Tekken Posted July 2, 2015 Share Posted July 2, 2015 So I think the title already say what I want to say. I want to know if I set cache="false" in meta.xml is beter then compiling a file ? Link to comment
Castillo Posted July 3, 2015 Share Posted July 3, 2015 If you set cache to false, it won't download the file at all. Link to comment
Tekken Posted July 3, 2015 Author Share Posted July 3, 2015 If you set cache to false, it won't download the file at all. I am not sure, but I think when player join the file will be loaded client side and if the argument is false wii load slower right? Link to comment
SunArrow Posted July 3, 2015 Share Posted July 3, 2015 It will just load script into computers memory instead of saving it on hard disk, there isnt any difference in speed/performance Link to comment
ixjf Posted July 3, 2015 Share Posted July 3, 2015 If you set cache to false, it won't download the file at all. Of course it will, it simply isn't saved to the client's resource cache. Link to comment
Tekken Posted July 3, 2015 Author Share Posted July 3, 2015 Hmm, so that means it will request download every time when I join the server right? But I put `cache="false"` and didn't request download... Link to comment
Castillo Posted July 3, 2015 Share Posted July 3, 2015 If you set cache to false, it'll have to download it everytime the player joins the server. Link to comment
Drakath Posted July 3, 2015 Share Posted July 3, 2015 Wasn't it called "protected"? Did they change it? Link to comment
Jaysds1 Posted July 4, 2015 Share Posted July 4, 2015 I've always wanted to know what "protected' does, and last time I knew that's a 3rd option (I think). Link to comment
Castillo Posted July 4, 2015 Share Posted July 4, 2015 Wasn't it called "protected"? Did they change it? I believe it was renamed to "cache", since it no longer appears in the wiki page of meta.xml. Link to comment
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