Quig Posted September 4, 2004 Posted September 4, 2004 How are all these new weapons, boats, drviebys, etc gonna affect the gangwar scene i mean surley have a rocket laucher and sniper rifle will make it very difficult to war with anyone (depending on the damage they do of course) The Legend R.I.P FKU
orappa Posted September 4, 2004 Posted September 4, 2004 I highly doubt that they'd just throw them in without attempting to balance them. But you could always modify the game to disable them. MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
Quig Posted September 4, 2004 Author Posted September 4, 2004 true maybe we could use some suggestions on spefic rules for all wars kinda like a standard that all gangs should obide by to make it completly even The Legend R.I.P FKU
Black Dragon Posted September 4, 2004 Posted September 4, 2004 well, first of all as jon here said you probably could edit em out, but i do see servers of the future with 'rocket noobs' and 'sniper lamers'... say hello to mta camping. Leader of the Vice City Killaz
Stift_Me Posted September 4, 2004 Posted September 4, 2004 Well yea but why must those weapons do many damage? Who says that Mayby mta will lower their damage etc etc Ey alle nederlandse koffie liefhebbers check ff: http://www.6pack.tv/media/douweegberts.wmv Is tog lkkr man All niet koffie fans luister : Douwe egberts, ja das andere koffie dus kijk ff mensen
Quig Posted September 4, 2004 Author Posted September 4, 2004 thats why i said depending on the damage they do The Legend R.I.P FKU
Oli Posted September 4, 2004 Posted September 4, 2004 hmm i think ill wait till its out before even attempting to work out a rules system Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Posty Posted September 4, 2004 Posted September 4, 2004 hmm i think ill wait till its out before even attempting to work out a rules system Yep, and then we need someone who knows how to use the SDK, or can figure it out, to code it for us
Oli Posted September 4, 2004 Posted September 4, 2004 i can do that im sure Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
eAi Posted September 4, 2004 Posted September 4, 2004 We're going to try to make it so that anyone can write addons, we hope that we'll be able to offer a large selection of tutorials that'll guide you through the creation process, even if you know no c++. eAi
Posty Posted September 4, 2004 Posted September 4, 2004 We're going to try to make it so that anyone can write addons, we hope that we'll be able to offer a large selection of tutorials that'll guide you through the creation process, even if you know no c++.eAi Okay, so someone like me could even figure it out?
[DUI]_ANTHRAX Posted September 4, 2004 Posted September 4, 2004 and me too would u have to have VB6? I HATE BEING FORUM IDIOT!!!!!
Posty Posted September 4, 2004 Posted September 4, 2004 and me too would u have to have VB6? They said C++, not VB6. The SDK is gonna be made in C++ because that's what mta is coded in.
MAD_BOY Posted September 4, 2004 Posted September 4, 2004 you sir...are really really dumb, did you even read what eAi said? Official B.L.A.S.T.Addict [VCP] forever
Oli Posted September 4, 2004 Posted September 4, 2004 vb6 is basic not c++, so no u wouldnt Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
orappa Posted September 4, 2004 Posted September 4, 2004 and me too would u have to have VB6? Er... VB 6 has nothing to do with C++. You can make scripts in Notepad. MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
Oli Posted September 4, 2004 Posted September 4, 2004 im going to presume this addons system will have an inbuilt compiler, so i doubt any external program will be necessary, all u need to know is some basic c++, but im hoping ppl who have existing knowledge of the language will have an advantage Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Posty Posted September 4, 2004 Posted September 4, 2004 im going to presume this addons system will have an inbuilt compiler, so i doubt any external program will be necessary, all u need to know is some basic c++, but im hoping ppl who have existing knowledge of the language will have an advantage eAi said you wont even need to know c++, so thats kind of good
eAi Posted September 4, 2004 Posted September 4, 2004 You will need some intelligence though... we can't give you that in the SDK... eAi
orappa Posted September 4, 2004 Posted September 4, 2004 eAi said you wont even need to know c++, so thats kind of good I think he means that he intends the tutorials to presume no prior programming knowledge. MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
Posty Posted September 4, 2004 Posted September 4, 2004 eAi said you wont even need to know c++, so thats kind of good I think he means that he intends the tutorials to presume no prior programming knowledge. Yeh, but he said it'd be easy to learn quick, so, I should even be able to understand it, lol.
Kent747 Posted September 5, 2004 Posted September 5, 2004 you will need a C/C++ compiler... the addons will need to be written in C/C++, however if you are new to the language, we will provide lots of tools to help in learning how to write your addons.. I have personally been writing some code I plan on releasing at some point in time to show you how you can do some neat things w/ the addon... We may also release some other executables to aid in the programming process.. Kent Simon's Amazing Cross Language Hello World Program!! #include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
Posty Posted September 5, 2004 Posted September 5, 2004 you will need a C/C++ compiler... the addons will need to be written in C/C++, however if you are new to the language, we will provide lots of tools to help in learning how to write your addons.. I have personally been writing some code I plan on releasing at some point in time to show you how you can do some neat things w/ the addon...We may also release some other executables to aid in the programming process.. And then if i get stuck, I can always bug you on msn to help me out
Kent747 Posted September 5, 2004 Posted September 5, 2004 yeah along w/ the community of addon developers who will be stuck as well we're working on ideas for developers to pool their resources and work together.. Kent Simon's Amazing Cross Language Hello World Program!! #include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
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