janipewter Posted October 2, 2004 Share Posted October 2, 2004 for a LAN party, you dont actually need internet access if all the shits installed do u, cos your playing it across your rotuer? Link to comment
Scorp Posted October 2, 2004 Share Posted October 2, 2004 for a LAN party, you dont actually need internet access if all the shits installed do u, cos your playing it across your rotuer? no Jani you don't need internet connection (still fun to be able to invite friends from the MTA community ) Only possible problem is that your server could use a bit time to get on ASE NOTE: don't connect until the server is ready on ASE, or u'll get join flood banned from your own server This is caused by the server trying to get the scanner working, it doesn't cause it can't connect to the internet. I recommend you have MTA:mA connected, so you can have manhunts (if you are that many ) Link to comment
orappa Posted October 2, 2004 Share Posted October 2, 2004 NOTE: don't connect until the server is ready on ASE, or u'll get join flood banned from your own server This is caused by the server trying to get the scanner working, it doesn't cause it can't connect to the internet. Er... what? I always disable ASE reporting when playing over a LAN. Link to comment
Scorp Posted October 2, 2004 Share Posted October 2, 2004 NOTE: don't connect until the server is ready on ASE, or u'll get join flood banned from your own server This is caused by the server trying to get the scanner working, it doesn't cause it can't connect to the internet. Er... what? I always disable ASE reporting when playing over a LAN. yes but its on by default, just wanted to help prevent him from getting himself banned. (sometimes people have problems getting unbanned, even when they erase the ip in the banlist.) edit: also you'll find it much more convient to connect through ASE on LAN (Special/LAN servers in ASE.) Saves you the trouble of giving them the ip... yeah I know im lazy Link to comment
janipewter Posted October 3, 2004 Author Share Posted October 3, 2004 well we got quite a nice 6 computer setup, all flatscreens (execpt for 1), 1.8ghz, geforce 4 etc, but so far we have only 4 players. my mate (the network admin) also has 1.5mbps broadband across the LAN, but were probably gonna keep it limited to our 6 computers for the first few hours before we play it online. btw, would u get any lag across the network? he has some like US robotics wireless router and turbo access point thingy, 100mbps or something. Link to comment
Scorp Posted October 3, 2004 Share Posted October 3, 2004 well we got quite a nice 6 computer setup, all flatscreens (execpt for 1), 1.8ghz, geforce 4 etc, but so far we have only 4 players. my mate (the network admin) also has 1.5mbps broadband across the LAN, but were probably gonna keep it limited to our 6 computers for the first few hours before we play it online. btw, would u get any lag across the network? he has some like US robotics wireless router and turbo access point thingy, 100mbps or something. hehe that sounds fun when we were at our most on LAN we had 12 players, wired network, my house was stuffed There have been issues before on wireless internet players, appearently they "teleport" cause your computer searches for a better network every min or sumthin like that, there was a thread about that somewhere on the forum. I myself often play MTA on WLAN to my friend, and he doesn't teleport. But if people complain then this could be the reason just so you know. As to the lag, umm ping should stay at 5-15 and you will still notice that the netcode isn't perfect, but its runs very smooth. Have fun with it! edit: here's the relevant topic if you have Wireless Internet and are experiencing teleporting. http://forum.mtavc.com/viewtopic.php?t=7017 Link to comment
janipewter Posted October 3, 2004 Author Share Posted October 3, 2004 well we got quite a nice 6 computer setup, all flatscreens (execpt for 1), 1.8ghz, geforce 4 etc, but so far we have only 4 players. my mate (the network admin) also has 1.5mbps broadband across the LAN, but were probably gonna keep it limited to our 6 computers for the first few hours before we play it online. btw, would u get any lag across the network? he has some like US robotics wireless router and turbo access point thingy, 100mbps or something. hehe that sounds fun when we were at our most on LAN we had 12 players, wired network, my house was stuffed There have been issues before on wireless internet players, appearently they "teleport" cause your computer searches for a better network every min or sumthin like that, there was a thread about that somewhere on the forum. I myself often play MTA on WLAN to my friend, and he doesn't teleport. But if people complain then this could be the reason just so you know. As to the lag, umm ping should stay at 5-15 and you will still notice that the netcode isn't perfect, but its runs very smooth. Have fun with it! edit: here's the relevant topic if you have Wireless Internet and are experiencing teleporting. http://forum.mtavc.com/viewtopic.php?t=7017 you have 12 computers? holy fuck, i have 2. Link to comment
orappa Posted October 3, 2004 Share Posted October 3, 2004 well we got quite a nice 6 computer setup, all flatscreens (execpt for 1), 1.8ghz, geforce 4 etc, but so far we have only 4 players. my mate (the network admin) also has 1.5mbps broadband across the LAN, but were probably gonna keep it limited to our 6 computers for the first few hours before we play it online. btw, would u get any lag across the network? he has some like US robotics wireless router and turbo access point thingy, 100mbps or something. I normally get an 8ms ping on each machine when playing over a 100 Base-T network. I sometimes connect my laptop up wirelessly - it only goes up to 12Mbps but the ping's about the same. Link to comment
Scorp Posted October 3, 2004 Share Posted October 3, 2004 you have 12 computers? holy , i have 2. lol I have 1 comp but I got room for more Link to comment
Guest Posted October 6, 2004 Share Posted October 6, 2004 (edited) How do you start a LAN game without the internet Also what other programs do i need to get a server started and how do i start a server Edited October 11, 2004 by Guest Link to comment
Robpol86 Posted October 6, 2004 Share Posted October 6, 2004 How do you start a LAN game without the internet disable ase in the server, start server, get lan IP (192.168.?.?), tell people to connect to that ip, the same way you do to play online Link to comment
Leviathan Posted October 9, 2004 Share Posted October 9, 2004 in 3 weeks we (my friends and I) are seting up a lan party - 8 pc's at home we have 2 pc's with LAN (can't play mta becouse my dad doesn't want vice city on his pc) so I've allreade created the server for the lan party (saves time when the pc's are all connected) and I tested it (since we have lan, I have an IP adress) but the ingame chat (T) and status (F11) don't work, wat can be wrong? is there something wrong with my config.cfg? read only is enabled, and the file is in archive (I posted this allso in support forum, but I didn't get answer) Link to comment
orappa Posted October 9, 2004 Share Posted October 9, 2004 is there something wrong with my config.cfg?read only is enabled, and the file is in archive Isn't it supposed to not be read only? (that goes for all files really) Link to comment
Scorp Posted October 9, 2004 Share Posted October 9, 2004 go to config.cfg(in your gta3/vc directory) properties and check if 'read only' is on. if not, turn it on. I'm not sure. I would think that it should be turned off, how can you save the bind keys when its on? checked mine, I don't have it on Link to comment
Black Dragon Posted October 9, 2004 Share Posted October 9, 2004 whenever i lost the ability to chat ingame i ticked read only on the config file.. it worked afterwards all the times it got broken Link to comment
Si|ent Posted October 9, 2004 Share Posted October 9, 2004 Changing its attributes to read only was an old preventative measure when colour coding was discovered by some players, the use of which would often overwrite the contents of other players configs entirely. There should be no need to do so now. Link to comment
Leviathan Posted October 10, 2004 Share Posted October 10, 2004 When read only on config.cfg is off, I still have problems, and this problem is only with my own server, so may something be wrong with my mta server config file? Link to comment
Leviathan Posted October 10, 2004 Share Posted October 10, 2004 Now I've played online a few minutes ago I discovered the ingame chat, show status and hide/show chat bar, functions don't work at all. even online. and ALL of my mta files are "read only"disabled . I'm hopeless, what can I do? Link to comment
Scorp Posted October 10, 2004 Share Posted October 10, 2004 Try reseting the config.cfg in the client. My config file sometimes gets erased by no reason, pressing the button in the client should put it back to default. Link to comment
Leviathan Posted October 11, 2004 Share Posted October 11, 2004 Nope, nothing worked, so I reïnstalled mta, and it worked! Link to comment
Scorp Posted October 11, 2004 Share Posted October 11, 2004 ok problem solved, lock request. Link to comment
Guest Posted November 23, 2004 Share Posted November 23, 2004 i need some step by step instrictions on how to start and run a server and the programs that go with it so i can play at home with out internet access with only three computers Link to comment
NosGoth Posted November 23, 2004 Share Posted November 23, 2004 Try reseting the config.cfg in the client. My config file sometimes gets erased by no reason, pressing the button in the client should put it back to default. Just for you Scorp: You can set the config.cfg to "read only" by rightclicking on it and going to properties. Link to comment
Scorp Posted November 24, 2004 Share Posted November 24, 2004 aww thanks neh this is really weird, when I reset the config.cfg, some commands for the spectator mode disappear, so I have put them in manually afterwards. Maybe I'm due to a client reinstall Link to comment
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