R4FSAN
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Everything posted by R4FSAN
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Nice server. Many active players too. Would like to see it grow
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
When you prone in the landship, you sometimes can't move. You need to crouch to move again -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
At the start of a map, players can spam votemap tho -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
You told me to leave the server. Period -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
My turn to tell my side of the story. This guys always said that I hacked MTA. To which I replied that I did not. When that wasn't enough to convince them, they started to throw votekills at me. And they did succeed. So I gave a 1 min ban to the kid who votekilled me. But it didn't end there. They still harassed me in chat while I just ignored them. At one point I said I can mute them and they got all pissy. They even told me to leave forever, to which I denied and then came some votekicks. None were successful however -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Hey ein, Molotovs trigger the new explosion effect -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I also found a bug where if you get Auto Balanced, your shop won't change to the team you've been switched to. It will stay in the team base where the player was before getting switched, making it hard for them to buy equipments and ammos -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I actually agree with him. RG seems to still be quite Overpowered. Enemy can just rush at corner and shoot it, leaving the victim no chance to avoid it. The damage radius is the worst thing about RG, it's too big. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I found an invisible wall on Italy. I can assume you implemented it to prevent roofing but since there's an anti-roofing feature now so it's probably unnecessary to have the wall around. https://ibb.co/hZQXqf I think the server is down again. May you please check @Einheit-101 -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I found an invisible wall on Italy. I can assume you implemented it to prevent roofing but since there's an anti-roofing feature now so it's probably unnecessary to have the wall around. https://ibb.co/hZQXqf -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
This probably came out of a horror movie or something: https://ibb.co/esFJjK -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Well, the deleting projectiles from spawn area feature deletes not only enemy projectiles but also friendly ones -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
That's actually how we all discovered the Rapid fire bug with the rocket trucks (I think that's what we call them?!) I don't think any player got harmed while we did this bug as the active player count was a bit low -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Destroyers seem to have lower HP than the Merchant. The Merchant can be sunk with 4 Torpedoes while the Destroyers need only 3 (Or a bit more). Not sure if it was intentionally done or not -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
@R8ZOM I once used hydra because I was Off-War (To balance the teams) -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Not sure what happened with the 1st, 4th and 5th picture but in the 2nd img, I actually fell in the water and after i came on the land I found out i could only move my camera but couldn't move my character towards it. I only used jetpack for a slight second and still couldn't fix this issue. Had to kill myself then. Ahh, In Chinatown war, I found a place to jump from to get into the other side of the roof, if I can jump from an allied grenade at the perfect time, I can climb onto a roof and continue to there -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
We already told you it was for some fun and testing. I also found a bug with the jetpack -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Cheating his XP to 40k just doesn't work I try to do it but he never receives the XP -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
But we need to verify that you were a LVL22. If you have any screenshot of it so I would give you back your level -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
@Sultanklau0t0as1 We need to see the proof that you were actually a LVL22 in Whermacht team tho -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I actually meant revived player. Just had a typo and couldn't edit it -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
The revive feature is actually kinda useless as it doesn't erase the death of the revive player and the kill of the murderer -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Flamethrowers now can... instakill?! -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
BTW, is it intentional that Submarines can be destroyed with just a few aircraft bullets? My sub gets rekt almost all the time when I don't submerge by enemy planes. But submarines can bear 1-2 grenades? -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
@Einheit-101 Only that specific jetdoor has the collision bug. Others work just fine Also, am I the only one who can't enable Dynamic Lightings in F1?