Jump to content

Mod development


Recommended Posts

Posted

There is mention of allowing for mod development pre-release of blue. Is this only for MTA insiders or can others join in? I have worked in the past on making a few script based mods for MTA, but it was so limiting that it wasn't worth continuing. I am looking to (try to) implement some of the Carmageddon 2 multiplayer modes in Blue. As I am not a Blue tester, I don't know how far along the engine is, but if it is good enough to start modding with, it would be nice to see something early.

Perhaps a limited version of the blue, with mod examples if you have them, could be made available. To keep people from running it as a normal server, maybe you could limit it to 4 players, ammo to 10 bullets max, and make the server shut down after 30 minutes (and whatever else you want).

P.S. I have extensive C/C++/Java programming experience, if that makes a difference.

Posted

Problem with modding is that u can set a server ONLY for modders, but on the whole they will also play it in No Mod Allowed servers... coz its hella cool or what ever they think..

Posted

Frankly, these mods were entirely for my server, but if they are good enough then I would be more than happy to release them for general use. No offence, but I have been underwhelmed with MTA's online gaming modes and disappointed about some of the team's decisions. Of course, with the option to make a mod myself, I can stop my complaining and get coding, if I have something in the form of a documented SDK.

In particular, I was planning on hosting some LAN parties with something beyond the crappy scripts that I have done in the past. For example, a pedestrian system, lots of vehicles, and other things could much more easily be done.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...