xXInveroXx Posted October 2, 2018 Share Posted October 2, 2018 Lol no nuclear please D: Link to comment
NmLa Posted October 2, 2018 Share Posted October 2, 2018 4 minutes ago, xXInveroXx said: Lol no nuclear please D: hiroshima one here Link to comment
Einheit-101 Posted October 2, 2018 Author Share Posted October 2, 2018 Whats the point of having a nuclear weapon on this server? I see no reason for that except for it to be a game-ender that both factions have to recover in order to win the match or something similar. 1 Link to comment
Einheit-101 Posted October 7, 2018 Author Share Posted October 7, 2018 (edited) UPDATE: -Fixed reload sounds happening even when a player doesnt reload -Fixed fireworks perk not adding rocket launcher ammo -Satchel detonator sound does no longer appear when pressing RMB while using any other throwable than satchels -Corrected 3D model rotation of IZH-43 and Winchester Mod. 21 -Fixed a bug that made it possible to switch vehicle lights while not yet sitting in a vehicle -Slightly changed aiming reticle when using Rocket launchers -Fixed an exploit that allowed players to fire more than 1 projectile with rocket launchers -Fixed an element leak -Fixed wrong damage calculations for many custom MGs -Heavy plane MGs (Me 262 and F-86 Sabre) do now less damage against all sorts of Anti-Air vehicles -Implemented a workaround to fix incredible topspeed of boats when FPS are low -Limited aircraft engine noise to 290m maximum distance because of sound bugs occuring beyond that -Fixed: Respawned landing boats could not attach vehicles to them - which made it impossible to win on maps where 1 team needs landing boats -Improved collision model of object #12990 Edited October 7, 2018 by Einheit-101 Link to comment
LosFaul Posted October 12, 2018 Share Posted October 12, 2018 The maps "Jungle" and "Operation Neptun" are :Oing boring, so please add checkpoints to this map that can be captured because that would propably make them more interesting. Link to comment
R4FSAN Posted October 16, 2018 Share Posted October 16, 2018 I found an invisible wall on Italy. I can assume you implemented it to prevent roofing but since there's an anti-roofing feature now so it's probably unnecessary to have the wall around. https://ibb.co/hZQXqf Link to comment
3NED3 Posted October 20, 2018 Share Posted October 20, 2018 hey ein i have a suggestion can you made a Flare Gun with a strong guns you can chose like PUBG Drop iam pubg mobile player now but i will back to saaw so soon maybe you can made a something like battleground mode? Link to comment
Einheit-101 Posted October 21, 2018 Author Share Posted October 21, 2018 I planned this already, but i am not sure if and how i may do it... Link to comment
R8ZOM Posted October 21, 2018 Share Posted October 21, 2018 I don't think you can drop weapons with a flare gun. Its ok for ammos but guns are hard to do i think. @Einheit-101 Maybe you can add that to Officer or Radio Operator (maybe both) to call ammo drop from sky ? Via binoculars. Can make it work like Off-Map Artillery. (Off-Map Drop or smthng) Link to comment
Einheit-101 Posted October 21, 2018 Author Share Posted October 21, 2018 This is exactly what he wants (with bad english). Dont expect this feature soon. But as said, its planned. Link to comment
R4FSAN Posted October 26, 2018 Share Posted October 26, 2018 I found an invisible wall on Italy. I can assume you implemented it to prevent roofing but since there's an anti-roofing feature now so it's probably unnecessary to have the wall around. https://ibb.co/hZQXqf I think the server is down again. May you please check @Einheit-101 Link to comment
Einheit-101 Posted October 27, 2018 Author Share Posted October 27, 2018 JN is currently fixing many maps. Wait for next update. And yes, Server crashed. Link to comment
Sommy Posted October 27, 2018 Share Posted October 27, 2018 nerf RG please, its a free kill crutch on any close range map, maybe add a delay like with grenades, its possible to fire the damn thing instantly on the run. Link to comment
R4FSAN Posted October 27, 2018 Share Posted October 27, 2018 I actually agree with him. RG seems to still be quite Overpowered. Enemy can just rush at corner and shoot it, leaving the victim no chance to avoid it. The damage radius is the worst thing about RG, it's too big. Link to comment
Einheit-101 Posted October 27, 2018 Author Share Posted October 27, 2018 I can increase reload time.... But explosions are hardcoded Link to comment
Sommy Posted October 27, 2018 Share Posted October 27, 2018 can you make it so that you have to wait several seconds before firing after you aim? like with nades. thatd be the best solution i think. Link to comment
R4FSAN Posted October 27, 2018 Share Posted October 27, 2018 I also found a bug where if you get Auto Balanced, your shop won't change to the team you've been switched to. It will stay in the team base where the player was before getting switched, making it hard for them to buy equipments and ammos Link to comment
Einheit-101 Posted October 28, 2018 Author Share Posted October 28, 2018 I will look at that stuff Link to comment
JASPREET#CAPTAINPRICE27 Posted November 20, 2018 Share Posted November 20, 2018 (edited) hey guys old timer of saaw speaking first of all einhiet and all the mods heads off making this games awesome 2nd do u guys still keep playing italy i guess yes rightnow i join u guys too again look out Edited November 20, 2018 by JASPREET Link to comment
Sommy Posted November 20, 2018 Share Posted November 20, 2018 why mods heads off poor mods Link to comment
Einheit-101 Posted November 20, 2018 Author Share Posted November 20, 2018 Ofc we are still alive, new update coming soon. Link to comment
Einheit-101 Posted November 20, 2018 Author Share Posted November 20, 2018 I pay 30$ for the first developer who gives me a code snippet that adds depth fading to a water shader like SA_directX 2.0 does. Something like this doesnt exist in MTA yet, MMGE 3.0 and SA_directX 2.0 water shaders are very far ahead of the simple MTA water shaders. Objects in water get blended invisible after a few meters like in real life. MTA water is completely transparent or completely opaque... I know no single way of achieving something similar without killing the performance by using a layer of 20 transparent material3DLines. Of course the shader effect has to be compatible with any rendering entity in GTA, so it should be applied to the water texture itself - if possible. Link to comment
JASPREET#CAPTAINPRICE27 Posted November 21, 2018 Share Posted November 21, 2018 man i really like this game to be seen by the world noone even plays mta much and those who play mta they play roleplay or battle royale i ask again can this game be a game which doesnt need gta and mta to be played there are so many stupid games that people make this game is awesome there is no game like this @Einheit-101 right in the world of games Link to comment
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