Guest Posted September 23, 2004 Posted September 23, 2004 i have been selecting areas lately, and thats what i got: http://michalmucha.webpark.pl/mta.data.ini glad that i could help you. Muchal
MAD_BOY Posted September 23, 2004 Posted September 23, 2004 why would we use that? mtama allready has all zones defined Official B.L.A.S.T.Addict [VCP] forever
Slothman Posted September 23, 2004 Posted September 23, 2004 all buildings?!?! that would take a buttload of work, but it would be pretty cool. i understand in mtama it decides area from xyx coordinates, but do we know if blue send the zone data to the server whenever a new area is entered? (whenever the name of the area is displayed in the bottom right) that would be a bit easier and accurate i imagine. (but knowing the mta guys, they probably thought of this already) Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
Oli Posted September 24, 2004 Posted September 24, 2004 i have been selecting areas lately, and thats what i got:http://michalmucha.webpark.pl/mta.data.ini glad that i could help you. Muchal thanks for ure help m8, i might use some of these coords in some of my scripts cheers Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Aeron Posted September 24, 2004 Posted September 24, 2004 Thank you, i shall look and add them.. "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
Guest Posted September 24, 2004 Posted September 24, 2004 thanks ^^ i also recommend a RPG server, when you r bored with this stupid deathmatch ;p section9.servebeer.com port 2003 [edit] argh recommend not recoomend
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