Evo Posted April 25, 2005 Posted April 25, 2005 I searched, and looked around the site, so when i comes to modding, will that only be client side, or will it load the mod into the game.. because wouldnt that mess up when say one person is driving a cheetah thats one car, and someelse has a cheetah another car. And does that mean you can have your own player model
Jigga Posted April 25, 2005 Posted April 25, 2005 They said that everybody on the server will have the same mods, so there will be no desync and bugs connected with that. If someone gonna drive Viper RT/10 on your screen he will be doing the same on everyones.
=BDC=Kenny Posted April 25, 2005 Posted April 25, 2005 that would cause a HUGE amount of lag loading the dimentions, color, and the details of that car into other ppl's screen
orappa Posted April 25, 2005 Posted April 25, 2005 that would cause a HUGE amount of lag loading the dimentions, color, and the details of that car into other ppl's screen Why? It only has to load it once.
eAi Posted April 25, 2005 Posted April 25, 2005 Allowing mods doesn't mean you can randomly add your own collection of hacks and models and play, it means that people can develop mods specifically for MTA and distribute them. Server admins can install them on their servers and users can download them (not from the servers, from a website) and install them into their blue version. This will allow them to connect to the server and play with everyone else who has the same mod.
=BDC=Kenny Posted April 26, 2005 Posted April 26, 2005 that would cause a HUGE amount of lag loading the dimentions, color, and the details of that car into other ppl's screen Why? It only has to load it once. Well, yeah, but it will cause a HUGE amount of lag that once
Jigga Posted April 26, 2005 Posted April 26, 2005 no, it will not...why should it?? I checked and my PC didnt lag when there was about 8 players driving cars with bout 25000 polys.....if your PC dont lag now it will not lag with custom vehicles
eAi Posted April 26, 2005 Posted April 26, 2005 The once would be while you were connecting anyway, so its irrelevant.
Evo Posted April 27, 2005 Author Posted April 27, 2005 Thnx eai, so mods wont be client side, it just loads the admins mod set.. tahts cool, but what about player models, can you load your own player model, cus if so im gunna work hard on mine
eAi Posted April 27, 2005 Posted April 27, 2005 Mods will be client side, they'll just be enforced server side, like every other online game.
Evo Posted April 27, 2005 Author Posted April 27, 2005 damn that kina sux, i was so hoping that you could have your own player model, im kinda sick of the models now lol
HardCoRe. Posted April 27, 2005 Posted April 27, 2005 Allowing mods doesn't mean you can randomly add your own collection of hacks and models and play, it means that people can develop mods specifically for MTA and distribute them. Server admins can install them on their servers and users can download them (not from the servers, from a website) and install them into their blue version. This will allow them to connect to the server and play with everyone else who has the same mod. umm, why not make a winsock connection and send the .DLL with a 5kbps cap? that would be logical. as if this hasn't been discussed before..
Jigga Posted April 27, 2005 Posted April 27, 2005 damn that kina sux, i was so hoping that you could have your own player model, im kinda sick of the models now lol I think it's possible.... if the models/skins were the only ones that would be different, there could be way that everyone would had theyre own......the could be unsynced (u only see ur model/skin) or synced (sending and downloading models/skins while connecting). But other thing (like, cars, buildings and other) would be to hard to download (2 many mb ). Well im already getting prepared to run a nice mod serv in Blue
eAi Posted April 27, 2005 Posted April 27, 2005 Allowing mods doesn't mean you can randomly add your own collection of hacks and models and play, it means that people can develop mods specifically for MTA and distribute them. Server admins can install them on their servers and users can download them (not from the servers, from a website) and install them into their blue version. This will allow them to connect to the server and play with everyone else who has the same mod. umm, why not make a winsock connection and send the .DLL with a 5kbps cap? that would be logical. as if this hasn't been discussed before.. Because thats not how mods work, you aren't exactly going to download counter-strike with a 5kbs cap are you?
Jani Posted April 28, 2005 Posted April 28, 2005 that would cause a HUGE amount of lag loading the dimentions, color, and the details of that car into other ppl's screen Why? It only has to load it once. 7000 polygons
Jigga Posted April 28, 2005 Posted April 28, 2005 that would cause a HUGE amount of lag loading the dimentions, color, and the details of that car into other ppl's screen Why? It only has to load it once. 7000 polygons erm?? 7000?? my poly count says it will be circa 180000 (cars only) (ofcoz modded VC)
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