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Way to stop SpawnKilling!


ThugMakaveli

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Posted

Okay here! I dont know how to say this perfectly, but how if we add a thing to the respawning system where when the character respawns, he doesnt become active... Anyone body camping him will see the player, but the player will be mostly outlined and shaded... Now, this character can just stand there, doing nothing, pulling out different guns, and waiting for the body camper to leave... If he doesnt, he can pull out the right gun and blow his mothaf*ckin head in! And the safe respawn systems will only go off if you shoot a gun or move a far distance.....

Did that sound clear or confusing?

:? Biggie Smalls

"Jekyll and Hyde, LL when he Rocks the Bells

Forget the TV, about to hit the streets and do graffiti Be careful don't let the transit cops see me It ain't nuttin like the old school!"

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Posted

hehe, you know you can shoot them faster than they shoot you when u spawn right? just hold fire and 1 shot kill the fuckers......

anyway, stuff like spawnkillin can be fixed with a simple script...

Posted

Yeah right, but it was just thought.. Got it from a mod from AvP2....

;) Stifler961

"Jekyll and Hyde, LL when he Rocks the Bells

Forget the TV, about to hit the streets and do graffiti Be careful don't let the transit cops see me It ain't nuttin like the old school!"

-Old School, 2Pac

Posted

yea simple script could take care of that, i bet DJ Mills could make on of those in like 5 mins lol guys a genious.

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Posted (edited)

Last time I was on DJ-Mills server, he did have a spawnkill script - if you killed someone soon enough after they respawned, you were admin slapped to death :)

Edited by Guest
Posted
yea simple script could take care of that, i bet DJ Mills could make on of those in like 5 mins lol guys a genious.

not sayin mills aint brilliant, but it is VERY easy to make a spawnkill script

  • 2 weeks later...
Posted

alias mta.spawn {
 $+(!.timermta.spawn.,$1,.,$2) 1 15 mta.msg $1 $2 $mta.name($1,$2) $+ , your 15secs spawn-time is over.
}
alias mta.kill {
 if ($timer($+(mta.spawn.,$1,.,$2))) {
   mta.slap $1 $3
   mta.slap $1 $3
   mta.say $1 $mta.name($1,$3) Reason: Spawn kill
   $+(!.timermta.spawn.,$1,.,$2) off
 }
}

Simple enough

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