Einheit-101 Posted August 12, 2018 Author Share Posted August 12, 2018 Submarines are very fragile indeed, i dont know the exact amount of aircraft bullets that you can take but you should not be seen with a submarine anyway. Link to comment
STRIKE-EAGLE Posted August 14, 2018 Share Posted August 14, 2018 when will it ever be a server? Link to comment
Einheit-101 Posted August 14, 2018 Author Share Posted August 14, 2018 On 12.8.2018 at 19:28, R8ZOM said: @Einheit-101 1. Can we create a discord server ? It should be offical. For reports and stuff. 2. You really need to reduce anti-spawn in TDM maps. Espically Italy. Its so long that you can run half of the map and kill everyone so easily. After reduce if spawn kills goes up too much we can put a rule about it. 3. Can you make the staff command (freeze) %100 impossible ? You can shoot people while frozen also can walk via Zoom +, Zoom - 4. In future can you rework on German skins ? Beacuse most of them has the same face (Soldier, Officer, Radio Operator,) 5. I think i said this before. Can you add a symbol,text on chat or a new nick color for wanted player. Beacuse its hard to find them and also sometimes wanted player text doesn't show up. 6. In Lagoon map, USA artillery can shoot waay down to Nazi base. (while nazi artys cannot) There is no mean for trench warfare since its 1 hit. And sandbags doesn't really protect you from artillery shells. Can you fix this ? 7. Set Health and Set Armour (admin panel) are so messed up. When you try to give urself 2 armour it gives u 7 and etc... https://ibb.co/imqkWU 1. I dont use discord 2. This server was never meant to play Italy 24/7, but its possible to fix 3. I never used Freeze command. Needs investigating, and i cant do this alone. 4. Not going to happen, i dont create textures. 5. Wanted player is not meant to be visible. Other players nicks are not visible anyway (Except if they are loud and you aim at them), this "feature" is just a little "bonus" if you kill that guy. 6. I can only remove the artillery completely. 7. Because admin panel does not support saaw gamemode, you cannot give weapons either and i have no plans to fix this, as staff members can get used to it. 100 Armor in SAAW is not 100 armor in GTA. 25 armor is 100% in SAAW. 8. That Godray issue is interesting, i need to test this, as i never found the reason for the missing blind effect. Link to comment
STRIKE-EAGLE Posted August 15, 2018 Share Posted August 15, 2018 when will it ever be a server? Link to comment
R8ZOM Posted August 15, 2018 Share Posted August 15, 2018 @Einheit-101 Actually you don't have to be in discord server. Its just for reports and some chat since most of players don't know Russian for VK And yes, I know server has not created for Italy. But if you just play 24 hours, 19 hours of it is Italy. Since it takes 3/4 of the day; you really need to fix it. Link to comment
Einheit-101 Posted August 15, 2018 Author Share Posted August 15, 2018 13 hours ago, STRIKE-EAGLE said: when will it ever be a server? what are you talking about, we already mentioned what has to be done in order to play (if this is what you want), i have no influence on when MTA team makes the latest nightly available for auto-updater, so you HAVE to update manually in the time being... 1 minute ago, R8ZOM said: @Einheit-101 Actually you don't have to be in discord server. Its just for reports and some chat since most of players don't know Russian for VK And yes, I know server has not created for Italy. But if you just play 24 hours, 19 hours of it is Italy. Since it takes 3/4 of the day; you really need to fix it. I already addressed this issue for the next update Link to comment
Einheit-101 Posted August 16, 2018 Author Share Posted August 16, 2018 (edited) UPDATE: -Fixed "MOD" or "ADMIN" tag being still visible after "secret staff" mode has ben enabled -Fixed a missing collision bug on "[TDM] Carrier" -Fixed a bug that occasionally made the "Flare blind" effect invisible when Godray shader was enabled (Thanks @R8ZOM) -Added the ability to apply a custom spawn protection time in editor to fix "Too long spawn protection on Italy" -Changed spawn protection time for "[TDM] Italy" from 8 seconds to 4 seconds -Fixed "crouch/prone" indicator icon draw issues -Removed artillery howitzers from "[TDM] Lagoon" -Improved performance of ships by at least ~5% (Not much, but something) -Godray sun shader now works perfectly fine together with water drops shader -Torpedoes do no longer prematurely detonate by colliding with explosion debris from ships -Fixed/removed the small, glitchy high tone that appeared always when a bomb hit the ground -Fixed zoom not resetting when using a submarine and changing the camera position while zoomed in with gun/periscope -Frozen players should no longer be able to move in any way and they can no longer fire their weapons -Fixed a bush object on Normandy, Sewastopol and Lagoon disappearing in night time (Switched object 14496 with 13009) ...I also made some more investigations about the performance issues with ships... Fact is, its not my scripts that cause it. Its also not the complexity of 3D models / collisions that cause it. It looks like the performance drain (8 fps per ship!) is almost entirely caused by MTA/GTA itself. All these ships consist of many attached custom objects. If i stop every script and just spawn 4 ships without anything else and nothing running in the background i still get just ~48 fps instead of 80, just because there are ~70 attached objects with a few boats in my streaming distance. I will make some more tests to find out if its possible to improve that. Edited August 16, 2018 by Einheit-101 Link to comment
Einheit-101 Posted August 21, 2018 Author Share Posted August 21, 2018 UPDATE: -Implemented "Ship details" video option: Setting this to "LOW" will save many fps, but ships will no longer lose parts when taking damage + chimney smoke is disabled --> This video setting will improve performance by ~30%, my personal machine improves from 35 to 45 fps! -Replaced "dynamic lighting" video setting with "Ship details", default setting is "LOW" -NEW VEHICLE: BM-31-12 "Andryusha" missile launcher (Can tow trailers, co-driver can use driveby) -NEW VEHICLE: Sd.Kfz. 4/1 Panzerwerfer 42 (Can tow trailers) -NEW VEHICLE: StuG III Ausf. G (Slightly faster than Hetzer, but slightly less armor) -Improved vehicle aiming for some vehicles -Fixed a bug that creates the wrong amount of torpedoes for destroyers for players that join the server -Fixed a bug that prevented players from moving the torpedo/light on ships -Fixed a water drops draw issue that happened at times between 18:40 and 06:35 (night time) -Fixed a bug where it was impossible to toggle the engine state of Panzerspähwagen Sd.Kfz 234/2 -Updated some maps with the new vehicles These are the last vehicles that will be added to SAAW. I wont add anything else unless i have a definite reason to do so. Link to comment
Einheit-101 Posted August 21, 2018 Author Share Posted August 21, 2018 THE NEWEST MTA UPDATE IS NOW AUTOMATICALLY DISTRIBUTED, PLAYERS CAN JOIN AGAIN. SELECT "NIGHTLY" AS UPDATE DEFAULT BUILD TYPE. HOTFIX: -Fixed wrong killmessage colors when ships get sunk -Fixed a problem with sinking merchants -Fixed submarine captains do not hear the enemy sonar ping when they get detected -Fixed the ship showing "Stop" when switching to captain position even if the ship is accelerating -Rocket launcher vehicles do no longer have recoil when firing rockets -It is no longer possible to accidentally use depth charges while typing in chat etc. ...did you know that you can sink surface ships with depth charges? Its really amazing how my stuff works together. Link to comment
adam08k Posted August 23, 2018 Share Posted August 23, 2018 (edited) How to manually update MTA? because I can not enter the game (Im from poland I use Google translator ) Edited August 23, 2018 by adam08k Link to comment
Einheit-101 Posted August 23, 2018 Author Share Posted August 23, 2018 Go to settings, advanced and change auto-update build type to "Nightly" and check for update or visit https://nightly.multitheftauto.com/ Link to comment
R4FSAN Posted August 25, 2018 Share Posted August 25, 2018 Flamethrowers now can... instakill?! Link to comment
Einheit-101 Posted August 25, 2018 Author Share Posted August 25, 2018 I didnt touch flamethrowers, i need to check it. But dont expect a fix very soon, i will insert it into the next bigger update. Link to comment
Einheit-101 Posted August 29, 2018 Author Share Posted August 29, 2018 On 27.8.2018 at 19:57, STRIKE-EAGLE said: Noooo playersssssss Probably because the auto updater must be set to nightly and 90% of MTA Players dont use this setting.... But stable 1.5.6 is close and i hope it will solve the problem. Link to comment
LosFaul Posted August 29, 2018 Share Posted August 29, 2018 (edited) did you already make an Artillery Only map Edited August 29, 2018 by LosFaul Link to comment
R8ZOM Posted August 29, 2018 Share Posted August 29, 2018 @LosFaul Artillery only map would be an disaster to be honest. And there is none as i know. Link to comment
Einheit-101 Posted August 30, 2018 Author Share Posted August 30, 2018 11 hours ago, LosFaul said: did you already make an Artillery Only map Not yet, but i already thought of making one, it's interesting, especially with the New rocket launchers, but I am busy with Scripting. Next update will add some things that should be existing for a long time already. Like... dynamic lighting. Link to comment
R4FSAN Posted September 4, 2018 Share Posted September 4, 2018 The revive feature is actually kinda useless as it doesn't erase the death of the revive player and the kill of the murderer Link to comment
R4FSAN Posted September 4, 2018 Share Posted September 4, 2018 I actually meant revived player. Just had a typo and couldn't edit it Link to comment
Einheit-101 Posted September 4, 2018 Author Share Posted September 4, 2018 Its not meant to clean statistics, the enemy still has a kill. It is meant to support the team because you dont have to respawn and get into position again. This server is not made for playing Italy 24/7 and on a large map i definitely prefer getting revived instead of respawning and walking/driving 2-4 minutes. Maybe it is a good idea to remove the death of the revived player as it makes sense in a way. I did not have statistics in mind while developing this feature. Link to comment
Sultanklau0t0as1 Posted September 9, 2018 Share Posted September 9, 2018 On 04/09/2018 at 23:50, Einheit-101 said: Its not meant to clean statistics, the enemy still has a kill. It is meant to support the team because you dont have to respawn and get into position again. This server is not made for playing Italy 24/7 and on a large map i definitely prefer getting revived instead of respawning and walking/driving 2-4 minutes. Maybe it is a good idea to remove the death of the revived player as it makes sense in a way. I did not have statistics in mind while developing this feature. i'm old player in your server and i frogot my username and password can you back it please i really tired to get 22 level and no admins was to kick people trolling and spammers so if u have facebook or discord , or anything to contact server support Link to comment
Einheit-101 Posted September 9, 2018 Author Share Posted September 9, 2018 Its only possible to do this when a staff member is online. 1 Link to comment
Sultanklau0t0as1 Posted September 9, 2018 Share Posted September 9, 2018 (edited) 33 minutes ago, Einheit-101 said: Its only possible to do this when a staff member is online. RA4FASN is online can u talk with him to back my stuff again 33 minutes ago, Einheit-101 said: Its only possible to do this when a staff member is online. http://prntscr.com/ksd5ka.png he online now if u can join server and back my stuff better he afk now my name was SULTAN and something that's my old nickname Edited September 9, 2018 by Sultanklau0t0as1 Link to comment
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