Zircon Posted February 14, 2005 Share Posted February 14, 2005 Well... Seeing as how no dev has responded to this, I guess it's safe to assume that they don't know what's wrong or don't how to fix it. Not a good thing... increased bandwidth usage creates a problem for both the players and server owners alike. Is the question 'why does 0.5 consume more bandwidth' that difficult to answer, or is everyone really that clueless? Link to comment
ijsf Posted February 14, 2005 Share Posted February 14, 2005 Because of the security improvements in 0.5 the client now needs more CPU usage and bandwidth. The bad pings could be caused by a internet connection which is simply too slow (56k) or too less CPU power. Make sure you're not running any CPU intensive applications (except for GTA3 or GTA:VC and the MTA client). So basically the system (and bandwidth) requirements for MTA are higher in 0.5. Link to comment
VCES>Willy Posted February 14, 2005 Author Share Posted February 14, 2005 ahh, i see. so basically you see it as an improvement, and it happens to be unfortunate for those without broadband or a not good enough CPU. Is this likely to be improved? i have just come out of our server where i was attempting to train, frequent time-outs, mta client random closes, crashes, packet loss and lag made the once-enjoyable game unbearable. if it isnt going to be fixed my mta boots may be hung up. Link to comment
Zircon Posted February 15, 2005 Share Posted February 15, 2005 You just wiped several people off the playing field, then. I strongly disagree that implementing ANY new feature at the cost of stability is a good idea. A higher demand for bandwidth and processing power will only severely limit the amount of people that can play this game. And I unfortunately fall into that category... well, it was fun while it lasted. Link to comment
orappa Posted February 15, 2005 Share Posted February 15, 2005 You just wiped several people off the playing field, then. I strongly disagree that implementing ANY new feature at the cost of stability is a good idea. A higher demand for bandwidth and processing power will only severely limit the amount of people that can play this game. Security always comes at a cost unfortunately. Link to comment
Zircon Posted February 16, 2005 Share Posted February 16, 2005 Security always comes at a cost unfortunately.But giving up stability for something less important (the 'security improvements,' which have yet to be explained in detail, so I'm assuming they're very minor) is too costly.The MTA team took their focus off gameplay long ago... Link to comment
VCES>Willy Posted February 16, 2005 Author Share Posted February 16, 2005 The MTA team took their focus off gameplay long ago... I'll agree with that! Link to comment
ijsf Posted February 16, 2005 Share Posted February 16, 2005 Stability and security are both important. Sometimes better features mean higher system requirements. Just don't complain if you're playing on a Pentium III 500mhz system with 96mb RAM or any other low-end system. Link to comment
orappa Posted February 16, 2005 Share Posted February 16, 2005 But giving up stability for something less important (the 'security improvements,' which have yet to be explained in detail, so I'm assuming they're very minor) is too costly. I'm not sure that they will ever tell us. If people know too much about it, it's easier to find ways around it. The MTA team took their focus off gameplay long ago... You have to remember that it's not as easy as modding something like Half-Life. This has a lot of technical barriers that need to be overcome. But I do have a question for IJs: how come GTA3 pings are generally lower than VC pings? Link to comment
ijsf Posted February 16, 2005 Share Posted February 16, 2005 Shouldn't make any difference. Maybe GTA3 is less CPU consuming than Vice City, so the MTA Client gets more CPU usage. Link to comment
VCES>Willy Posted February 16, 2005 Author Share Posted February 16, 2005 My CPU is fine - its a P4 2.52 Ghz - i realise that i only have 64k ISDN - but when that is fine for any other game it's slightly annoying, to say the least, that this game is unplayable. Link to comment
Zircon Posted February 16, 2005 Share Posted February 16, 2005 (edited) I'm not on a low-end system either, so that's not my problem (though I'm sure it would be for some). I'm just using 56k... that however did not render the game unplayable until now. The system and bandwidth requirements (or recommendations, really) for previous versions were already high enough. Performance should not get worse per new release. More and 'better' features isn't any excuse... You've bogged the game down with so many new additions that only a limited amount of people can play now, and those that actually can can't fully enjoy it because you also took your eyes off gameplay in the process. Edited February 17, 2005 by Guest Link to comment
Gareth Posted February 16, 2005 Share Posted February 16, 2005 im on broadband and getting this problem 512Kbps ADSL and get 40 ping on Wolf Enemy Territory i come to play this and its 400 average and cpu usage does not affect ping b4 anyone says that but i have good pc specs Link to comment
XxX Posted February 16, 2005 Share Posted February 16, 2005 lol i feel sry for ppl with these ping problems. You and capo are having them. You tryed formating ya hd? Link to comment
Gareth Posted February 17, 2005 Share Posted February 17, 2005 i really cudnt be arsed lol Link to comment
Gareth Posted February 20, 2005 Share Posted February 20, 2005 sorry to rebump and all but I just want to appeal to the MTA team that they try to fix this ping problem because im really considering leaving it if the latencys arent fixed because i can get 40 ping on Wolf ET and in MTA i keep getting kicked from MTA:MA. Link to comment
XcR Posted February 20, 2005 Share Posted February 20, 2005 sorry to rebump and all but I just want to appeal to the MTA team that they try to fix this ping problem because im really considering leaving it if the latencys arent fixed because i can get 40 ping on Wolf ET and in MTA i keep getting kicked from MTA:MA. lmao pwned Link to comment
Gareth Posted February 22, 2005 Share Posted February 22, 2005 lol yeh pwned *update CounterStrike Source average of about 70 ping* if a game that runs on the half life 2 engine can get less of a ping than MTA there is seriously summat wrong lol Link to comment
Gamefreek Posted February 22, 2005 Share Posted February 22, 2005 I dont seem to have this problem like everyone else. When i played 0.1-0.4.1 i was using cable and my ping was usually around 50-60. Since 0.5 came out ive had DSL and my ping has been lower, maybe 40-50. Seems weird going to a slower connection lowered my ping.. Link to comment
VCES>Willy Posted February 22, 2005 Author Share Posted February 22, 2005 well i can play enemy territory with no lag complaints - and use teamspeak at the same time on 64k. i cant even play MTA. dont think i will be again tbh, there is no point. Link to comment
Zircon Posted February 23, 2005 Share Posted February 23, 2005 dont think i will be again tbh, there is no point.Same here. Link to comment
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