Guest Posted September 23, 2004 Share Posted September 23, 2004 i have been selecting areas lately, and thats what i got: http://michalmucha.webpark.pl/mta.data.ini glad that i could help you. Muchal Link to comment
MAD_BOY Posted September 23, 2004 Share Posted September 23, 2004 why would we use that? mtama allready has all zones defined Link to comment
MrJax Posted September 23, 2004 Share Posted September 23, 2004 all zones, but not all buildings Link to comment
Slothman Posted September 23, 2004 Share Posted September 23, 2004 all buildings?!?! that would take a buttload of work, but it would be pretty cool. i understand in mtama it decides area from xyx coordinates, but do we know if blue send the zone data to the server whenever a new area is entered? (whenever the name of the area is displayed in the bottom right) that would be a bit easier and accurate i imagine. (but knowing the mta guys, they probably thought of this already) Link to comment
Oli Posted September 24, 2004 Share Posted September 24, 2004 i have been selecting areas lately, and thats what i got:http://michalmucha.webpark.pl/mta.data.ini glad that i could help you. Muchal thanks for ure help m8, i might use some of these coords in some of my scripts cheers Link to comment
Aeron Posted September 24, 2004 Share Posted September 24, 2004 Thank you, i shall look and add them.. Link to comment
Guest Posted September 24, 2004 Share Posted September 24, 2004 thanks ^^ i also recommend a RPG server, when you r bored with this stupid deathmatch ;p section9.servebeer.com port 2003 [edit] argh recommend not recoomend Link to comment
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