R4FSAN Posted September 14, 2018 Share Posted September 14, 2018 @R8ZOM I once used hydra because I was Off-War (To balance the teams) Link to comment
Einheit-101 Posted September 14, 2018 Author Share Posted September 14, 2018 5 hours ago, xXInveroXx said: @Einheit-101 few suggestions : 1. is it accpetable to give few more clips (4-5 clips rather than 2) to certain semi rifles like gewehr 41 and m1 garand since its the starter rifles. 2. How about switching the M1919 Thompson with M1928A1 Thompson(50 rnds) and the Mkb42(h) with Stg 44(30 rnds ofc). 3.Automatically deletes flares, grenades, molotov and satchels that thrown into spawn area by enemies or friendlies 1. That is possible but keep in mind that there is a shop and ammo is pretty cheap 2. All these weapons already exist, the better ones get unlocked 1-2 levels later 3. Good idea Link to comment
R8ZOM Posted September 14, 2018 Share Posted September 14, 2018 (edited) @Einheit-101 When you prone in FPS mode. It just like... And those arms lol. FPS reacts diffrent based on where you walk at. https://ibb.co/f6iTaU https://ibb.co/jEoi9p https://ibb.co/kXCt9p AND SPECIAL CONGATULATIONS TO STAFF MEMBER JAKK. WHICH HAS REACHED 1000 HOURS !! Problaly im the first one who noticed alone in the server with him while he was afk lol. Edited September 14, 2018 by R8ZOM Link to comment
Einheit-101 Posted September 14, 2018 Author Share Posted September 14, 2018 @R8ZOM both FPS and prone are pretty new/experimental features that dont exist in GTA and the main problem is the fact that i cannot manipulate the camera height Link to comment
STRIKE-EAGLE Posted September 15, 2018 Share Posted September 15, 2018 haha raf karma Link to comment
R8ZOM Posted September 15, 2018 Share Posted September 15, 2018 @STRIKE-EAGLE Umm... What do you mean ? Link to comment
R8ZOM Posted September 15, 2018 Share Posted September 15, 2018 @Einheit-101 There is an 2 huge and interesting bugs 1. Andryusha and Werfer or the missile trucks. When you pick airborne ranger and ordance training perk. IT SHOOTS 25 MISSILE IN 0.50 SECENDS lol. Is it a bug i think so u need to reduce its speed i think. https://ibb.co/dYkFbe 2. Friendly artillery can damage Friendly vehicles. Any of them. Even you are on the vehicle. And AT-Mines are so weak. They are supposed to be strong and op. Its to destroy tanks. Even a AT- Mine on Poland cant destroy AFV in 1 mine. Link to comment
R4FSAN Posted September 15, 2018 Share Posted September 15, 2018 Destroyers seem to have lower HP than the Merchant. The Merchant can be sunk with 4 Torpedoes while the Destroyers need only 3 (Or a bit more). Not sure if it was intentionally done or not Link to comment
Einheit-101 Posted September 15, 2018 Author Share Posted September 15, 2018 2 hours ago, R8ZOM said: @Einheit-101 There is an 2 huge and interesting bugs 1. Andryusha and Werfer or the missile trucks. When you pick airborne ranger and ordance training perk. IT SHOOTS 25 MISSILE IN 0.50 SECENDS lol. Is it a bug i think so u need to reduce its speed i think. https://ibb.co/dYkFbe 2. Friendly artillery can damage Friendly vehicles. Any of them. Even you are on the vehicle. And AT-Mines are so weak. They are supposed to be strong and op. Its to destroy tanks. Even a AT- Mine on Poland cant destroy AFV in 1 mine. Interesting, i will look at it, the next update gets a lot of delay with all these reports lately, lol 55 minutes ago, R4FSAN said: Destroyers seem to have lower HP than the Merchant. The Merchant can be sunk with 4 Torpedoes while the Destroyers need only 3 (Or a bit more). Not sure if it was intentionally done or not That is the intention, merchants should take some damage so they dont get wiped out in a few minutes, destroyers however need to be killable in a reasonable amount of time because its stupid when a submarine needs to hit them with 4 torps... Cruisers however have more HP ofc Link to comment
R8ZOM Posted September 15, 2018 Share Posted September 15, 2018 1 minute ago, Einheit-101 said: Interesting, i will look at it, the next update gets a lot of delay with all these reports lately, lol That is the intention, merchants should take some damage so they dont get wiped out in a few minutes, destroyers however need to be killable in a reasonable amount of time because its stupid when a submarine needs to hit them with 4 torps... Cruisers however have more HP ofc And By the way. Some people that i dont want to give their name. They are just insulting staff and people. Mostly me like %90 of the time. I showed that guy since this morning always muting him. But after a while it started to get on my nerves. Started putting his name like GO_F''K_YOURSELF. I banned him for 40 min. Shall i show them mercy ? Or is it up to mine choice. I can be a good police or an bad police. I hate banning people but sometimes they really make me mad. Though im resisting by muting them. Link to comment
Einheit-101 Posted September 15, 2018 Author Share Posted September 15, 2018 40 minutes is not even a long time. Do what they deserve. Link to comment
Einheit-101 Posted September 17, 2018 Author Share Posted September 17, 2018 https://m.imgur.com/a/F40ur1J @R4FSAN wat is dis Link to comment
R4FSAN Posted September 17, 2018 Share Posted September 17, 2018 That's actually how we all discovered the Rapid fire bug with the rocket trucks (I think that's what we call them?!) I don't think any player got harmed while we did this bug as the active player count was a bit low Link to comment
Einheit-101 Posted September 21, 2018 Author Share Posted September 21, 2018 (edited) @R8ZOM: I could not reproduce that japanese sniper skin bug. It looks good on my PC. But i found out that sometimes animations dont work as intended... UPDATE: -Updated Server to new MTA version 1.5.6 -New minimum client version is 1.5.6 r14334 -Changed near clip distance to 0.1 -MTA Team fixed the bug that made it difficult for water planes (Arado 196) to take off (r14403 required) -Added dynamic lighting based on material3DLight, thanks to @Ren712 for the shader (Screenshots: https://imgur.com/a/tjXo9ON? ) --> Dynamic lighting is emitted by gunshots, flares, explosions, vehicle lights, objects (lamps) and searchlights (Destroyers etc) --> Headlight position is wrong when using MTA version below r14403 --> Screenshots: https://imgur.com/a/7w4csX9 -Added the ability to manually toggle vehicle light on/off (default key is F) -Added object_light_fix resource by Ren712 -zlimit does no longer affect depth charges -Increased anti-vehicle mine damage by 25% -Many top bar informations have never been displayed, this has been corrected -Ordnance training does now reduce reload times by 15/30% instead of fixed 0,75 / 1,5 seconds (fixes too fast firing rocket launchers) -Fixed missing gun reload sound of vehicles -Fixed explosions ignoring friendly fire on all vehicles except ships -Projectiles/tank shells that are flying into spawn areas will now get deleted from the game -Revived players will now get their "death" count reduced by 1 -Fixed a bug that displayed a strange submarine killmessage when a map with submarines got changed -Added sonar to submarines (Caution! Sonar may be very precise, but it gives away your position!) --> Submarine sonar can detect surface ships, destroyers can still only detect submerged submarines! -Added sonar decoys to submarines (default key "G" can be changed in key settings menu, F6) - they create a fake sonar target for 60 seconds -Added hydrophone to submarines (default key "H" can be changed in key settings menu) - this feature needs testing! --> Hydrophone only works while the submarine is submerged! -Marine captains will now see the direction where another Sonar ping came from -Marine captains will now see the course of objects that have been scanned with own Sonar -Added missing chimney smoke to ships when "Ship detail" is set to low -Fixed exploit that allowed submarines the accurate firing of torpedoes in any direction without visual contact to a target --> Submarines can now fire aimed torpedoes without visual contact by using sonar, but it gives away your position and it works only to the front -Fixed too fast reverse speed of submarines -Slightly increased submerged top speed of submarines by ~ 1 knot -Submarine periscope is now a lot darker (Makes it harder to spot, searchlights negate this effect) -Increased periscope length of both submarines by 50cm -Increased draw distance and brightness below water surface -Players that are prone do now take 50% less fire damage (suggestion from R8ZOM) -Improved transition between prone - crouch for players using nightly versions, an upcoming MTA update will further improve this -Removed background video of main menu -Fixed a bug that prevented a change of the enabled/disabled status of the godray shader -Fixed a bug that prevented the ladder animation from playing (It will still occur sometimes, i made a bug report because this is partially a MTA issue) -Fixed a bug that made headshots impossible with PPSh-41, Suomi M31, MG 81, Lewis Mk 1, Beretta 686 and Winchester Mod. 21 even at close range -Fixed vehicle shop of "D" capture zone not working on "El Alamein" map (And probably fixed some other vehicle shop bugs) -Removed stupid looking car rollout animation and too long stand up animation after getting hit by car -Added the sandy ground to LODs on "El Alamein" because it looked terrible without LODs -Custom tank turret numbers will now immediately get applied after changing them, no re-entry of the vehicle required anymore -Updated KDB and Cologne (Fixes for dynamic lighting) -Many other some small improvements/code cleanups Edited September 21, 2018 by Einheit-101 1 Link to comment
R8ZOM Posted September 22, 2018 Share Posted September 22, 2018 Wow. Thats a big update there. Btw why server has shut down ? its Offline. Can't wait to test lel. Link to comment
R8ZOM Posted September 22, 2018 Share Posted September 22, 2018 30 minutes ago, R8ZOM said: Wow. Thats a big update there. Btw why server has shut down ? its Offline. Can't wait to test lel. Nevermind its online now. Link to comment
Mrkayan Posted September 22, 2018 Share Posted September 22, 2018 Nice Job I will play in this server all time I love your server so much Don't close it keep it opening for ever.... 1 Link to comment
Einheit-101 Posted September 23, 2018 Author Share Posted September 23, 2018 8 hours ago, Mrkayan said: Nice Job I will play in this server all time I love your server so much Don't close it keep it opening for ever.... Thats the plan lol 1 Link to comment
Einheit-101 Posted September 24, 2018 Author Share Posted September 24, 2018 (edited) I fixed a ton of small issues reported by @J-N and @Sommy, a huge thanks at this point to them. UPDATE: -Improved streaming of vehicles (especially planes) -Removed key bind to fix vehicle for staff members, you have to bind a key for "fix" -Collisions of players do no longer get manipulated by script as it causes issues and MTA team will fix collision performance soon anyway -Punching vehicles does no longer cause damage to them (How stupid was that?) -Fixed an OOM glitch on "[TDM] Lagoon" that allowed a player to leave the map by abusing a mortar in a house -Disabled all vehicle horns because of issues (Mortars with horn...) -Fixed a shotgun fastfire glitch -Fixed a glitch that killed players falling in water because stamina got depleted without reason -Exploiting welding machine does no longer damage anyone or anything -Fixed a small issue that enabled the hydrophone sound in any vehicle when the player presses the hydrophone key -Players with enabled godmode are now distinguishable for everyone -Fixed a bug that made stamina usage / recharge dependent on current fps -Stamina perk is now slightly more efficient -Fixed an exploit that caused a desync and made the player invisible and invincible when exiting a tank -Fixed a bug that did apply wrong light states to respawning vehicles Edited September 24, 2018 by Einheit-101 Link to comment
R4FSAN Posted September 27, 2018 Share Posted September 27, 2018 Well, the deleting projectiles from spawn area feature deletes not only enemy projectiles but also friendly ones Link to comment
Einheit-101 Posted September 27, 2018 Author Share Posted September 27, 2018 (edited) Of course, i cant tell if some allied player is trolling with molotov or an enemy. Fire has no friendlyfire detection. This needs a mta fix. After that i will allow friendly projectiles again. Maybe i add a more complex variant that only deletes friendly molotov Edited September 27, 2018 by Einheit-101 Link to comment
Einheit-101 Posted October 1, 2018 Author Share Posted October 1, 2018 (edited) UPDATE: -Improved reload behaviour, the new reloading needs testing and may have some bugs / exploits -Fixed first person view of double-barreled shotguns -Anti-tank rocket launchers can now be fired prone -Anti-tank rocket launchers can now be used as driveby weapon -Spawn protection does now only delete friendly molotovs or gas grenades and all enemy projectiles -Added the ability to crouch/prone with all weapons except flamethrower and binocular -Added information about the force at which grenades are going to get thrown in % -Satchels can now be thrown further -Throwing of grenades can now be cancelled by switching weapon and/or many other actions -Fixed a non-working vehicle shop on "[WAR] Diablo" -Fixed Anti-Air trucks not working after respawning -Fixed a small issue that broke the camera when opening the chat while zooming with a tank -Changed some parameters in shader_detail -Replaced RPzB 54 Panzerschreck with RPzB 43 (Removed blast shield because it was impossible to aim in first person) -Panzerschreck, PIAT, Panzerfaust and Bazooka now use the same ammo (you can pick it up) -Increased velocity of Panzerschreck, PIAT, Panzerfaust and Bazooka projectiles by 50% -Fixed a bug that made it literally impossible to tow USA 105mm artillery -Fixed missing LODs on [WAR] Utah beach -Fixed some functions triggering while MTA window, chatbox, console or mouse cursor is active -Fixed a bug that changed the players weapon slot when using jetpack (relevant for staff members only) -Tweaked fade distance of dynamic lighting -Reduced velocity of rifle grenades drastically Edited October 1, 2018 by Einheit-101 Link to comment
R4FSAN Posted October 2, 2018 Share Posted October 2, 2018 This probably came out of a horror movie or something: https://ibb.co/esFJjK Link to comment
Einheit-101 Posted October 2, 2018 Author Share Posted October 2, 2018 7 hours ago, R4FSAN said: This probably came out of a horror movie or something: https://ibb.co/esFJjK What is this? A giant floating gun? Link to comment
NmLa Posted October 2, 2018 Share Posted October 2, 2018 i hope this server become much player's also can you add nuclear bomb? create system for it, good war goodjob. Link to comment
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