles info: Most of the vehicles will come from GTA 5 But they will be Modified to look like watch dogs 2/1 ones Weather: We might do a custom weather system (already implemented) but we might add custom timecycle too Thunder will have new sounds Dynamic Waves (Change in different Weathers) Scripts: Mostly we do stuff similiar to GTA V , GTA San Andreas (Singleplayer) , Watch dogs 1/2 and Saints row 2 For example: Wasted screen will be something similiar to GTA V We propably will use GTA SA + GTA V Fonts (excluding Hacked font from Watch dogs) Propably there will be a Mission Display in the Top corner like in Saints row 2 Hacking very similiar to watch dogs one and two (Will be available when you join DedSec) Parkour Info: There will be a parkour system with use of Original san andreas animations For example Vault mechanic will use the animation where CJ jumps to the water in "Pier 69" Mission More Info soon Link to comment
MTA Anti-Cheat Team Dutchman101 Posted January 21, 2017 MTA Anti-Cheat Team Share Posted January 21, 2017 (edited) Topic cleaned of all arguments, the next one to light it up again under my post will get an official warning/consequences. User responsible for iniating the chain of trashtalk was banned. Edited January 21, 2017 by Dutchman101 3 Link to comment
HeySlickThatsMe Posted January 21, 2017 Author Share Posted January 21, 2017 PSF Developement Stopped for a few days Link to comment
fusion. Posted January 25, 2017 Share Posted January 25, 2017 PSF Development started again. Link to comment
HeySlickThatsMe Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) Welcome back! We have some more progress (But we can't show it yet because not everything is done yet) Current Changes: *Added a Loading menu similiar to GTA Online which will display when your resources are Downloading *Started the map (For now we are only working on Roads and stuff like that , buildings will be added later) *4 New Skins (One unrigged and 3 rigged) - Wrench , 2 Tezcas Members and Unrigged Dock worker *Started Advanced Bot System script *Made new Wasted System *Added a sound to Notifications *Admin System *Started more work on Jumper and drones *Added WKZ News System (Displays a bar at the top of the screen with News , can be toggled with a command) *Added Road models/Wooden dock model/Fish Bait Shop model/Wall model *Added misc admin commands (Clear char , stop chat) *Added Player Tags Edited February 23, 2017 by ThatsMe Link to comment
HeySlickThatsMe Posted February 24, 2017 Author Share Posted February 24, 2017 Dock worker In-Game (WIP) Link to comment
#BrosS Posted February 24, 2017 Share Posted February 24, 2017 (edited) Good luck Looks good Edited February 24, 2017 by #BrosS Forget something 1 Link to comment
HeySlickThatsMe Posted February 24, 2017 Author Share Posted February 24, 2017 *Added Sitara by Kisko *Fusion is Rigging Josh *Added Golden Gate (Still WIP) But better than the previous one ^^ (Modelled by Me , Took whole day lmao , i had to constantly change stuff , scale , re-scale etc) Link to comment
HeySlickThatsMe Posted February 25, 2017 Author Share Posted February 25, 2017 Fort point Alpha No textures yet , only "Markings" that i use in my models Every colour will be a different texture For example: Green - Bricks , Cyan - Pavement , Pink - Wood Link to comment
HeySlickThatsMe Posted February 25, 2017 Author Share Posted February 25, 2017 Showcasing Tags and Fort point V 0.2 Some textures and UV mapping will be fixed soon , i will add also more props there Link to comment
HeySlickThatsMe Posted February 26, 2017 Author Share Posted February 26, 2017 Extracted few Billboard texture and i will put them on billboards Soon A sample: #BestWatermarks™ Link to comment
Captain Cody Posted February 26, 2017 Share Posted February 26, 2017 My watermarks are better Spoiler Link to comment
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