Oli Posted February 6, 2006 Posted February 6, 2006 yeah the admin client can calculate the race state with the info sent now, and they will be able to tell when a race fninishes. im also sending player pings to admin in the next server release, so ping kickers will be possible. Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
andeh Posted February 6, 2006 Posted February 6, 2006 can u add a way mtama can figure out if a player is AFK?
andeh Posted February 6, 2006 Posted February 6, 2006 can u add a way mtama can figure out if a player is AFK?
m0rfin Posted February 6, 2006 Posted February 6, 2006 Will this work? (SA) on *:SIGNAL:mta.command: { if ($3 == !up) { mta.say http://morfin.mine.nu:88 } }
m0rfin Posted February 6, 2006 Posted February 6, 2006 Will this work? (SA) on *:SIGNAL:mta.command: { if ($3 == !up) { mta.say http://morfin.mine.nu:88 } }
Oli Posted February 6, 2006 Posted February 6, 2006 can u add a way mtama can figure out if a player is AFK? ill think about it Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Oli Posted February 6, 2006 Posted February 6, 2006 can u add a way mtama can figure out if a player is AFK? ill think about it Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Aeron Posted February 6, 2006 Posted February 6, 2006 Will this work? (SA) on *:SIGNAL:mta.command: { if ($3 == !up) { mta.say http://morfin.mine.nu:88 } } Fixed: on *:SIGNAL:mta.command: { if ($3 == !up) { mta.text $! http://morfin.mine.nu:88 } } can u add a way mtama can figure out if a player is AFK? I made $mta.idle(), it returns the number of $ticks a player hasn't said anything. "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
Aeron Posted February 6, 2006 Posted February 6, 2006 Will this work? (SA) on *:SIGNAL:mta.command: { if ($3 == !up) { mta.say http://morfin.mine.nu:88 } } Fixed: on *:SIGNAL:mta.command: { if ($3 == !up) { mta.text $! http://morfin.mine.nu:88 } } can u add a way mtama can figure out if a player is AFK? I made $mta.idle(), it returns the number of $ticks a player hasn't said anything. "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
Oli Posted February 6, 2006 Posted February 6, 2006 i could theoretically get the server to send admin a packet when someone has actually been idle for say 5mins Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Oli Posted February 6, 2006 Posted February 6, 2006 i could theoretically get the server to send admin a packet when someone has actually been idle for say 5mins Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
andeh Posted February 7, 2006 Posted February 7, 2006 i could theoretically get the server to send admin a packet when someone has actually been idle for say 5mins that be great, becuase u can't go by mta.idle becuase its only counts when a player has said something. Not everyone speaks every 5 mins, specially when racing.
andeh Posted February 7, 2006 Posted February 7, 2006 i could theoretically get the server to send admin a packet when someone has actually been idle for say 5mins that be great, becuase u can't go by mta.idle becuase its only counts when a player has said something. Not everyone speaks every 5 mins, specially when racing.
{VCU}Punk Posted February 7, 2006 Posted February 7, 2006 Quick Question for expert scripters, why does this always produce a zero value?..... on *:SIGNAL:mta.command: { if ($3 == !skin) { if ($mta.name($1,$2) != Unknown) { mta.say $1 $mta.name($1,$2) - Skin: $readini(mta.data.ini, skin2, $mta.skin($1,$2)) else { mta.say $1 Unknown: ID not present. } } The "$readini(mta.data.ini, skin2, $mta.skin($1,$2))" should change from 0 -6 and use the Skin described in the mta.data.ini, which it reads, but only returns zero value... weirdly enough i cant figure it out. lemme know what you come up with.
{VCU}Punk Posted February 7, 2006 Posted February 7, 2006 Quick Question for expert scripters, why does this always produce a zero value?..... on *:SIGNAL:mta.command: { if ($3 == !skin) { if ($mta.name($1,$2) != Unknown) { mta.say $1 $mta.name($1,$2) - Skin: $readini(mta.data.ini, skin2, $mta.skin($1,$2)) else { mta.say $1 Unknown: ID not present. } } The "$readini(mta.data.ini, skin2, $mta.skin($1,$2))" should change from 0 -6 and use the Skin described in the mta.data.ini, which it reads, but only returns zero value... weirdly enough i cant figure it out. lemme know what you come up with.
Jeremy Posted February 7, 2006 Posted February 7, 2006 Here you go on *:SIGNAL:mta.command: { if ($3 == !skin) { if ($4 == $null) { mta.say $1 $mta.name($1,$2) Skin: $mta.skin($1,$2).name } elseif ($mta.name($1,$4) == Unknown) { mta.say $1 Error, ID Not Present! } else { mta.say $1 $mta.name($1,$4) Skin: $mta.skin($1,$4).name } } }
Jeremy Posted February 7, 2006 Posted February 7, 2006 Here you go on *:SIGNAL:mta.command: { if ($3 == !skin) { if ($4 == $null) { mta.say $1 $mta.name($1,$2) Skin: $mta.skin($1,$2).name } elseif ($mta.name($1,$4) == Unknown) { mta.say $1 Error, ID Not Present! } else { mta.say $1 $mta.name($1,$4) Skin: $mta.skin($1,$4).name } } }
m0rfin Posted February 7, 2006 Posted February 7, 2006 Will this work? (SA) on *:SIGNAL:mta.command: { if ($3 == !up) { mta.say http://morfin.mine.nu:88 } } Fixed: on *:SIGNAL:mta.command: { if ($3 == !up) { mta.text $! http://morfin.mine.nu:88 } } can u add a way mtama can figure out if a player is AFK? I made $mta.idle(), it returns the number of $ticks a player hasn't said anything. wont work * /mta.text: insufficient parameters
m0rfin Posted February 7, 2006 Posted February 7, 2006 Will this work? (SA) on *:SIGNAL:mta.command: { if ($3 == !up) { mta.say http://morfin.mine.nu:88 } } Fixed: on *:SIGNAL:mta.command: { if ($3 == !up) { mta.text $! http://morfin.mine.nu:88 } } can u add a way mtama can figure out if a player is AFK? I made $mta.idle(), it returns the number of $ticks a player hasn't said anything. wont work * /mta.text: insufficient parameters
=TmM= DuffBeer Posted February 7, 2006 Posted February 7, 2006 There was just one mistake. Try it with: on *:SIGNAL:mta.command: { if ($3 == !up) { mta.text $1 http://morfin.mine.nu:88 } } A signature is a little text that can be added at the bottom of your posts. It's limited to 500 characters on 5 line(s) and 1 image(s) with none larger than 150x650 pixels and for a maximum of 150Kb. In your text, no more than 100 characters without space too. oh now you tell me.
m0rfin Posted February 7, 2006 Posted February 7, 2006 Duff: Thx How do i make a welcome msg to anyone who joins the server?
Jeremy Posted February 7, 2006 Posted February 7, 2006 (edited) on *:SIGNAL:mta.join: { mta.text $1 Welcome $mta.nick($1,$2) } */ EDIT thanks duff missed that Edited February 8, 2006 by Guest
=TmM= DuffBeer Posted February 8, 2006 Posted February 8, 2006 Good, thanks Jeremy Although, Add the $1 parameter behind the mta.text and then it works a treat. A signature is a little text that can be added at the bottom of your posts. It's limited to 500 characters on 5 line(s) and 1 image(s) with none larger than 150x650 pixels and for a maximum of 150Kb. In your text, no more than 100 characters without space too. oh now you tell me.
m0rfin Posted February 8, 2006 Posted February 8, 2006 Can someone code me a script like this: When a player dies it says $user ate the metal
{VCU}Punk Posted February 8, 2006 Posted February 8, 2006 on *:SIGNAL:mta.kill: { mta.say $1 $mta.name($1,$2) ate the metal! } i think thats all you need, check with others first.
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