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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |


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Posted

Hey .... here's such a thing... an ordinary car is just tin, dudes can ride in a car and destroy with a bazooka tanks, and we can't kill them with shots to the head, the same stuff with a mortar, a cannon, an artery. We need to fix this :3

Posted

A camouflage system that does not force optimization too much can be introduced. Tanks are very ordinary. For tank camouflages, we can take the system in War Thunder as an example. By establishing a point system in the server, we can adjust the camouflage according to the point systems earned, just like we write on the turrets.

Posted
11 hours ago, *UndecomingMedic9 said:

there are just moments when you accidentally enter a store point in a difficult battle and you are killed :)

So you want to press a key to enter shop, maybe i will add this. 

11 hours ago, Badger said:

A camouflage system that does not force optimization too much can be introduced. Tanks are very ordinary. For tank camouflages, we can take the system in War Thunder as an example. By establishing a point system in the server, we can adjust the camouflage according to the point systems earned, just like we write on the turrets.

This would require tank skins, these do not exist. 

11 hours ago, FlameThrower94 said:

A leader can be selected for the Red or Blue team on a regular basis each month. There must also be a special character for the leader.

This requires big changes, and SAAW is out of development. Also it requires special skins, these do not exist. 

 

SAAW Star Wars will have such features, development is focused on that server. 

Posted

You need to try this with a fresh install of mta with no additional files, it could be literally anything that is broken on your side. All i can say is - it works for everyone, except you. And i did not modify this animation. 

Posted

Hello, the source of the problem is that there is no fps limiter on the SAAW2 server. Animation breaks down when I exceed 70fps. I did the FPS restriction and the problem went away.

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